Solving Inverse-Kinematic Problem for PUMA via Position Based Dynamics
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Levels/Main.Main
EditorStartupMap=/Game/Levels/Main.Main
GlobalDefaultGameMode=/Script/PBDRobotics.PBDRoboticsGameModeBase
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/PBDRobotics")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/PBDRobotics")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="PBDRoboticsGameModeBase")
[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure=False