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#pragma once
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#include <iostream>
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#include "Event.h"
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template <typename EventType>
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class Listener {
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public:
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virtual void accept(EventType *) {}
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};
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class InputListener : public Listener<InputEvent> {
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public:
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void accept(InputEvent * event) override;
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protected:
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virtual void mousePressed(MouseEvent *) {};
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virtual void mouseReleased(MouseEvent *) {};
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virtual void mouseDoubleClicked(MouseEvent *) {};
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virtual void mouseMoved(MouseEvent *) {};
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virtual void keyPressed(KeyEvent * e) {};
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virtual void keyReleased(KeyEvent * e) {};
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virtual void mouseWheel(WheelEvent * e) {};
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};
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class GameListener : public Listener<GameEvent> {
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public:
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void accept(GameEvent * event) override;
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protected:
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virtual void OnWallJumped(WallJumpEvent * event) {};
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virtual void OnWallCrashed(WallCrashEvent * event) {};
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};
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