Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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#pragma once
#include "Listener.h"
class Spectator : public GameListener {
protected:
void OnWallJumped(WallJumpEvent * event) override;
void OnWallCrashed(WallCrashEvent * event) override;
public:
QPoint pos;
void draw(QPainter &painter) const;
};