Trying to simulate evolution in a simplified way, with UnrealEngine
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BlueprintBlueprint_Effect_FireBlueprint_Effect_Fire_CBlueprintGeneratedClassBlueprintGuidBlueprintInternalUseOnlyBlueprintSystemVersionBlueprintType BoolProperty ByteProperty Category CategoryNameCategorySorting ChildNodesClassComponentTemplateDefaultDefault__Actor!Default__Blueprint_Effect_Fire_CDefaultSceneRootDefaultSceneRootNode
Direction DisplayNameEdGraph EdGraphPinEdGraphPinTypeEdGraphSchema_K2 EditedObjectEEdGraphPinDirection EGPD_OutputEngine EventGraph Fire Audio Fire01_CueFloatProperty FunctionFunctionGraphsGeneratedClass
GraphGuidGuid IntPropertyK2Node_FunctionEntryLastEditedDocuments MetaDataModuleRelativePath NameProperty NodeGuidNodesNoneObjectObjectProperty OldPositionP_FirePackagePackageMetaData ParentClassParticleSystemParticleSystemComponentPinNamePinsPinTypeRelativeLocation
RootNodesSavedViewOffsetSavedZoomAmountSceneComponentSceneThumbnailInfoSchema SCS_Node SearchGuidSignatureClassSignatureNameSimpleConstructionScriptSound SoundCue StrPropertyStructProperty Template TextPropertyThumbnailInfoToolTipUbergraphPagesUserConstructionScript VariableGuid VariableNameVector Vector2DDefault!75A31D1D402A6BBE1CC27BB1BFE22D51<EFBFBD>/Game/StarterContent/Blueprints/Blueprint_Effect_Fire.Blueprint_Effect_Fire_C:SimpleConstructionScript_2.SCS_Node_5.CategoryName!459D94BF4610E831B3CEC6B253EFC781<EFBFBD>/Game/StarterContent/Blueprints/Blueprint_Effect_Fire.Blueprint_Effect_Fire_C:SimpleConstructionScript_2.SCS_Node_4.CategoryNameAudio!124CDA974967BF577EBD769681FB14B8<EFBFBD>/Game/StarterContent/Blueprints/Blueprint_Effect_Fire.Blueprint_Effect_Fire_C:SimpleConstructionScript_2.SCS_Node_6.CategoryName<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<EFBFBD><EFBFBD><EFBFBD><EFBFBD>8<EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BlueprintBlueprint_Effect_Fire<EFBFBD>Blueprint_Effect_Fire
Blueprint ParentClassClass'/Script/Engine.Actor'BlueprintTypeBPTYPE_NormalImplementedInterfacesGeneratedClassgBlueprintGeneratedClass'/Game/StarterContent/Blueprints/Blueprint_Effect_Fire.Blueprint_Effect_Fire_C'NumReplicatedProperties0ParentClassPackage/Script/EngineNativeParentClassClass'/Script/Engine.Actor'BlueprintDescription ClassFlags 12845072 IsDataOnlyFalseFiBDataV<EFBFBD><EFBFBD><EFBFBD>> : GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft  GjoeJoCmvfqsjouNbobhfs Gvodujpot Gvodujpot
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=[6w<EFBFBD>j<EFBFBD>ib<EFBFBD>J<EFBFBD><EFBFBD><EFBFBD><EFBFBD>??truetrue%Construction Script;Classes/GameFramework/Actor.h_<EFBFBD>Construction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function
@param Location The location.
@param Rotation The rotation.AudioDefaulttrue%Construction Script;Classes/GameFramework/Actor.h_<EFBFBD>Construction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function
@param Location The location.
@param Rotation The rotation.AudioDefaulttrue\A<EFBFBD><EFBFBD><EFBFBD><EFBFBD>B[ d<EFBFBD><EFBFBD><EFBFBD>PBL[ d<EFBFBD><EFBFBD><EFBFBD>PB???Ac<"]:!459D94BF4610E831B3CEC6B253EFC781Defaultb[6<EFBFBD><EFBFBD><EFBFBD>V<EFBFBD><EFBFBD><EFBFBD>ĕB2<EFBFBD>^}?A c<C]:!75A31D1D402A6BBE1CC27BB1BFE22D51DefaultAb[6<EFBFBD>,I<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>hW<EFBFBD>w<EFBFBD>?Ac</]8!124CDA974967BF577EBD769681FB14B8Audiob[6&qm<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>j?Ϸ:e?MA#A?<EFBFBD><EFBFBD>*<EFBFBD>