Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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#pragma once
#include "Entity.h"
#include "Listener.h"
class Spectator : public Entity, public GameListener {
protected:
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void OnWallJumped(WallJumpEvent * event) override;
public:
void draw(QPainter &painter) const;
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};