You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
using System;
|
|
|
|
using Unity.Netcode;
|
|
|
|
using Unity.VisualScripting;
|
|
|
|
using UnityEngine;
|
|
|
|
using Object = UnityEngine.Object;
|
|
|
|
|
|
|
|
namespace Game {
|
|
|
|
public class GameManager : NetworkBehaviour {
|
|
|
|
|
|
|
|
public Object ballPrefab;
|
|
|
|
public Object playerPrefab;
|
|
|
|
|
|
|
|
private void Start() {
|
|
|
|
//var ball = Instantiate(ballPrefab, Vector2.zero, Quaternion.identity).GetComponent<Ball>();
|
|
|
|
var ball = FindObjectOfType(typeof(Ball));
|
|
|
|
var rb = ball.GetComponent<Rigidbody2D>();
|
|
|
|
rb.velocity = new Vector2(0, 10);
|
|
|
|
|
|
|
|
var p1 = Instantiate(playerPrefab, new Vector2(0, BorderSize.Singleton.y1), Quaternion.identity);
|
|
|
|
var p2 = Instantiate(playerPrefab, new Vector2(0, BorderSize.Singleton.y2), Quaternion.identity);
|
|
|
|
p1.AddComponent<AIPlayer>();
|
|
|
|
p2.AddComponent<RealPlayer>();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|