Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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#include "Spectator.h"
#include <iostream>
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void Spectator::OnWallJumped(WallJumpEvent *event) {
std::cout << "Wall jump at " << event->time << std::endl;
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}