removed default values

main
Benjamin Kraft 1 year ago
parent a32a080740
commit 2e0b49567b
  1. 5
      Assets/Scripts/Game/GameManager.cs

@ -53,7 +53,7 @@ namespace Game {
} }
private IEnumerator SpawnLoop(Spawnable spawnable) { private IEnumerator SpawnLoop(Spawnable spawnable) {
SpawnRate required = SpawnRate.Normal; //Settings.SpawnRates[spawnable]; SpawnRate required = Settings.SpawnRates[spawnable];
if (required == SpawnRate.Never) if (required == SpawnRate.Never)
yield break; yield break;
float baseSeconds = spawnRates.First(s => s.spawnable == spawnable).values.First(v => v.spawnRate == required).baseSeconds; float baseSeconds = spawnRates.First(s => s.spawnable == spawnable).values.First(v => v.spawnRate == required).baseSeconds;
@ -85,9 +85,6 @@ namespace Game {
} }
private void SetupPlayers() { private void SetupPlayers() {
Settings.Type = Type.Hybrid;
Settings.AIDifficulty = Difficulty.VeryHard;
var p1Obj = Instantiate(playerPrefab); var p1Obj = Instantiate(playerPrefab);
var p2Obj = Instantiate(playerPrefab); var p2Obj = Instantiate(playerPrefab);

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