@ -0,0 +1,2 @@ |
||||
.idea |
||||
|
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 74 KiB |
After Width: | Height: | Size: 407 KiB |
After Width: | Height: | Size: 401 KiB |
After Width: | Height: | Size: 489 KiB |
After Width: | Height: | Size: 62 KiB |
After Width: | Height: | Size: 52 KiB |
After Width: | Height: | Size: 54 KiB |
After Width: | Height: | Size: 62 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 57 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 77 KiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 58 KiB |
After Width: | Height: | Size: 89 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 318 B |
After Width: | Height: | Size: 51 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 67 KiB |
After Width: | Height: | Size: 9.4 KiB |
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 176 KiB |
After Width: | Height: | Size: 94 KiB |
After Width: | Height: | Size: 86 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 64 KiB |
After Width: | Height: | Size: 56 KiB |
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 79 KiB |
After Width: | Height: | Size: 54 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 69 KiB |
After Width: | Height: | Size: 69 KiB |
After Width: | Height: | Size: 62 KiB |
After Width: | Height: | Size: 73 KiB |
After Width: | Height: | Size: 59 KiB |
After Width: | Height: | Size: 44 KiB |
After Width: | Height: | Size: 82 KiB |
After Width: | Height: | Size: 44 KiB |
After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 32 KiB |
After Width: | Height: | Size: 124 KiB |
After Width: | Height: | Size: 158 KiB |
@ -0,0 +1,125 @@ |
||||
class Card{ |
||||
|
||||
constructor(id, src){ |
||||
this.id = id; |
||||
this.src = src; |
||||
this.revealed = true; |
||||
this.createDomElement(); |
||||
} |
||||
|
||||
static SortDomElements(){ |
||||
function byIndex(a, b){ |
||||
return $(a).data("index") - $(b).data("index"); |
||||
} |
||||
for (let c of cards){ |
||||
$(c.dom).data("index", cards.indexOf(c)); |
||||
} |
||||
let list = $("#table img").get(); |
||||
list.sort(byIndex); |
||||
$("#table").append(list); |
||||
} |
||||
|
||||
static getById(id){ |
||||
for (let c of cards){ |
||||
if (c.id === id) return c; |
||||
} |
||||
} |
||||
|
||||
static hideTime(){ |
||||
return 300; |
||||
} |
||||
|
||||
reveal(){ |
||||
if (this.revealed) return; |
||||
let card = this; |
||||
this.dom.delay(Card.hideTime() / 2).queue(function(next){ |
||||
$(this).attr("src", card.src); |
||||
next(); |
||||
}); |
||||
this.dom.css("transform", "rotateY(0deg)"); |
||||
this.revealed = true; |
||||
} |
||||
|
||||
hide(){ |
||||
if (!this.revealed) return; |
||||
this.dom.delay(Card.hideTime() / 2).queue(function(next){ |
||||
$(this).attr("src", hidden); |
||||
next(); |
||||
}); |
||||
this.dom.css("transform", "rotateY(180deg)"); |
||||
this.revealed = false; |
||||
} |
||||
|
||||
savePosition(){ |
||||
let x = this.dom.position().left; |
||||
let y = this.dom.position().top; |
||||
this.dom.css({ |
||||
"left": x, |
||||
"top": y |
||||
}); |
||||
this.pos = {left: x, top: y}; |
||||
} |
||||
|
||||
moveToPosition(type, staple){ |
||||
let card = this; |
||||
this.dom.css("position", "absolute"); |
||||
this.moving = true; |
||||
this.dom.animate({ |
||||
left: this.pos.left, |
||||
top: this.pos.top |
||||
}, 750, function(){ |
||||
card.moving = false; |
||||
if (type === "collect") { |
||||
card.appendToStaple(staple); |
||||
} |
||||
for (let c of cards) if (c.moving) return; |
||||
if (type === "collect"){ |
||||
|
||||
} else { |
||||
for (let c of cards) c.dom.css("position", "static"); |
||||
Card.SortDomElements(); |
||||
game.shuffled = true; |
||||
} |
||||
}); |
||||
} |
||||
|
||||
appendToStaple(staple){ |
||||
this.dom.remove(); |
||||
this.dom.css({ |
||||
"position": "", |
||||
"top": "", |
||||
"left": "" |
||||
}); |
||||
this.dom.attr("class", "card card_on_staple"); |
