Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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Benjamin Kraft e1e1ec8e8c walljumpevent 2 years ago
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Audio.cpp player can jump 2 years ago
Audio.h player can jump 2 years ago
Entity.cpp start frontend 2 years ago
Entity.h start frontend 2 years ago
Event.h walljumpevent 2 years ago
FileManager.cpp start 2 years ago
FileManager.h start 2 years ago
Game.cpp walljumpevent 2 years ago
Game.h walljumpevent 2 years ago
InputWindow.cpp better window and singletons for queues 2 years ago
InputWindow.h better window and singletons for queues 2 years ago
Listener.cpp walljumpevent 2 years ago
Listener.h walljumpevent 2 years ago
Player.cpp walljumpevent 2 years ago
Player.h walljumpevent 2 years ago
Queue.h walljumpevent 2 years ago
Spectator.cpp walljumpevent 2 years ago
Spectator.h walljumpevent 2 years ago
Window.cpp player can jump 2 years ago
Window.h started drawing 2 years ago
main.cpp better window and singletons for queues 2 years ago