namespace Photon.Pun
{
using Photon.Realtime;
///
/// Empty Base class for all PhotonView callbacks.
///
public interface IPhotonViewCallback
{
}
///
/// This interface defines a callback which fires prior to the PhotonNetwork destroying the PhotonView and Gameobject.
///
public interface IOnPhotonViewPreNetDestroy : IPhotonViewCallback
{
///
/// This method is called before Destroy() is initiated for a networked object.
///
///
void OnPreNetDestroy(PhotonView rootView);
}
///
/// This interface defines a callback for changes to the PhotonView's owner.
///
public interface IOnPhotonViewOwnerChange : IPhotonViewCallback
{
///
/// This method will be called when the PhotonView's owner changes.
///
///
///
void OnOwnerChange(Player newOwner, Player previousOwner);
}
///
/// This interface defines a callback for changes to the PhotonView's controller.
///
public interface IOnPhotonViewControllerChange : IPhotonViewCallback
{
///
/// This method will be called when the PhotonView's controller changes.
///
///
///
void OnControllerChange(Player newController, Player previousController);
}
}