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50 lines
1.6 KiB
50 lines
1.6 KiB
namespace Photon.Pun
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{
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using Photon.Realtime;
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/// <summary>
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/// Empty Base class for all PhotonView callbacks.
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/// </summary>
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public interface IPhotonViewCallback
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{
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}
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/// <summary>
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/// This interface defines a callback which fires prior to the PhotonNetwork destroying the PhotonView and Gameobject.
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/// </summary>
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public interface IOnPhotonViewPreNetDestroy : IPhotonViewCallback
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{
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/// <summary>
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/// This method is called before Destroy() is initiated for a networked object.
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/// </summary>
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/// <param name="rootView"></param>
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void OnPreNetDestroy(PhotonView rootView);
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}
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/// <summary>
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/// This interface defines a callback for changes to the PhotonView's owner.
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/// </summary>
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public interface IOnPhotonViewOwnerChange : IPhotonViewCallback
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{
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/// <summary>
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/// This method will be called when the PhotonView's owner changes.
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/// </summary>
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/// <param name="newOwner"></param>
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/// <param name="previousOwner"></param>
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void OnOwnerChange(Player newOwner, Player previousOwner);
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}
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/// <summary>
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/// This interface defines a callback for changes to the PhotonView's controller.
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/// </summary>
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public interface IOnPhotonViewControllerChange : IPhotonViewCallback
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{
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/// <summary>
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/// This method will be called when the PhotonView's controller changes.
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/// </summary>
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/// <param name="newOwner"></param>
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/// <param name="previousOwner"></param>
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void OnControllerChange(Player newController, Player previousController);
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}
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}
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