Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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#pragma once
#include <QPainter>
#include <QVector2D>
class Wall {
float velocity = 300;
public:
bool jumped = false;
bool failed = false;
QVector2D pos;
QSize size;
bool isLost() const;
explicit Wall();
void draw(QPainter &painter) const;
void update(float dTime);
};