Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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Benjamin Kraft cc27b166e1 added spectator text 2 years ago
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Audio.cpp player can jump 2 years ago
Audio.h player can jump 2 years ago
Event.h new event, added walls 2 years ago
FileManager.cpp start 2 years ago
FileManager.h start 2 years ago
Game.cpp added spectator text 2 years ago
Game.h added spectator text 2 years ago
InputWindow.cpp better window and singletons for queues 2 years ago
InputWindow.h better window and singletons for queues 2 years ago
Listener.cpp new event, added walls 2 years ago
Listener.h new event, added walls 2 years ago
Player.cpp better random 2 years ago
Player.h added spectator text 2 years ago
Queue.h using ring buffer 2 years ago
Spectator.cpp added spectator text 2 years ago
Spectator.h added spectator text 2 years ago
Wall.cpp better random 2 years ago
Wall.h new event, added walls 2 years ago
Window.cpp added fps 2 years ago
Window.h added fps 2 years ago
main.cpp better window and singletons for queues 2 years ago