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@ -53,7 +53,7 @@ namespace Game { |
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} |
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private IEnumerator SpawnLoop(Spawnable spawnable) { |
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SpawnRate required = SpawnRate.Normal; //Settings.SpawnRates[spawnable]; |
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SpawnRate required = Settings.SpawnRates[spawnable]; |
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if (required == SpawnRate.Never) |
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yield break; |
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float baseSeconds = spawnRates.First(s => s.spawnable == spawnable).values.First(v => v.spawnRate == required).baseSeconds; |
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@ -85,9 +85,6 @@ namespace Game { |
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} |
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private void SetupPlayers() { |
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Settings.Type = Type.Hybrid; |
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Settings.AIDifficulty = Difficulty.VeryHard; |
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var p1Obj = Instantiate(playerPrefab); |
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var p2Obj = Instantiate(playerPrefab); |
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