main
Benjamin Kraft 2 years ago
parent 01fcc2ac84
commit a0893d11ba
  1. 4
      src/Game.h
  2. 4
      src/Window.cpp

@ -6,8 +6,8 @@
#define WIDTH 1000
#define HEIGHT 500
#define GROUND_Y 400
#define SPEC_Y 150
#define GROUND_Y (HEIGHT * 0.8)
#define SPEC_Y (HEIGHT * 0.3)
class Window;
class Game {

@ -19,8 +19,8 @@ void Window::paintEvent(QPaintEvent *event) {
game.draw(output);
label->setPixmap(output.scaled(label->size()));
update();
auto now = std::chrono::high_resolution_clock::now();
auto diff = duration_cast<std::chrono::nanoseconds>((now - tp));
auto now = high_resolution_clock::now();
auto diff = duration_cast<nanoseconds>((now - tp));
double seconds = double(diff.count()) / 1000. / 1000. / 1000. ;
currentFPS = 1 / seconds;
tp = now;

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