using System; using Unity.Netcode; using Unity.VisualScripting; using UnityEngine; using Object = UnityEngine.Object; namespace Game { public class GameManager : NetworkBehaviour { public Object ballPrefab; public Object playerPrefab; private void Start() { //var ball = Instantiate(ballPrefab, Vector2.zero, Quaternion.identity).GetComponent(); var ball = FindObjectOfType(typeof(Ball)); var rb = ball.GetComponent(); rb.velocity = new Vector2(0, 10); var p1 = Instantiate(playerPrefab, new Vector2(0, BorderSize.Singleton.y1), Quaternion.identity); var p2 = Instantiate(playerPrefab, new Vector2(0, BorderSize.Singleton.y2), Quaternion.identity); p1.AddComponent(); p2.AddComponent(); } } }