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21 lines
476 B
21 lines
476 B
1 year ago
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using System;
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using Unity.Netcode;
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using Unity.VisualScripting;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Game {
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public class GameManager : NetworkBehaviour {
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public Object ballPrefab;
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private void Start() {
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//var ball = Instantiate(ballPrefab, Vector2.zero, Quaternion.identity).GetComponent<Ball>();
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var ball = FindObjectOfType(typeof(Ball));
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var rb = ball.GetComponent<Rigidbody2D>();
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rb.velocity = new Vector2(0, 10);
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}
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}
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}
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