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using System;
using System.Collections.Generic;
using System.Linq;
4 years ago
using BasicServer.Game;
4 years ago
namespace BasicServer.Management {
public class Room {
public class ClientProperties {
public bool IsLeader;
public bool IsReady;
public int ColorId;
}
public string Id { get; }
public string Name { get; }
public string Password { get; }
public int MaxPlayers { get; }
public int CurrentPlayers => Clients.Count;
public bool IsFull => CurrentPlayers == MaxPlayers;
public bool IsLocked { get; set; }
public GameManager Game { get; private set; }
public void StartGame() {
Game = new GameManager(this);
}
public readonly Dictionary<int, ClientProperties> ClientPropertiesMap = new();
public Client Leader {
get {
return CurrentPlayers == 0 ? null
:
Server.Clients[ClientPropertiesMap.Single(pair => pair.Value.IsLeader).Key];
}
set {
foreach (var clientId in ClientPropertiesMap.Keys) {
ClientPropertiesMap[clientId].IsLeader = false;
}
ClientPropertiesMap[value.Id].IsLeader = true;
}
}
private readonly List<int> _clientIds = new();
public List<Client> Clients {
get {
var list = new List<Client>();
foreach (int clientId in _clientIds) {
list.Add(Server.Clients[clientId]);
}
return list;
}
}
public void SetReady(Client client, bool isReady) {
ClientPropertiesMap[client.Id].IsReady = isReady;
}
public void SetColor(Client client, int colorId) {
if (ClientPropertiesMap.Values.Any(properties => properties.ColorId.Equals(colorId)))
return;
ClientPropertiesMap[client.Id].ColorId = colorId;
}
public Room(string id, Client leader, string name, string password, int maxPlayers) {
Id = id;
AddClient(leader);
Leader = leader;
Name = name;
Password = password;
MaxPlayers = maxPlayers;
IsLocked = false;
}
public void AddClient(Client client) {
_clientIds.Add(client.Id);
client.Room = this;
for (int i = 0; i < 10; i++) {
if (ClientPropertiesMap.Values.Any(prop => prop.ColorId.Equals(i)))
continue;
ClientPropertiesMap.Add(client.Id, new ClientProperties {
IsReady = false,
ColorId = i,
IsLeader = false
});
break;
}
}
public bool RemoveClient(Client leftClient) {
var leader = Leader;
_clientIds.Remove(leftClient.Id);
leftClient.Room = null;
ClientPropertiesMap.Remove(leftClient.Id);
if (CurrentPlayers == 0) {
return false;
}
if (!leftClient.Equals(leader))
return true;
Leader = Clients.First();
Console.WriteLine($"{Leader} is the new leader of room {this}");
return true;
}
public void KickClient(Client kickClient) {
_clientIds.Remove(kickClient.Id);
kickClient.Room = null;
ClientPropertiesMap.Remove(kickClient.Id);
}
public override string ToString() {
return $"{{\"{Name}\" | \"{Id.Substring(0, 10)}...\" | ({CurrentPlayers}/{MaxPlayers})}}";
}
}
}