||||
staple.append(this.dom); |
||||
} |
||||
|
||||
createDomElement(){ |
||||
this.dom = $("<img></img>"); |
||||
this.dom.data("card", this); |
||||
this.dom.attr({ |
||||
"class": "card_on_table card", |
||||
"id": this.id, |
||||
"src": this.revealed ? this.src : hidden |
||||
}); |
||||
this.dom.click(() => cardClicked(this)); |
||||
let card = this; |
||||
this.dom.hover(() => card.debugShow(), () => card.debugHide()); |
||||
$("#table").append(this.dom); |
||||
} |
||||
|
||||
equals(other){ |
||||
return this.src === other.src; |
||||
} |
||||
|
||||
debugShow(){ |
||||
if (this.revealed || !debug) return; |
||||
this.dom.attr("src", this.src); |
||||
} |
||||
|
||||
debugHide(){ |
||||
if (this.revealed || !debug) return; |
||||
this.dom.attr("src", hidden); |
||||
} |
||||
|
||||
} |
@ -0,0 +1,190 @@ |
||||
class Game{ |
||||
|
||||
constructor(playercount){ |
||||
this.players = []; |
||||
this.online = false; |
||||
for (let i = 0; i < playercount; i++){ |
||||
this.players.push(new Player(i, null, "Player")); |
||||
} |
||||
playerDomSetup(this.players.length, this.players); |
||||
this.cards = []; |
||||
this.cardSize = $($(".card_on_table")[0]).width(); |
||||
$("#interface, #showInterface_btn").show(); |
||||
} |
||||
|
||||
static startShuffle(){ |
||||
while (!Game.allPaired()){ |
||||
let c1 = random(cards); |
||||
let c2 = random(cards); |
||||
if (!c1.equals(c2) && !c2.hasSwitchPartner){ |
||||
Game.switchPartner(c1, c2); |
||||
} |
||||
} |
||||
for (let c of cards){ |
||||
c.moveToPosition(); |
||||
c.hasSwitchPartner = false; |
||||
} |
||||
} |
||||
|
||||
static switchPartner(c1, c2){ |
||||
c1.hasSwitchPartner = true; |
||||
c2.hasSwitchPartner = true; |
||||
let temp = c1.pos; |
||||
c1.pos = c2.pos; |
||||
c2.pos = temp; |
||||
let index = {c1: cards.indexOf(c1), |
||||
c2: cards.indexOf(c2)}; |
||||
temp = cards[index.c1]; |
||||
cards[index.c1] = cards[index.c2]; |
||||
cards[index.c2] = temp; |
||||
} |
||||
|
||||
static allPaired(){ |
||||
for (let c of cards){ |
||||
if (!c.hasSwitchPartner){ |
||||
return false; |
||||
} |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
start(){ |
||||
if (this.running || !this.shuffled) return; |
||||
this.running = true; |
||||
random(game.players).hasTurn(true); |
||||
} |
||||
|
||||
currentPlayer(){ |
||||
for (let p of this.players){ |
||||
if (p.hasTurn()) return p; |
||||
} |
||||
} |
||||
|
||||
revealCard(calledByServer, cardId){ |
||||
if (this.nextTurn){ |
||||
if (!this.pairFound()) for (let c of this.cards) c.hide(); |
||||
this.cards = []; |
||||
this.nextTurn = false; |
||||
} |
||||
let card = Card.getById(cardId); |
||||
card.reveal(); |
||||
this.cards.push(card); |
||||
if (this.cards.length == 2) this.next(); |
||||
} |
||||
|
||||
pairFound(){ |
||||
if (this.cards.length < 2) return false; |
||||
return this.cards[0].equals(this.cards[1]); |
||||
} |
||||
|
||||
next(){ |
||||
this.nextTurn = true; |
||||
if (this.pairFound()) this.thisPlayer(); |
||||
else this.nextPlayer(); |
||||
} |
||||
|
||||
nextPlayer(){ |
||||
let p = this.currentPlayer(); |
||||
p.hasTurn(false); |
||||
let i = this.players.indexOf(p) + 1; |
||||
if (i == this.players.length) i = 0; |
||||
this.players[i].hasTurn(true); |
||||
} |
||||
|
||||
thisPlayer(){ |
||||
this.collectPair(); |
||||
} |
||||
|
||||
getLeader(){ |
||||
return this.players[0]; |
||||
} |
||||
|
||||
collectPair(){ |
||||
let p = this.currentPlayer(); |
||||
let stapleOffset = 2; |
||||
let staple = p.dom.find(".staple"); |
||||
p.cards.push(this.cards[0], this.cards[1]); |
||||
p.addPairs(1); |
||||
let last = staple.find("img").last(); |
||||
let count = 1; |
||||
for (let c of this.cards) { |
||||
let x = (p.pairs - 1) ? last.offset().left + stapleOffset * count : staple.offset().left; |
||||
let y = (p.pairs - 1) ? last.offset().top : staple.offset().top; |
||||
count++; |
||||
