Trying to simulate evolution in a simplified way, with UnrealEngine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

22 lines
16 KiB

2 years ago
<EFBFBD><EFBFBD>*<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`<EFBFBD>w1Noned<EFBFBD>c<EFBFBD> <EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>&*<EFBFBD>?<EFBFBD>BJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Rd #<EFBFBD>) ++UE4+Main #<EFBFBD>) ++UE4+Main<EFBFBD><EFBFBD><EFBFBD><EFBFBD>>)/Game/StarterContent/Audio/Explosion_Cue;/Game/StarterContent/Blueprints/Blueprint_Effect_Explosion+/Game/StarterContent/Particles/P_Explosion/Script/BlueprintGraph/Script/CoreUObject/Script/Engine/Script/UnrealEdActorArrayPropertyAudioComponentbAllowDeletionbEnforceConstCorrectness%bLegacyGeneratedClassIsAuthoritativebLegacyNeedToPurgeSkelRefs
BlueprintBlueprint_Effect_ExplosionBlueprint_Effect_Explosion_CBlueprintGeneratedClassBlueprintGuidBlueprintInternalUseOnlyBlueprintSystemVersionBlueprintType BoolProperty ByteProperty Category CategoryNameCategorySorting ChildNodesClassComponentTemplateDefaultDefault__Actor&Default__Blueprint_Effect_Explosion_CDefaultSceneRootDefaultSceneRootNode
Direction DisplayNameEdGraph EdGraphPinEdGraphPinTypeEdGraphSchema_K2 EditedObjectEEdGraphPinDirection EGPD_OutputEngine EventGraphExplosion AudioExplosion_CueFloatProperty FunctionFunctionGraphsGeneratedClass
GraphGuidGuid IntPropertyK2Node_FunctionEntryLastEditedDocuments MetaDataModuleRelativePath NameProperty NodeGuidNodesNoneObjectObjectProperty P_ExplosionPackagePackageMetaData ParentClassParticleSystemParticleSystemComponentPinNamePinsPinTypeRelativeLocation
RootNodesSavedViewOffsetSavedZoomAmountSceneComponentSceneThumbnailInfoSchema SCS_Node SearchGuidSignatureClassSignatureNameSimpleConstructionScriptSound SoundCue StrPropertyStructProperty Template TextPropertyThumbnailInfoToolTipUbergraphPagesUserConstructionScript VariableGuid VariableNameVector Vector2DDefault!360E208F4DC4F9D4187365B26FAEDD3A<EFBFBD>/Game/StarterContent/Blueprints/Blueprint_Effect_Explosion.Blueprint_Effect_Explosion_C:SimpleConstructionScript_4.SCS_Node_9.CategoryName!F21698CA4163211E5932E1A056E8256C<EFBFBD>/Game/StarterContent/Blueprints/Blueprint_Effect_Explosion.Blueprint_Effect_Explosion_C:SimpleConstructionScript_4.SCS_Node_8.CategoryName!ED56B1BA4C7524F570B5BA9FAC77E1B6<EFBFBD>/Game/StarterContent/Blueprints/Blueprint_Effect_Explosion.Blueprint_Effect_Explosion_C:SimpleConstructionScript_4.SCS_Node_0.CategoryName<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD>7<EFBFBD><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>9<EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>%<EFBFBD><EFBFBD><EFBFBD><EFBFBD>&<EFBFBD><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD><EFBFBD><EFBFBD><EFBFBD>O1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_BBBBBBE<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AW<EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A(w1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.(<EFBFBD>1<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_1<EFBFBD>1<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x<EFBFBD>1 p2<EFBFBD><EFBFBD><EFBFBD><EFBFBD> )(x2<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>2<EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD>~5<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><EFBFBD>5<EFBFBD><EFBFBD><EFBFBD><EFBFBD> &B<EFBFBD><EFBFBD>6<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 7*<EFBFBD>j7<EFBFBD><EFBFBD><EFBFBD><EFBFBD>C"78<EFBFBD><EFBFBD><EFBFBD><EFBFBD>F)dY;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>N) <EFBFBD>;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>O <EFBFBD>;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD><EFBFBD>;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q <EFBFBD><EFBFBD><<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q
