Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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#pragma once
#include <iostream>
#include "Event.h"
template <typename EventType>
class Listener {
public:
virtual void accept(EventType *) {}
};
class InputListener : public Listener<InputEvent> {
public:
void accept(InputEvent * event) override;
protected:
virtual void mousePressed(MouseEvent *) {};
virtual void mouseReleased(MouseEvent *) {};
virtual void mouseDoubleClicked(MouseEvent *) {};
virtual void mouseMoved(MouseEvent *) {};
virtual void keyPressed(KeyEvent * e) {};
virtual void keyReleased(KeyEvent * e) {};
virtual void mouseWheel(WheelEvent * e) {};
};
class GameListener : public Listener<GameEvent> {
public:
void accept(GameEvent * event) override;
protected:
virtual void OnWallJumped(WallJumpEvent * event) {};
virtual void OnWallCrashed(WallCrashEvent * event) {};
};