c.savePosition(); |
||||
c.pos = {left: x, top: y}; |
||||
c.moveToPosition("collect", p.dom.find(".staple")); |
||||
c.dom.css("z-index", p.cards.length - 2 + this.cards.indexOf(c)); |
||||
c.dom.after(createEmpty()); |
||||
cards.splice(cards.indexOf(c), 1); |
||||
} |
||||
|
||||
} |
||||
|
||||
shuffle(){ |
||||
for (let c of cards){ |
||||
c.savePosition(); |
||||
c.hide(); |
||||
} |
||||
setTimeout(Game.startShuffle, Card.hideTime()); |
||||
} |
||||
|
||||
} |
||||
|
||||
class OnlineGame extends Game{ |
||||
|
||||
constructor(players, seed){ |
||||
super(0); |
||||
this.online = true; |
||||
randomSeed(seed); |
||||
for (let p of players){ |
||||
this.players.push(new Player(players.indexOf(p), p.id, p.name));
|
||||
} |
||||
playerDomSetup(this.players.length, this.players); |
||||
if (socket.id === this.players[0].id){ |
||||
$("#interface, #showInterface_btn").show(); |
||||
} else { |
||||
$("#interface, #showInterface_btn").hide(); |
||||
} |
||||
} |
||||
|
||||
start(calledByServer){ |
||||
if (calledByServer){ |
||||
super.start(); |
||||
} else
|
||||
socket.emit("game-action", "start"); |
||||
} |
||||
|
||||
revealCard(calledByServer, cardId){ |
||||
if (calledByServer){ |
||||
super.revealCard(false, cardId); |
||||
} else { |
||||
if (socket.id !== this.currentPlayer().id) return; |
||||
socket.emit("game-action", "revealCard", cardId); |
||||
} |
||||
} |
||||
|
||||
shuffle(calledByServer){ |
||||
if (calledByServer){ |
||||
super.shuffle(); |
||||
} else
|
||||
socket.emit("game-action", "shuffle"); |
||||
} |
||||
|
||||
setPlayers(players){ |
||||
/*let newPlayers = []; |
||||
for (let p of this.players){ |
||||
if (p.hasTurn() && !p.isIn(players)){ |
||||
this.nextPlayer(); |
||||
} |
||||
if (p.isIn(players)) newPlayers.push(p); |
||||
else if (p.hasTurn()) |
||||
} |
||||
playerDomSetup(this.players.length, this.players); |
||||
if (socket.id === this.players[0].id){ |
||||
$("#interface, #showInterface_btn").show(); |
||||
}*/ |
||||
//TODO
|
||||
} |
||||
|
||||
} |
@ -0,0 +1,149 @@ |
||||
let formState = "type", lobby; |
||||
|
||||
function joinLobby(dom){ |
||||
loader(dom); |
||||
let name = playerNameEntered(); |
||||
if (name === '') return; |
||||
let codeTyped = $('#join-lobby > input').val(); |
||||
socket.emit('join-lobby', codeTyped, name); |
||||
} |
||||
|
||||
function leaveLobby(dom){ |
||||
loader(dom); |
||||
socket.emit('leave-lobby', lobby.id); |
||||
|
||||
if (game){ |
||||
$('#initialize-wrapper, ' +
|
||||
'.setup:eq(1), .setup:eq(2), #join-lobby').show(); |
||||
game = null; |
||||
} |
||||
|
||||
lobby = null; |
||||
$('#interface').hide(); |
||||
$('#initialize').show(); |
||||
$('#initialize *').attr('disabled', false); |
||||
$('#lobby').hide(); |
||||
} |
||||
|
||||
function createLobby(dom){ |
||||
loader(dom); |
||||
let name = playerNameEntered(); |
||||
if (name === '') return; |
||||
socket.emit('create-lobby', settings); |
||||
showLobby(); |
||||
} |
||||
|
||||
function addSocketEvents(){ |
||||
socket.on('member-joined', (lobby) => setLobby(lobby)); |
||||
socket.on('member-left', (lobby) => setLobby(lobby)); |
||||
socket.on('join-failed', (message) => joinFailed(message)); |
||||
socket.on('start-game', (lobby, seed) => startOnlineGame(lobby, seed)); |
||||
socket.on('game-action', (lobby, action, argument) => startAction(action, argument)); |
||||
} |
||||
|
||||
function startAction(action, argument){ |
||||
game[action].call(game, true, argument); |
||||
} |
||||
|
||||
function startLobby(){ |
||||
socket.emit('start-game', lobby.id); |
||||
} |
||||
|
||||
function startOnlineGame(lobby, seed){ |
||||
setLobby(lobby); |
||||
$("#initialize-wrapper").hide(); |
||||
console.log(seed); |
||||
game = new OnlineGame(lobby.clients, seed); |
||||
} |
||||
|
||||
function continueForm(){ |
||||
|
||||
if (formState === "type"){ |
||||
let type = $('input[name="game-type"]:checked').val(); |
