Seminar Computergrafik mit GameEngines: EventQueue (inspiriert von https://gameprogrammingpatterns.com/event-queue.html)
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10 lines
181 B
10 lines
181 B
2 years ago
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#pragma once
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#include "Entity.h"
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#include "Listener.h"
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class Spectator : public Entity, public GameListener {
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protected:
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void OnCoinCollect(CoinCollectEvent *event) override;
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};
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