removed limit

master
Benjamin Kraft 3 years ago
parent 4173b48516
commit c48cdda9a6
  1. 3
      Fragment.glsl

@ -2,7 +2,6 @@
out vec4 pixColor;
uniform int iterationCount;
uniform float divergeThreshold;
in vec2 complexPos;
@ -21,7 +20,7 @@ void main(){
vec2 z;
float stepsNeeded = 0;
while (stepsNeeded < iterationCount && length(z) < 2){
z = mul(z, z) + complexPos;
z = square(z) + complexPos;
++stepsNeeded;
}

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