Simulate thousands of n-Pendula (up to 32) with Position Based Dynamics
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#include <vector>
#include <cstdint>
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#include <QObject>
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class Pendulum;
class QPainter;
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class QTimer;
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class Simulation : public QObject {
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public:
explicit Simulation();
double size = 50;
double gravity;
double timescale;
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int substeps;
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int updateInterval = 17;
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bool isPlaying = false;
std::vector<Pendulum *> pendula;
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void clearPendula();
QTimer * timer;
void draw(QPainter*, int) const;
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private slots:
void update();
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};