Solving Inverse-Kinematic Problem for PUMA via Position Based Dynamics
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// Fill out your copyright notice in the Description page of Project Settings.
#include "Robot.h"
// Sets default values
ARobot::ARobot()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ARobot::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ARobot::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}