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c7986e6bc0
commit
ef4e89e63c
13 changed files with 115 additions and 23 deletions
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#include "Entity.h" |
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#pragma once |
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class Entity { |
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}; |
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#pragma once |
#pragma once |
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#include "Entity.h" |
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#include "Listener.h" |
#include "Listener.h" |
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class Spectator : public Entity, public GameListener { |
class Spectator : public GameListener { |
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protected: |
protected: |
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void OnWallJumped(WallJumpEvent * event) override; |
void OnWallJumped(WallJumpEvent * event) override; |
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void OnWallCrashed(WallCrashEvent * event) override; |
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public: |
public: |
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void draw(QPainter &painter) const; |
void draw(QPainter &painter) const; |
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}; |
}; |
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#include "Wall.h" |
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#include "Game.h" |
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void Wall::draw(QPainter &painter) const { |
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painter.save(); |
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int w = size.width(); |
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int h = size.height(); |
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painter.translate(pos.toPoint()); |
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painter.fillRect(w / 2, -h, w, h, Qt::black); |
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painter.restore(); |
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} |
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void Wall::update(float dTime) { |
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pos.setX(pos.x() - dTime * velocity); |
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} |
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Wall::Wall() { |
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pos = {WIDTH, GROUND_Y}; |
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size = {50, 50}; |
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} |
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bool Wall::isLost() const { |
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return pos.x() < -100; |
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} |
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#pragma once |
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#include <QPainter> |
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#include <QVector2D> |
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class Wall { |
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float velocity = 300; |
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public: |
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bool jumped = false; |
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bool failed = false; |
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QVector2D pos; |
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QSize size; |
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bool isLost() const; |
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explicit Wall(); |
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void draw(QPainter &painter) const; |
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void update(float dTime); |
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}; |
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