Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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Benjamin Kraft 2890ec0d0a better window 2 years ago
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Audio.cpp audio comment 2 years ago
Audio.h player can jump 2 years ago
Coin.cpp added coin plus event 2 years ago
Coin.h added coin plus event 2 years ago
Event.h removed player from gameevents 2 years ago
FileManager.cpp readable 2 years ago
FileManager.h added file write 2 years ago
Game.cpp eventqueue private inheritance 2 years ago
Game.h added coin plus event 2 years ago
InputWindow.cpp better window and singletons for queues 2 years ago
InputWindow.h better window and singletons for queues 2 years ago
Listener.cpp faster listener 2 years ago
Listener.h EventType -> T 2 years ago
Logger.cpp line breaks 2 years ago
Logger.h added file write 2 years ago
Player.cpp removed player from gameevents 2 years ago
Player.h added coin plus event 2 years ago
Queue.h EventType -> T 2 years ago
RecordTracker.cpp better record tracker 2 years ago
RecordTracker.h jump record tracker 2 years ago
Spectator.cpp added coin plus event 2 years ago
Spectator.h added coin plus event 2 years ago
Wall.cpp better collision 2 years ago
Wall.h new event, added walls 2 years ago
Window.cpp added fps 2 years ago
Window.h added fps 2 years ago
main.cpp better window 2 years ago