minor adjustments for windows

main
Benjamin Kraft 1 year ago
parent 383561c3f5
commit 3b4a187ba7
  1. 1
      src/GLWidget.cpp
  2. 2
      src/Overlay.cpp

@ -38,7 +38,6 @@ void GLWidget::initializeGL() {
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LESS); glDepthFunc(GL_LESS);
glClearDepth(1);
glClearColor(.15, .15, .15, 1); glClearColor(.15, .15, .15, 1);
simulation->semaphore.acquire(); simulation->semaphore.acquire();

@ -65,7 +65,6 @@ void Overlay::draw() {
hud.fill(Qt::transparent); hud.fill(Qt::transparent);
QPainter p(&hud); QPainter p(&hud);
p.setRenderHints(QPainter::Antialiasing);
p.setPen(Qt::white); p.setPen(Qt::white);
auto font = p.font(); auto font = p.font();
font.setPixelSize(15); font.setPixelSize(15);
@ -139,7 +138,6 @@ void Overlay::draw() {
hud.fill(Qt::transparent); hud.fill(Qt::transparent);
QPainter p(&hud); QPainter p(&hud);
p.setRenderHints(QPainter::Antialiasing);
// FPS // FPS
{ {

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