Trying to simulate evolution in a simplified way, with UnrealEngine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

42 lines
10 KiB

2 years ago
<EFBFBD><EFBFBD>*<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`<EFBFBD>CNoneB<EFBFBD>S<EFBFBD> S<EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><OO<EFBFBD>(<EFBFBD><EFBFBD>B <EFBFBD>e) ++depot+UE4 <EFBFBD>e) ++depot+UE4||xJ<EFBFBD>V(2/Game/StarterContent/Audio/Starter_Background_Cue/Script/CoreUObject/Script/Engine/Script/UnrealEd AllNodesArrayPropertyAssetObjectPropertybAllowDeletion bLooping BoolPropertybOverrideConcurrency ByteProperty ChildNodesClassConcurrencyOverrides
Direction Duration EdGraphPinEdGraphPinTypeEEdGraphPinDirection EGPD_Output
FirstNodeFloatProperty
GraphGuid
GraphNodeGuid InputVolume IntProperty LinkedTo MaxCount MetaData NodeGuid NodePosX NodePosYNodesNoneObjectPropertyPackagePackageMetaDataPinFriendlyNamePinNamePinsPinType PitchMax PitchMinPitchMultiplierSchemaSoundConcurrencySettings SoundCueSoundCueGraphSoundCueGraphNodeSoundCueGraphNode_RootSoundCueGraphSchema
SoundNodeSoundNodeMixerSoundNodeModulatorSoundNodeWavePlayerSoundWaveAssetPtrStarter_Background_Cue StrPropertyStructProperty TextProperty
VolumeMax
VolumeMinVolumeMultiplier VolumeScale <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>0 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>6 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>7 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>8 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>1 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>2 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>3 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>4%%%<EFBFBD><EFBFBD><EFBFBD><EFBFBD>W
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD><EFBFBD>X
4<EFBFBD><EFBFBD><EFBFBD><EFBFBD>G
<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H
<EFBFBD>9<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I
*<EFBFBD><EFBFBD><EFBFBD><EFBFBD>J
><EFBFBD><EFBFBD><EFBFBD><EFBFBD>R
S<EFBFBD><EFBFBD><EFBFBD><EFBFBD>O
<EFBFBD>h<EFBFBD><EFBFBD><EFBFBD><EFBFBD>P
Y<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q
<EFBFBD>m<EFBFBD><EFBFBD><EFBFBD><EFBFBD>S
<EFBFBD>^<EFBFBD><EFBFBD><EFBFBD><EFBFBD>E
<EFBFBD>O<EFBFBD><EFBFBD><EFBFBD><EFBFBD>&<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: c
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD>m<EFBFBD><EFBFBD><EFBFBD><EFBFBD>2 <EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><EFBFBD>!<EFBFBD><EFBFBD><EFBFBD><EFBFBD>2 <EFBFBD>b"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>2
<EFBFBD>*#<EFBFBD><EFBFBD><EFBFBD><EFBFBD>3<EFBFBD><EFBFBD>#<EFBFBD><EFBFBD><EFBFBD><EFBFBD>6<EFBFBD><EFBFBD>$<EFBFBD><EFBFBD><EFBFBD><EFBFBD>7<EFBFBD>,%<EFBFBD><EFBFBD><EFBFBD><EFBFBD>7<EFBFBD><EFBFBD>%<EFBFBD><EFBFBD><EFBFBD><EFBFBD>8<EFBFBD><EFBFBD>&<EFBFBD><EFBFBD><EFBFBD><EFBFBD>8<EFBFBD>'<EFBFBD><EFBFBD><EFBFBD><EFBFBD>8<EFBFBD><EFBFBD>'
    
  */Game/StarterContent/Audio/Starter_Wind05+/Game/StarterContent/Audio/Starter_Birds01*/Game/StarterContent/Audio/Starter_Wind06 SoundCueStarter_Background_CuevStarter_Background_Cue SoundCueVolumeMultiplier 0.340000PitchMultiplier 0.900000 Duration 10000.000000(; Output *<B
SoundNode#$#(;
Input'=4!A4C751514A1EC274D7E485AAA89376B6 *<B
SoundNode#$
#(; Output *<B
SoundNode#$ #(; Output *<B
SoundNode#$ #(;
Input'=4!809C09454BE11B9B382E7A903212E038 *<B
SoundNode#$#(; Input2'=4!89D3E4084EBA438E7CFAAFABE22F9AA4 *<B
SoundNode#$#(; Input3'=4!AE3F955943A19DCB7FF8929CF0AADBBF *<B
SoundNode#$ #(; Output *<B
SoundNode#$#(;
Input'=4!BB01CB984C1A6605916F91B4D80D1900 *<B
SoundNode#$#(; Output *<B
SoundNode#$#(; Output *<B
SoundNode#$#*<G
SoundNodeRoot#$##$@{<EFBFBD>>-fff?$1$
<@/A<EFBFBD>?#@F#.$<EFBFBD><EFBFBD><EFBFBD><EFBFBD>" $ <A<EFBFBD><EFBFBD> jnN<EFBFBD><EFBFBD>nRs&<EFBFBD>#5$) $ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!<EFBFBD><EFBFBD><EFBFBD><EFBFBD><j<EFBFBD><EFBFBD><EFBFBD><EFBFBD>KC<EFBFBD><EFBFBD>4X,@<EFBFBD><EFBFBD>#5$)$ @<EFBFBD><EFBFBD><EFBFBD>!p<EFBFBD><EFBFBD><EFBFBD><8h|<EFBFBD> <EFBFBD>G<EFBFBD>,<EFBFBD>!݅.#5$)$ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!<EFBFBD><EFBFBD><EFBFBD><EFBFBD><fM<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<EFBFBD><EFBFBD><EFBFBD>%`<EFBFBD><EFBFBD>U#5$) $ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!p<EFBFBD><EFBFBD><EFBFBD><th`<EFBFBD>2<EFBFBD><EFBFBD>D<EFBFBD>=<EFBFBD><EFBFBD>3݄r#5$)$
0<EFBFBD><EFBFBD><EFBFBD>!<EFBFBD><EFBFBD><EFBFBD><EFBFBD><<EFBFBD><EFBFBD>\<EFBFBD><EFBFBD>LF<EFBFBD>*} =VGD#5$)$ <EFBFBD><EFBFBD><EFBFBD>!P<<EFBFBD> <EFBFBD>K<EFBFBD><EFBFBD>hD<EFBFBD>'<EFBFBD><EFBFBD><EFBFBD>u#)$ <EFBFBD>!<EFBFBD><EFBFBD><EFBFBD><EFBFBD><<EFBFBD>><EFBFBD>?<EFBFBD>nN<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>3#fff?<EFBFBD>>? $$#,fff?+fff? $$#,fff?+fff??<EFBFBD>?><EFBFBD>? $$#9=9/Game/StarterContent/Audio/Starter_Wind05.Starter_Wind05 $#9?;/Game/StarterContent/Audio/Starter_Birds01.Starter_Birds01 $#9=9/Game/StarterContent/Audio/Starter_Wind06.Starter_Wind06 $#<EFBFBD><EFBFBD>*<EFBFBD>