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23 lines
449 B
23 lines
449 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Wall : MonoBehaviour {
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public float moveSpeed;
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private Rigidbody rb;
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void Start() {
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rb = GetComponent<Rigidbody>();
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}
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void FixedUpdate() {
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Vector3 newPosition = rb.position + new Vector3(0, 0, -moveSpeed * Time.deltaTime);
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rb.MovePosition(newPosition);
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if (rb.position.z < -5) {
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Destroy(gameObject);
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}
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}
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}
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