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namespace Photon.Pun
{
using Photon.Realtime;
/// <summary>
/// Empty Base class for all PhotonView callbacks.
/// </summary>
public interface IPhotonViewCallback
{
}
/// <summary>
/// This interface defines a callback which fires prior to the PhotonNetwork destroying the PhotonView and Gameobject.
/// </summary>
public interface IOnPhotonViewPreNetDestroy : IPhotonViewCallback
{
/// <summary>
/// This method is called before Destroy() is initiated for a networked object.
/// </summary>
/// <param name="rootView"></param>
void OnPreNetDestroy(PhotonView rootView);
}
/// <summary>
/// This interface defines a callback for changes to the PhotonView's owner.
/// </summary>
public interface IOnPhotonViewOwnerChange : IPhotonViewCallback
{
/// <summary>
/// This method will be called when the PhotonView's owner changes.
/// </summary>
/// <param name="newOwner"></param>
/// <param name="previousOwner"></param>
void OnOwnerChange(Player newOwner, Player previousOwner);
}
/// <summary>
/// This interface defines a callback for changes to the PhotonView's controller.
/// </summary>
public interface IOnPhotonViewControllerChange : IPhotonViewCallback
{
/// <summary>
/// This method will be called when the PhotonView's controller changes.
/// </summary>
/// <param name="newOwner"></param>
/// <param name="previousOwner"></param>
void OnControllerChange(Player newController, Player previousController);
}
}