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2 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wall : MonoBehaviour {
public float moveSpeed;
private Rigidbody rb;
void Start() {
rb = GetComponent<Rigidbody>();
}
void FixedUpdate() {
Vector3 newPosition = rb.position + new Vector3(0, 0, -moveSpeed * Time.deltaTime);
rb.MovePosition(newPosition);
if (rb.position.z < -5) {
Destroy(gameObject);
}
}
}