||||
$("#game-type input").attr("disabled", "disabled"); |
||||
if (type === "online"){ |
||||
$("#game-type").hide(); |
||||
$("#player-name").show(); |
||||
formState = "player-name"; |
||||
} |
||||
if (type === "offline"){ |
||||
$("#player-count").show(); |
||||
formState = "player-count"; |
||||
} |
||||
} |
||||
|
||||
else if (formState === "player-count"){ |
||||
let playerCount = int($("#player-count select").val()); |
||||
$("#initialize-wrapper").hide(); |
||||
game = new Game(playerCount); |
||||
} else if (formState === "player-name"){ |
||||
if (playerNameEntered() != ""){ |
||||
$(".setup:eq(0)").hide(); |
||||
$(".setup:eq(1), .setup:eq(2), #join-lobby").show(); |
||||
$("#player-name").hide(); |
||||
let queries = "?game=memory&name=" + playerNameEntered(); |
||||
$.get('data/settings/get_port.php', port => { |
||||
socket = io('https://' + location.hostname + ':' + port + queries); |
||||
addSocketEvents(); |
||||
}); |
||||
} |
||||
} |
||||
|
||||
} |
||||
|
||||
function joinFailed(reason){ |
||||
$("#join-lobby .error-label").html(reason); |
||||
$("#join-lobby .error-label").show(); |
||||
} |
||||
|
||||
function showLobby(){ |
||||
$("#initialize").hide(); |
||||
$("#lobby").show(); |
||||
} |
||||
|
||||
function setLobby(newLobby){ |
||||
lobby = newLobby; |
||||
let leader = lobby.clients[0]; |
||||
$("#lobby-members").html(""); |
||||
for (let p of lobby.clients){ |
||||
$("#lobby-members").append(createLobbyMember(p, p.id === leader.id)); |
||||
} |
||||
if (lobby.clientCounts.indexOf(lobby.clients.length) === -1){ |
||||
let strCounts = ''; |
||||
for (let c of lobby.clientCounts){ |
||||
let comma = lobby.clientCounts.indexOf(c) === lobby.clientCounts.length - 1 ? '' : ', '; |
||||
strCounts += c + comma; |
||||
} |
||||
$('#lobby > .error-label').html('Only as ' + strCounts); |
||||
$('#lobby > .error-label').show(); |
||||
$("#start-lobby").attr("disabled", "disabled"); |
||||
} else { |
||||
$('#lobby > .error-label').hide(); |
||||
$("#start-lobby").attr("disabled", false); |
||||
} |
||||
if (!(socket.id === leader.id)){ |
||||
$("#start-lobby").attr({"disabled": "disabled"}); |
||||
} else { |
||||
$("#start-lobby").attr("disabled", false); |
||||
} |
||||
$("#lobby-id").html("Id: " + lobby.id); |
||||
showLobby(); |
||||
if (game) game.setPlayers(lobby.clients); |
||||
} |
||||
|
||||
function createLobbyMember(player, isLeader){ |
||||
let member = $("<div></div>"); |
||||
member.attr("class", "lobby-member"); |
||||
member.html(player.name); |
||||
if (isLeader) member.attr("id", "lobby-leader"); |
||||
return member; |
||||
} |
||||
|
||||
function playerNameEntered(){ |
||||
let name = $("#player-name > input").val(); |
||||
if (name === ""){ |
||||
$("#player-name .error-label").html("Please enter a name!"); |
||||
$("#player-name .error-label").show(); |
||||
} |
||||
return name; |
||||
} |
@ -0,0 +1,49 @@ |
||||
class Player{ |
||||
|
||||
constructor(i, id, name){ |
||||
this.turn = false; |
||||
this.pairs = 0; |
||||
this.cards = []; |
||||
this.id = id; |
||||
this.index = i; |
||||
this.name = name; |
||||
this.createDom(); |
||||
this.updateDom(); |
||||
} |
||||
|
||||
static getById(id){ |
||||
for (let p of game.players){ |
||||
if (p.id === id) return p; |
||||
} |
||||
} |
||||
|
||||
addPairs(pairs){ |
||||
this.pairs += pairs; |
||||
this.updateDom(); |
||||
} |
||||
|
||||
updateDom(){ |
||||
this.dom.find(".pairs-label").html("Pairs: " + this.pairs); |
||||
} |
||||
|
||||
createDom(){ |
||||
if (this.index % 2 == 0) this.dom = $("#left > div:eq(" + this.index / 2 + ")"); |
||||
else this.dom = $("#right > div:eq(" + (this.index - 1) / 2 + ")"); |
||||
this.dom.find("span").html(this.name); |
||||
} |
||||
|
||||
isIn(players){ |
||||
for (let p of players){ |
||||
if (p.id === this.id) return true; |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
hasTurn(turn){ |
||||
