You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
84 lines
2.5 KiB
84 lines
2.5 KiB
// --------------------------------------------------------------------------------------------------------------------
|
|
// <copyright company="Exit Games GmbH"/>
|
|
// <summary>Demo code for Photon Chat in Unity.</summary>
|
|
// <author>developer@exitgames.com</author>
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
|
|
namespace Photon.Chat.Demo
|
|
{
|
|
/// <summary>
|
|
/// Friend UI item used to represent the friend status as well as message.
|
|
/// It aims at showing how to share health for a friend that plays on a different room than you for example.
|
|
/// But of course the message can be anything and a lot more complex.
|
|
/// </summary>
|
|
public class FriendItem : MonoBehaviour
|
|
{
|
|
[HideInInspector]
|
|
public string FriendId
|
|
{
|
|
set { this.NameLabel.text = value; }
|
|
get { return this.NameLabel.text; }
|
|
}
|
|
|
|
public Text NameLabel;
|
|
public Text StatusLabel;
|
|
public Text Health;
|
|
|
|
public void Awake()
|
|
{
|
|
this.Health.text = string.Empty;
|
|
}
|
|
|
|
public void OnFriendStatusUpdate(int status, bool gotMessage, object message)
|
|
{
|
|
string _status;
|
|
|
|
switch (status)
|
|
{
|
|
case 1:
|
|
_status = "Invisible";
|
|
break;
|
|
case 2:
|
|
_status = "Online";
|
|
break;
|
|
case 3:
|
|
_status = "Away";
|
|
break;
|
|
case 4:
|
|
_status = "Do not disturb";
|
|
break;
|
|
case 5:
|
|
_status = "Looking For Game/Group";
|
|
break;
|
|
case 6:
|
|
_status = "Playing";
|
|
break;
|
|
default:
|
|
_status = "Offline";
|
|
break;
|
|
}
|
|
|
|
this.StatusLabel.text = _status;
|
|
|
|
if (gotMessage)
|
|
{
|
|
string _health = string.Empty;
|
|
if (message != null)
|
|
{
|
|
string[] _messages = message as string[];
|
|
if (_messages != null && _messages.Length >= 2)
|
|
{
|
|
_health = (string)_messages[1] + "%";
|
|
}
|
|
}
|
|
|
|
this.Health.text = _health;
|
|
}
|
|
}
|
|
}
|
|
} |