parent
de37637337
commit
3106c65f98
12 changed files with 140 additions and 3 deletions
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Link.h" |
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#include <iostream> |
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#include "Eigen/Dense" |
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Eigen::Matrix3d ULink::GetMomentOfInertia() const { |
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const FVector FI = this->GetInertiaTensor(); |
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// Inertial tensor of rotation
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const Eigen::Vector3d I(FI.X, FI.Y, FI.Z); |
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// Moment of inertia
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const Eigen::Matrix3d I0;// = R.transpose() * I * R;
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return I0; |
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} |
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Eigen::Matrix3d ULink::GetRotationMatrix() const{ |
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const FQuat fq = this->GetRelativeRotation().Quaternion(); |
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const Eigen::Vector3d q(fq.X, fq.Y, fq.Z); |
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const double w = fq.W; |
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Eigen::Matrix3d q_hat; |
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q_hat << 0, -q.z(), q.y(), |
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q.z(), 0, -q.x(), |
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-q.y(), q.x(), 0; |
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const Eigen::Matrix3d R = (w * w - q.dot(q)) * Eigen::Matrix3d::Identity() + 2 * q * q.transpose() + 2 * w * q_hat; |
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return R; |
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} |
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void ULink::BeginPlay(){ |
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const FVector t = this->GetInertiaTensor(); |
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inertia_tensor = Eigen::Vector3d(t.X, t.Y, t.Z); |
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const double M = this->CalculateMass(); |
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Eigen::Vector3d v; |
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v << 3, 5, 7; |
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UE_LOG(LogTemp, Log, TEXT("%f"), M); |
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} |
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once |
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#include "CoreMinimal.h" |
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#include "Components/StaticMeshComponent.h" |
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#include "Eigen/Dense" |
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#include "Link.generated.h" |
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/**
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*
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*/ |
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent)) |
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class PBDROBOTICS_API ULink : public UStaticMeshComponent |
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{ |
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GENERATED_BODY() |
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public: |
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Eigen::Vector3d CenterOfMass; |
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Eigen::Vector3d Position; |
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Eigen::Vector3d Velocity; |
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double Mass; |
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Eigen::Quaterniond Orientation; |
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Eigen::Vector3d AngleVelocity; |
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Eigen::Matrix3d Inertia; |
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private: |
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Eigen::Vector3d inertia_tensor; |
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Eigen::Matrix3d GetMomentOfInertia() const; |
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Eigen::Matrix3d GetRotationMatrix() const; |
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protected: |
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virtual void BeginPlay() override; |
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}; |
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Robot.h" |
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// Sets default values
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ARobot::ARobot() |
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{ |
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true; |
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} |
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// Called when the game starts or when spawned
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void ARobot::BeginPlay() |
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{ |
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Super::BeginPlay(); |
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} |
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// Called every frame
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void ARobot::Tick(float DeltaTime) |
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{ |
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Super::Tick(DeltaTime); |
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} |
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once |
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#include "CoreMinimal.h" |
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#include "GameFramework/Actor.h" |
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#include "Robot.generated.h" |
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UCLASS() |
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class PBDROBOTICS_API ARobot : public AActor |
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{ |
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GENERATED_BODY() |
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public:
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// Sets default values for this actor's properties
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ARobot(); |
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protected: |
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// Called when the game starts or when spawned
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virtual void BeginPlay() override; |
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override; |
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}; |
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