if (turn == null) return this.turn; |
||||
this.turn = turn; |
||||
if (turn) this.dom.find(".has-turn").css("background-color", "green"); |
||||
else this.dom.find(".has-turn").css("background-color", "rgba(0, 0, 0, 0)"); |
||||
} |
||||
|
||||
} |
@ -0,0 +1,35 @@ |
||||
"use strict" |
||||
|
||||
function keyPressed(){ |
||||
|
||||
} |
||||
|
||||
function keyReleased(){ |
||||
|
||||
} |
||||
|
||||
function mouseMoved(){ |
||||
|
||||
} |
||||
|
||||
function mouseDragged(){ |
||||
|
||||
} |
||||
|
||||
function mousePressed(){ |
||||
|
||||
} |
||||
|
||||
function mouseReleased(){ |
||||
|
||||
} |
||||
|
||||
window.onresize = function(){ |
||||
let i = 0; |
||||
function resize(){ |
||||
resizeCanvas($("#canvasHolder").outerWidth(), $("#canvasHolder").outerHeight(), true); |
||||
i++; |
||||
if (i < 5) window.setTimeout(resize, 0); |
||||
} |
||||
resize(); |
||||
} |
@ -0,0 +1,443 @@ |
||||
"use strict" |
||||
|
||||
class Collision{ |
||||
|
||||
static ellipseToEllipse(e1, e2){ |
||||
|
||||
//Colliding angle of ball 1 to ball 2 using arc tan of both x and y differences
|
||||
let collisionAngle = atan2((e2.pos.y - e1.pos.y), (e2.pos.x - e1.pos.x)); |
||||
|
||||
//Converting directions of velocity vector of balls into angles
|
||||
let d1 = atan2(e1.vel.y, e1.vel.x); |
||||
let d2 = atan2(e2.vel.y, e2.vel.x); |
||||
|
||||
//Ignoring mass effects new velocites are simply magnitude multiplied with value of angle differences
|
||||
let newXspeed1 = e1.vel.mag() * cos(d1 - collisionAngle); |
||||
let newYspeed1 = e1.vel.mag() * sin(d1 - collisionAngle); |
||||
let newXspeed2 = e2.vel.mag() * cos(d2 - collisionAngle); |
||||
let newYspeed2 = e2.vel.mag() * sin(d2 - collisionAngle); |
||||
|
||||
//According to the principle of linear momentum, kinetic energy stays the same after collision, so velocities are now related to masses
|
||||
let finalXspeed1 = ((e1.radius - e2.radius) * newXspeed1 + e2.radius * 2 * newXspeed2) / (e1.radius + e2.radius); |
||||
let finalYspeed1 = newYspeed1; |
||||
let finalXspeed2 = (e1.radius * 2 * newXspeed1 + (e2.radius - e1.radius) * newXspeed2) / (e1.radius + e2.radius); |
||||
let finalYspeed2 = newYspeed2; |
||||
|
||||
//Values of collisionAngle
|
||||
let cosAngle = cos(collisionAngle); |
||||
let sinAngle = sin(collisionAngle); |
||||
|
||||
//To also keep velocites relative to pure collisionAngle, subtract sin*x from cos*x and add sin*y to cos*y because coordSystem has y = 0 on the top
|
||||
let u1x = cosAngle * finalXspeed1 - sinAngle * finalYspeed1; |
||||
let u1y = sinAngle * finalXspeed1 + cosAngle * finalYspeed1; |
||||
let u2x = cosAngle * finalXspeed2 - sinAngle * finalYspeed2; |
||||
let u2y = sinAngle * finalXspeed2 + cosAngle * finalYspeed2; |
||||
|
||||
//Set new velocities to both balls
|
||||
e1.vel.x = u1x; |
||||
e1.vel.y = u1y; |
||||
e2.vel.x = u2x; |
||||
e2.vel.y = u2y; |
||||
|
||||
//Move balls one vx/vy forward to avoid double inverting collision detection
|
||||
e1.pos.x += e1.vel.x; |
||||
e1.pos.y += e1.vel.y; |
||||
e2.pos.x += e2.vel.x; |
||||
e2.pos.y += e2.vel.y; |
||||
} |
||||
|
||||
} |
||||
|
||||
|
||||
function toTimeString(time, hoursWanted){ |
||||
|
||||
time = floor(time / 10); |
||||
|
||||
let hs = String(floor(time % 100)); |
||||
let fs = String(floor((time / 100) % 60)); |
||||
|
||||
if (hoursWanted){ |
||||
let min = String(floor(((time / 100) / 60) % 60)); |
||||
let hr = String(floor(((time / 100) / 60) / 60)); |
||||
|
||||
if (hs.length < 2) hs = "0" + hs; |
||||
if (fs.length < 2) fs = "0" + fs; |
||||
if (min.length < 2) min = "0" + min; |
||||
if (hr.length < 2) hr = "0" + hr; |
||||
|
||||
let timeString = hr + ":" + min + ":" + fs + ":" + hs; |
||||
} else { |
||||
let min = String(floor(((time / 100) / 60) % 60)); |
||||
|
||||
if (hs.length < 2) hs = "0" + hs; |
||||
if (fs.length < 2) fs = "0" + fs; |
||||
if (min.length < 2) min = "0" + min; |
||||
