Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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17 lines
351 B
17 lines
351 B
2 years ago
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#pragma once
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template <typename EventType>
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class Listener {
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protected:
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template <typename T>
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bool isType(EventType * event) {
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return cast<T>(event);
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}
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template <typename T>
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T * cast(EventType * event) {
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return dynamic_cast<T *>(event);
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}
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public:
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virtual bool wantsEvent(EventType *) { return true; }
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virtual void accept(EventType *) {}
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};
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