main
Benjamin Kraft 1 year ago
parent a742ed85ec
commit 345083d77d
  1. 2
      Assets/Scripts/Game/RoomSettings.cs
  2. 5
      Assets/Scripts/MenuUI.cs

@ -13,7 +13,7 @@ namespace Game {
public struct RoomSettings {
public static Type Type;
public static Difficulty AIDifficulty;
public static Dictionary<Spawnable, SpawnRate> SpawnRates;
public static readonly Dictionary<Spawnable, SpawnRate> SpawnRates = new();
public static WinScore WinScore;
public static int CustomWinScore;
}

@ -32,6 +32,11 @@ public class MenuUI : MonoBehaviour {
private void PlayPressed(ClickEvent evt) {
mainMenu.style.display = DisplayStyle.None;
playMenu.style.display = DisplayStyle.Flex;
RoomSettings.SpawnRates[Spawnable.Modification] = SpawnRate.Many;
RoomSettings.SpawnRates[Spawnable.NewBallPermanent] = SpawnRate.Many;
RoomSettings.SpawnRates[Spawnable.NewBallTemporary] = SpawnRate.Few;
RoomSettings.SpawnRates[Spawnable.Wormhole] = SpawnRate.Many;
}
private void SettingsPressed(ClickEvent evt) {

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