Benjamin Kraft
|
3577309b68
|
remove bad defaults
|
2 years ago |
Benjamin Kraft
|
e14d8da83f
|
room ui veery basic done
|
2 years ago |
Benjamin Kraft
|
78e4ef4899
|
update unity version, start of room ui
|
2 years ago |
Benjamin Kraft
|
d5d654fa79
|
more refactoring
|
2 years ago |
Benjamin Kraft
|
2bc4e754b7
|
Refactoring
|
2 years ago |
Benjamin Kraft
|
741bb7fbc0
|
fix null pointer error
|
2 years ago |
Benjamin Kraft
|
d4fce87161
|
todo
|
2 years ago |
Benjamin Kraft
|
345083d77d
|
test case
|
2 years ago |
Benjamin Kraft
|
a742ed85ec
|
stronger wormhole
|
2 years ago |
Benjamin Kraft
|
8a0c403d2b
|
game balance values out sourced to scriptable object
|
2 years ago |
Benjamin Kraft
|
f709498c83
|
renamed settings to roomsettings
|
2 years ago |
Benjamin Kraft
|
2e0b49567b
|
removed default values
|
2 years ago |
Benjamin Kraft
|
a32a080740
|
controlled spawning with settings
|
2 years ago |
Benjamin Kraft
|
0148e46c92
|
player panel style
|
2 years ago |
Benjamin Kraft
|
610dac2669
|
border zone visuals
|
2 years ago |
Benjamin Kraft
|
b6ebe86979
|
comment
|
2 years ago |
Benjamin Kraft
|
45a7823a07
|
file structure, newball visuals
|
2 years ago |
Benjamin Kraft
|
8e60e463d3
|
new ball visuals
|
2 years ago |
Benjamin Kraft
|
9f770d399a
|
new ball, collectable structure
|
2 years ago |
Benjamin Kraft
|
43a50d5374
|
Wormholes
|
2 years ago |
Benjamin Kraft
|
13d5237c6b
|
Refactoring, Code cleanup, Player Width
|
2 years ago |
Benjamin Kraft
|
2f1d19c094
|
wormhole and optimizations
|
2 years ago |
Benjamin Kraft
|
896ab23c09
|
better collectables and modifications
|
2 years ago |
Benjamin Kraft
|
071180c59d
|
cannot score when ball starts unlucky
|
2 years ago |
Benjamin Kraft
|
78be656b18
|
use ball radius
|
2 years ago |
Benjamin Kraft
|
f985b5cf6b
|
Dimensions for all screen sizes
|
2 years ago |
Benjamin Kraft
|
cf55898cd0
|
Dimensions for all screen sizes
|
2 years ago |
Benjamin Kraft
|
32eaec7c21
|
ball spawning and velocity
|
2 years ago |
Benjamin Kraft
|
918cc41428
|
lastcontactplayer refactoring
|
2 years ago |
Benjamin Kraft
|
d1e9de7cf3
|
optimized for mobile
|
2 years ago |
Benjamin Kraft
|
7467616884
|
project setup
|
2 years ago |
Benjamin Kraft
|
1ea09bddd0
|
button functionality
|
2 years ago |
Benjamin Kraft
|
39511844bc
|
ActiveModification: Visuals
|
2 years ago |
Benjamin Kraft
|
2e1ee2c7b0
|
ActiveModifications functionality
|
2 years ago |
Benjamin Kraft
|
19a8526696
|
Deathgate visuals
|
2 years ago |
Benjamin Kraft
|
5f8a308333
|
Background styles
|
2 years ago |
Benjamin Kraft
|
6c146a9cbd
|
death zone handles balls, score text updated
|
2 years ago |
Benjamin Kraft
|
e6858c12d8
|
modification graphics
|
2 years ago |
Benjamin Kraft
|
de502ca3de
|
refactored modifications
|
2 years ago |
Benjamin Kraft
|
456759c6e4
|
player panels depend on dimensions class
|
2 years ago |
Benjamin Kraft
|
1a8e5f8899
|
death gate preparation
|
2 years ago |
Benjamin Kraft
|
c7a5a0d5b3
|
Refine Dimensions and added Player UI
|
2 years ago |
Benjamin Kraft
|
5b4bc9b9d8
|
Refactoring
|
2 years ago |
Benjamin Kraft
|
918504bc73
|
faster player
|
2 years ago |
Benjamin Kraft
|
a0da50cd7e
|
AI tries to hit with edge (scales with difficulty)
|
2 years ago |
Benjamin Kraft
|
7225357dc9
|
Ball layer, balls dont collide with each other
|
2 years ago |
Benjamin Kraft
|
644e9f3418
|
Smooth AI
|
2 years ago |
Benjamin Kraft
|
15b7271ee1
|
rotated top player
|
2 years ago |
Benjamin Kraft
|
0df62f18f4
|
AI can smoothly approach a near required position
|
2 years ago |
Benjamin Kraft
|
f1fea51cd6
|
balls respawn
|
2 years ago |