<EFBFBD>=<EFBFBD><EFBFBD><EFBFBD><EFBFBD>UP<EFBFBD>><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>  
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 
BlueprintBlueprint_Effect_Explosion<EFBFBD>Blueprint_Effect_Explosion
Blueprint ParentClassClass'/Script/Engine.Actor'BlueprintTypeBPTYPE_NormalImplementedInterfacesGeneratedClassqBlueprintGeneratedClass'/Game/StarterContent/Blueprints/Blueprint_Effect_Explosion.Blueprint_Effect_Explosion_C'NumReplicatedProperties0ParentClassPackage/Script/EngineNativeParentClassClass'/Script/Engine.Actor'BlueprintDescription ClassFlags 12845072 IsDataOnlyFalseFiBDataL<EFBFBD><EFBFBD><EFBFBD>H : GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft  GjoeJoCmvfqsjouNbobhfs Gvodujpot Gvodujpot
 GjoeJoCmvfqsjouNbobhfsObnfObnf  LjtnfuTdifnb%HsbqiEjtqmbzObnf`DpotusvdujpoTdsjquDpotusvdujpoTdsjqu  GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo   CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft GjoeJoCmvfqsjouNbobhfsObnfObnfDpotusvdujpo!Tdsjqu GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnfL3Opef`GvodujpoFousz GjoeJoCmvfqsjouNbobhfs
OpefHvje
OpefHvje"F:9EE74657CC61D82CE8C:CD5FCD8:7C GjoeJoCmvfqsjouNbobhfs TdifnbObnf TdifnbObnfFeHsbqiTdifnb`L3 GjoeJoCmvfqsjouNbobhfsHmzqiHmzqiHsbqiFejups/Efgbvmu`27y GjoeJoCmvfqsjouNbobhfs HmzqiDpmps HmzqiDpmps/)S>2/111111-H>2/111111-C>2/111111-B>2/111111* GjoeJoCmvfqsjouNbobhfs Dpnnfou Dpnnfou GjoeJoCmvfqsjouNbobhfsQjotQjot GjoeJoCmvfqsjouNbobhfsObnfObnf  GjoeJoCmvfqsjouNbobhfsEfgbvmuWbmvfEfgbvmuWbmvf!" GjoeJoCmvfqsjouNbobhfs QjoDbufhpsz QjoDbufhpsz#fyfd$ GjoeJoCmvfqsjouNbobhfs JtBssbz JtBssbz% GjoeJoCmvfqsjouNbobhfs JtSfgfsfodf JtSfgfsfodf& GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft' GjoeJoCmvfqsjouNbobhfs Dpnqpofout Dpnqpofout( GjoeJoCmvfqsjouNbobhfsObnfObnf)Fyqmptjpo!Bvejp* GjoeJoCmvfqsjouNbobhfsJtTDTDpnqpofouJtTDTDpnqpofou+ GjoeJoCmvfqsjouNbobhfs QjoDbufhpsz QjoDbufhpsz,pckfdu- GjoeJoCmvfqsjouNbobhfs PckfduDmbtt PckfduDmbtt.BvejpDpnqpofou/ GjoeJoCmvfqsjouNbobhfs JtBssbz JtBssbz0 GjoeJoCmvfqsjouNbobhfs JtSfgfsfodf JtSfgfsfodf1 GjoeJoCmvfqsjouNbobhfsObnfObnf2 Q`Fyqmptjpo3 GjoeJoCmvfqsjouNbobhfsJtTDTDpnqpofouJtTDTDpnqpofou4 GjoeJoCmvfqsjouNbobhfs QjoDbufhpsz QjoDbufhpsz5pckfdu6 GjoeJoCmvfqsjouNbobhfs PckfduDmbtt PckfduDmbtt7QbsujdmfTztufnDpnqpofou8 GjoeJoCmvfqsjouNbobhfs JtBssbz JtBssbz9 GjoeJoCmvfqsjouNbobhfs JtSfgfsfodf JtSfgfsfodf{"0":[],"1":[{"2":"3","4":"5","6"
4Y5<EFBFBD>^̦<EFBFBD><EFBFBD>J<EFBFBD>Dʌm<EFBFBD>k>P@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>=@
4Y55I<EFBFBD><EFBFBD>ߚC<EFBFBD><EFBFBD>oCpT<EFBFBD>q>GX then#*+IY='exec>> S@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>T;_H@
<Y5<EFBFBD><EFBFBD>P<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD>ky<EFBFBD>N>>truetrue$Construction Script:Classes/GameFramework/Actor.h]<EFBFBD>Construction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function
@param Location The location.
@param Rotation The rotation.DefaultDefaulttrue$Construction Script:Classes/GameFramework/Actor.h]<EFBFBD>Construction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function
@param Location The location.
@param Rotation The rotation.DefaultDefaulttrueZ@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>JY b A <EFBFBD> D>>>@a;.[:!ED56B1BA4C7524F570B5BA9FAC77E1B6Default`Y5{HI<EFBFBD><EFBFBD><EFBFBD>9<EFBFBD>Q<EFBFBD>%<EFBFBD><EFBFBD>>@a;![:!F21698CA4163211E5932E1A056E8256CDefault`Y5<EFBFBD><EFBFBD><EFBFBD>V<EFBFBD><EFBFBD><EFBFBD>ĕB2<EFBFBD>^}>@ a;A[:!360E208F4DC4F9D4187365B26FAEDD3ADefault@`Y5Cf<EFBFBD>3<EFBFBD><EFBFBD><EFBFBD>K<EFBFBD><EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>>K@"@><EFBFBD><EFBFBD>*<EFBFBD>