|
||||
let timeString = min + ":" + fs + ":" + hs; |
||||
} |
||||
|
||||
|
||||
|
||||
return timeString; |
||||
} |
||||
|
||||
|
||||
function setCookie(name, value, years){ |
||||
let expires = ""; |
||||
if (years){ |
||||
let date = new Date(); |
||||
date.setTime(date.getTime() + (years * 365 * 24 * 60 * 60 * 1000)); |
||||
expires = "; expires=" + date.toUTCString(); |
||||
} |
||||
document.cookie = name + "=" + value + expires + "; path=/"; |
||||
} |
||||
|
||||
function getCookie(name){ |
||||
let nameEQ = name + "="; |
||||
let ca = document.cookie.split(';'); |
||||
for (let i = 0; i < ca.length; i++){ |
||||
let c = ca[i]; |
||||
while (c.charAt(0) == ' ') c = c.substring(1, c.length); |
||||
if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length, c.length); |
||||
} |
||||
return null; |
||||
} |
||||
|
||||
function deleteCookies(){ |
||||
for (let i = 0; i < arguments.length; i++) setCookie(arguments[i], "", -1); |
||||
} |
||||
|
||||
function deleteAllCookies(){ |
||||
let cookies = document.cookie.split(";"); |
||||
for (let i = 0; i < cookies.length; i++) deleteCookies(cookies[i].split("=")[0]); |
||||
} |
||||
|
||||
Array.prototype.shuffle = function(){ |
||||
let currentIndex = this.length, temporaryValue, randomIndex; |
||||
while (0 != currentIndex){ |
||||
randomIndex = floor(random() * currentIndex); |
||||
currentIndex -= 1; |
||||
temporaryValue = this[currentIndex]; |
||||
this[currentIndex] = this[randomIndex]; |
||||
this[randomIndex] = temporaryValue; |
||||
} |
||||
} |
||||
|
||||
Array.prototype.copy = function(){ |
||||
return this.slice(0); |
||||
}; |
||||
|
||||
//Divides big Array into big multidimensional Array
|
||||
Array.prototype.partitiate = function(dimensions){ |
||||
if (!dimensions) return this; |
||||
let parts = []; |
||||
while(this.length) parts.push(this.splice(0, round(pow(this.length, 1 / (1 + 1 / dimensions)))).partitiate(dimensions - 1)); |
||||
return parts; |
||||
} |
||||
|
||||
String.prototype.isValidHEX = function(){ |
||||
return /(^#[0-9A-Fa-f]{6}$)|(^#[0-9A-Fa-f]{3}$)/i.test(this); |
||||
} |
||||
|
||||
String.prototype.capitalize = function(){ |
||||
return this.charAt(0).toUpperCase() + this.slice(1); |
||||
} |
||||
|
||||
function debugInformation(x, y){ |
||||
push(); |
||||
textSize(12); |
||||
textStyle(NORMAL); |
||||
stroke(255); |
||||
strokeWeight(1); |
||||
fill(255); |
||||
text("FPS : " + round(frameRate()), 10 + x, 10 + textAscent("FPS : ") + y); |
||||
text("MouseX : " + round(mouseX + x), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + y); |
||||
text("MouseY : " + round(-mouseY - y), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + 10 + textAscent("MouseY : ") + y); |
||||
pop(); |
||||
} |
||||
|
||||
|
||||
|
||||
class ColorPicker { |
||||
|
||||
constructor(){ |
||||
this.movingObject = ""; |
||||
} |
||||
|
||||
updateFromGraphical(){ |
||||
this.h = (1 - $("#hue_picker").position().top / $("#hue").height()) * 360; |
||||
this.s = ($("#sb_picker").position().left + 8) / $("#saturation").width() * 100; |
||||
this.v = (1 - ($("#sb_picker").position().top + 8) / $("#value").height()) * 100; |
||||
|
||||
this.r = HSVtoRGB(this.h, this.s, this.v).r; |
||||
this.g = HSVtoRGB(this.h, this.s, this.v).g; |
||||
this.b = HSVtoRGB(this.h, this.s, this.v).b; |
||||
|
||||
this.hex = RGBtoHEX(this.r, this.g, this.b); |
||||
|
||||
this.updateInterface(); |
||||
} |
||||
|
||||
updateFromHSV(){ |
||||
this.h = $($("#color_picker_hsv input")[0]).val(); |
||||
this.s = $($("#color_picker_hsv input")[1]).val(); |
||||
this.v = $($("#color_picker_hsv input")[2]).val(); |
||||
|
||||
this.r = HSVtoRGB(this.h, this.s, this.v).r; |
||||
this.g = HSVtoRGB(this.h, this.s, this.v).g; |
||||
this.b = HSVtoRGB(this.h, this.s, this.v).b; |
||||
|
||||
this.hex = RGBtoHEX(this.r, this.g, this.b); |
||||
|
||||
this.updateFromHEX(null, true); |
||||
|
||||
