Trying to simulate evolution in a simplified way, with UnrealEngine
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BlueprintBlueprint_Effect_SmokeBlueprint_Effect_Smoke_CBlueprintGeneratedClassBlueprintGuidBlueprintInternalUseOnlyBlueprintSystemVersionBlueprintType BoolProperty ByteProperty Category CategoryNameCategorySorting ChildNodesClassComponentTemplateDefaultDefault__Actor"Default__Blueprint_Effect_Smoke_CDefaultSceneRootDefaultSceneRootNode
Direction DisplayNameEdGraph EdGraphPinEdGraphPinTypeEdGraphSchema_K2 EditedObjectEEdGraphPinDirection EGPD_OutputEngine EventGraphFloatProperty FunctionFunctionGraphsGeneratedClass
GraphGuidGuid IntPropertyK2Node_FunctionEntryLastEditedDocuments MetaDataModuleRelativePath NameProperty NodeGuidNodesNoneObjectObjectProperty OldPositionP_SmokePackagePackageMetaData ParentClassParticleSystemParticleSystemComponentPinNamePinsPinTypeRelativeLocation
RootNodesSavedViewOffsetSavedZoomAmountSceneComponentSceneThumbnailInfoSchema SCS_Node SearchGuidSignatureClassSignatureNameSimpleConstructionScript Smoke Audio Smoke01_CueSound SoundCue StrPropertyStructProperty Template TextPropertyThumbnailInfoToolTipUbergraphPagesUserConstructionScript VariableGuid VariableNameVector Vector2DDefault!E11BB0144464C4FD0C334FBE548680BB<EFBFBD>/Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C:SimpleConstructionScript_0.SCS_Node_1.CategoryName!BA827FE445C82790CB7EDCB711AC1797<EFBFBD>/Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C:SimpleConstructionScript_0.SCS_Node_0.CategoryNameAudio!93EBEC5F47690D2E25356CB58B92EA52<EFBFBD>/Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C:SimpleConstructionScript_0.SCS_Node_2.CategoryName<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<EFBFBD><EFBFBD><EFBFBD><EFBFBD>6<EFBFBD><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><EFBFBD><EFBFBD><EFBFBD>8<EFBFBD><EFBFBD><EFBFBD><EFBFBD>><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BlueprintBlueprint_Effect_Smoke<EFBFBD>Blueprint_Effect_Smoke
Blueprint ParentClassClass'/Script/Engine.Actor'BlueprintTypeBPTYPE_NormalImplementedInterfacesGeneratedClassiBlueprintGeneratedClass'/Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C'NumReplicatedProperties0ParentClassPackage/Script/EngineNativeParentClassClass'/Script/Engine.Actor'BlueprintDescription ClassFlags 12845072 IsDataOnlyFalseFiBDataT<EFBFBD><EFBFBD><EFBFBD>@ : GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft  GjoeJoCmvfqsjouNbobhfs Gvodujpot Gvodujpot
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;[4<EFBFBD><EFBFBD>t<EFBFBD><EFBFBD><EFBFBD>OH<EFBFBD><EFBFBD>;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>==trueDefaulttrue%Construction Script9Classes/GameFramework/Actor.h_<EFBFBD>Construction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function
@param Location The location.
@param Rotation The rotation.AudioDefaultAudiotrue%Construction Script9Classes/GameFramework/Actor.h_<EFBFBD>Construction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function
@param Location The location.
@param Rotation The rotation.true\?<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@[ d<EFBFBD>BD(BJ[ d<EFBFBD>BD(B===?c:"]:!BA827FE445C82790CB7EDCB711AC1797Defaultb[4<EFBFBD><EFBFBD><EFBFBD>V<EFBFBD><EFBFBD><EFBFBD>ĕB2<EFBFBD>^}=? c:A]:!E11BB0144464C4FD0C334FBE548680BBDefault?b[4<EFBFBD><EFBFBD><EFBFBD>6(<EFBFBD><EFBFBD><EFBFBD>-y<EFBFBD>u]<EFBFBD>S<EFBFBD>=?c:V]8!93EBEC5F47690D2E25356CB58B92EA52Audiob[4<EFBFBD><EFBFBD>ۥ<EFBFBD>1?I<EFBFBD>*<EFBFBD><EFBFBD>#<EFBFBD><EFBFBD><EFBFBD>=K?#?=<EFBFBD><EFBFBD>*<EFBFBD>