Initial commit

master
Benjamin Kraft 3 years ago
commit 2de8e6df5b
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.gitignore vendored

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# Created by https://www.toptal.com/developers/gitignore/api/rider,unrealengine,c++,csharp
# Edit at https://www.toptal.com/developers/gitignore?templates=rider,unrealengine,c++,csharp
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### UnrealEngine ###
# Visual Studio 2015 user specific files
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# Executables
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# Binary Files
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Build/*/**
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!Build/**/*.ico
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*_BuiltData.uasset
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Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
### UnrealEngine Patch ###
# Don't ignore icon and splash images for mobile app
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!Build/IOS/Resources/Graphics/*.png
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# Ignore plugins binaries on deep subfolders
Plugins/**/Binaries/*
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# End of https://www.toptal.com/developers/gitignore/api/rider,unrealengine,c++,csharp

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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/.idea.Simulation.iml
/projectSettingsUpdater.xml
/modules.xml
/contentModel.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/contentModel.xml
/projectSettingsUpdater.xml
/.idea.Simulation.iml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Levels/Level.Level
EditorStartupMap=/Game/Levels/Level.Level
GlobalDefaultGameMode=/Game/GameMode/BP_GameMode.BP_GameMode_C
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Simulation")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Simulation")
[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure=False

@ -0,0 +1,6 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=35FCD9AE42D163E8DCAE2F8C0E2D2ACA
CopyrightNotice=Copyright

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