using System; using Unity.Netcode; using Unity.VisualScripting; using UnityEngine; using Object = UnityEngine.Object; namespace Game { public class GameManager : NetworkBehaviour { public Object ballPrefab; private void Start() { //var ball = Instantiate(ballPrefab, Vector2.zero, Quaternion.identity).GetComponent(); var ball = FindObjectOfType(typeof(Ball)); var rb = ball.GetComponent(); rb.velocity = new Vector2(0, 10); } } }