this.updateInterface(); |
||||
} |
||||
|
||||
updateFromRGB(){ |
||||
this.r = $($("#color_picker_rgb input")[0]).val(); |
||||
this.g = $($("#color_picker_rgb input")[1]).val(); |
||||
this.b = $($("#color_picker_rgb input")[2]).val(); |
||||
|
||||
this.h = RGBtoHSV(this.r, this.g, this.b).h; |
||||
this.s = RGBtoHSV(this.r, this.g, this.b).s; |
||||
this.v = RGBtoHSV(this.r, this.g, this.b).v; |
||||
|
||||
this.hex = RGBtoHEX(this.r, this.g, this.b); |
||||
|
||||
this.updateFromHEX(null, true); |
||||
|
||||
this.updateInterface(); |
||||
} |
||||
|
||||
updateFromHEX(input, otf){ |
||||
if (!otf){ //Not on the fly
|
||||
if ($(input).val().isValidHEX()) this.hex = $(input).val(); |
||||
else { |
||||
alert("Error!"); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
this.r = HEXtoRGB(this.hex).r; |
||||
this.g = HEXtoRGB(this.hex).g; |
||||
this.b = HEXtoRGB(this.hex).b; |
||||
|
||||
this.h = RGBtoHSV(this.r, this.g, this.b).h; |
||||
this.s = RGBtoHSV(this.r, this.g, this.b).s; |
||||
this.v = RGBtoHSV(this.r, this.g, this.b).v; |
||||
|
||||
this.updateInterface(); |
||||
} |
||||
|
||||
updateInterface(){ |
||||
|
||||
let r = $($("#color_picker_rgb input")[0]), |
||||
g = $($("#color_picker_rgb input")[1]), |
||||
b = $($("#color_picker_rgb input")[2]), |
||||
h = $($("#color_picker_hsv input")[0]), |
||||
s = $($("#color_picker_hsv input")[1]), |
||||
v = $($("#color_picker_hsv input")[2]), |
||||
hex = $("#color_picker_hex"), |
||||
bgColor; |
||||
|
||||
r.val(round(this.r)); |
||||
g.val(round(this.g)); |
||||
b.val(round(this.b)); |
||||
h.val(round(this.h)); |
||||
s.val(round(this.s)); |
||||
v.val(round(this.v)); |
||||
bgColor = color(this.r, 0, 0); |
||||
r.css({ |
||||
"background-color": bgColor.toString(), |
||||
"color": fontColor(bgColor) |
||||
}); |
||||
bgColor = color(0, this.g, 0); |
||||
g.css({ |
||||
"background-color": bgColor.toString(), |
||||
"color": fontColor(bgColor) |
||||
}); |
||||
bgColor = color(0, 0, this.b); |
||||
b.css({ |
||||
"background-color": bgColor.toString(), |
||||
"color": fontColor(bgColor) |
||||
}); |
||||
colorMode(HSL); |
||||
bgColor = color(this.h, 100, 50); |
||||
h.css({ |
||||
"background-color": bgColor.toString(), |
||||
"color": fontColor(bgColor) |
||||
}); |
||||
bgColor = color(this.h, this.s, 100 - this.s / 2); |
||||
s.css({ |
||||
"background-color": bgColor.toString(), |
||||
"color": fontColor(bgColor) |
||||
}); |
||||
bgColor = color(this.h, 100, this.v / 2); |
||||
v.css({ |
||||
"background-color": bgColor.toString(), |
||||
"color": fontColor(bgColor) |
||||
}); |
||||
colorMode(RGB); |
||||
hex.val(this.hex); |
||||
hex.css({ |
||||
"background-color": this.hex, |
||||
"color": fontColor(color(this.hex)) |
||||
}); |
||||
|
||||
|
||||
let sRGB = HSVtoRGB(this.h, 100, 100); |
||||
let saturationBackground = "linear-gradient(to right, #FFF 0%, rgb("
|
||||
+ sRGB.r + ","
|
||||
+ sRGB.g + ","
|
||||
+ sRGB.b + ") 100%)"; |
||||
$("#hue_picker").css("top", (1 - this.h / 360) * $("#hue").height()); |
||||
$("#sb_picker").css({ |
||||
"left": this.s / 100 * $("#saturation").width() - 8, |
||||
"top": (1 - this.v / 100) * $("#value").height() - 8 |
||||
}); |
||||
$("#saturation").css("background", saturationBackground); |
||||
|
||||
} |
||||
|
||||
mousePressed(){ |
||||
let x = winMouseX - $("#saturation").offset().left; |
||||
let y = winMouseY - $("#value").offset().top; |
||||
if (x > 0 && x < $("#saturation").width() && y > 0 && y < $("#value").height()){ |
||||
this.movingObject = "sb"; |
||||
} |
||||
if (x > $("#saturation").width() + 6 && x < $("#saturation").width() + 6 + $("#hue").width() && y > 0 && y < $("#hue").height()){ |
||||
this.movingObject = "hue"; |
||||
} |
||||
this.mouseDragged(); |
||||
} |
||||
|
||||
mouseDragged(){ |
||||
if (this.movingObject == "hue"){ |
||||
let objH = $("#hue"); |
||||
let picker = $("#hue_picker"); |
||||
