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// --------------------------------------------------------------------------------------------------------------------
// <copyright company="Exit Games GmbH"/>
// <summary>Demo code for Photon Chat in Unity.</summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEngine.UI;
namespace Photon.Chat.Demo
{
/// <summary>
/// Friend UI item used to represent the friend status as well as message.
/// It aims at showing how to share health for a friend that plays on a different room than you for example.
/// But of course the message can be anything and a lot more complex.
/// </summary>
public class FriendItem : MonoBehaviour
{
[HideInInspector]
public string FriendId
{
set { this.NameLabel.text = value; }
get { return this.NameLabel.text; }
}
public Text NameLabel;
public Text StatusLabel;
public Text Health;
public void Awake()
{
this.Health.text = string.Empty;
}
public void OnFriendStatusUpdate(int status, bool gotMessage, object message)
{
string _status;
switch (status)
{
case 1:
_status = "Invisible";
break;
case 2:
_status = "Online";
break;
case 3:
_status = "Away";
break;
case 4:
_status = "Do not disturb";
break;
case 5:
_status = "Looking For Game/Group";
break;
case 6:
_status = "Playing";
break;
default:
_status = "Offline";
break;
}
this.StatusLabel.text = _status;
if (gotMessage)
{
string _health = string.Empty;
if (message != null)
{
string[] _messages = message as string[];
if (_messages != null && _messages.Length >= 2)
{
_health = (string)_messages[1] + "%";
}
}
this.Health.text = _health;
}
}
}
}