let h = winMouseY - objH.offset().top; |
||||
if (h > 0 && h < objH.height()){ |
||||
picker.css("top", h - 1); |
||||
} else if (h > objH.height()){ |
||||
picker.css("top", objH.height() - 1); |
||||
} else if (h < 0){ |
||||
picker.css("top", -1); |
||||
} |
||||
} |
||||
|
||||
if (this.movingObject == "sb"){ |
||||
let objS = $("#saturation"); |
||||
let objV = $("#value"); |
||||
let picker = $("#sb_picker"); |
||||
let s = winMouseX - objS.offset().left; |
||||
let v = winMouseY - objV.offset().top; |
||||
if (s > 0 && s < objS.width()){ |
||||
picker.css("left", s - 8); |
||||
} else if (s < 0){ |
||||
picker.css("left", -8); |
||||
} else if (s < objS.width()){ |
||||
picker.css("left", objS.width() - 8); |
||||
} |
||||
if (v > 0 && v < objV.height()){ |
||||
picker.css("top", v - 8); |
||||
} else if (v < 0){ |
||||
picker.css("top", -8); |
||||
} else if (v > objV.height()){ |
||||
picker.css("top", objV.height() - 8); |
||||
} |
||||
} |
||||
|
||||
this.updateFromGraphical(); |
||||
} |
||||
|
||||
mouseReleased(){ |
||||
this.movingObject = ""; |
||||
} |
||||
|
||||
getColor(){ |
||||
return this.hex; |
||||
} |
||||
} |
||||
|
||||
function fontColor(bg){ |
||||
//https://www.nbdtech.com/Blog/archive/2008/04/27/Calculating-the-Perceived-Brightness-of-a-Color.aspx
|
||||
let o = (red(bg) * 299 + green(bg) * 587 + blue(bg) * 114) / 1000; |
||||
return (o > 125) ? "#000" : "#CCC"; |
||||
} |
||||
|
||||
//www.stackoverflow.com -->
|
||||
function RGBtoHEX(r, g, b) { |
||||
let rgb = b | (g << 8) | (r << 16); |
||||
return '#' + (0x1000000 + rgb).toString(16).slice(1); |
||||
} |
||||
|
||||
function HEXtoRGB(hex) { |
||||
let shorthandRegex = /^#?([a-fA-F\d])([a-fA-F\d])([a-fA-F\d])$/i; |
||||
hex = hex.replace(shorthandRegex, function(m, r, g, b) { |
||||
return r + r + g + g + b + b; |
||||
}); |
||||
let result = /^#?([a-fA-F\d]{2})([a-fA-F\d]{2})([a-fA-F\d]{2})$/i.exec(hex); |
||||
return result ? { |
||||
r: parseInt(result[1], 16), |
||||
g: parseInt(result[2], 16), |
||||
b: parseInt(result[3], 16) |
||||
} : null; |
||||
} |
||||
|
||||
function HSVtoRGB(h, s, v) { |
||||
let r, g, b, i, f, p, q, t; |
||||
if (arguments.length === 1) { |
||||
s = h.s, v = h.v, h = h.h; |
||||
} |
||||
h /= 360; |
||||
s /= 100; |
||||
v /= 100; |
||||
i = Math.floor(h * 6); |
||||
f = h * 6 - i; |
||||
p = v * (1 - s); |
||||
q = v * (1 - f * s); |
||||
t = v * (1 - (1 - f) * s); |
||||
switch (i % 6) { |
||||
case 0: r = v, g = t, b = p; break; |
||||
case 1: r = q, g = v, b = p; break; |
||||
case 2: r = p, g = v, b = t; break; |
||||
case 3: r = p, g = q, b = v; break; |
||||
case 4: r = t, g = p, b = v; break; |
||||
case 5: r = v, g = p, b = q; break; |
||||
} |
||||
return { |
||||
r: r * 255, |
||||
g: g * 255, |
||||
b: b * 255 |
||||
}; |
||||
} |
||||
|
||||
function RGBtoHSV(r, g, b) { |
||||
if (arguments.length === 1) { |
||||
g = r.g, b = r.b, r = r.r; |
||||
} |
||||
let max = Math.max(r, g, b), min = Math.min(r, g, b), |
||||
d = max - min, |
||||
h, |
||||
s = (max === 0 ? 0 : d / max), |
||||
v = max / 255; |
||||
|
||||
switch (max) { |
||||
case min: h = 0; break; |
||||
case r: h = (g - b) + d * (g < b ? 6: 0); h /= 6 * d; break; |
||||
case g: h = (b - r) + d * 2; h /= 6 * d; break; |
||||
case b: h = (r - g) + d * 4; h /= 6 * d; break; |
||||
} |
||||
|
||||
return { |
||||
h: h * 360, |
||||
s: s * 100, |
||||
v: v * 100 |
||||
}; |
||||
} |
||||
|
||||
function ranBool(chance){ |
||||
if (!chance) chance = 2; |
||||
return Math.floor(Math.random() * chance + 1) == chance ? true : false; |
||||
} |
@ -0,0 +1,90 @@ |
||||
"use strict" |
||||
|
||||
let socket; |
||||
|
||||
let debug = false, |
||||
viewPort = {x: 0, y: 0}, |
||||
font, |
||||
settings; |
||||
|
||||
let userInterface = true, |
||||
cards = [], |
||||
hidden, |
||||
game, |
||||
cardSize; |
||||
|
||||
function preload(){ |
||||
font = loadFont("data/styles/font.ttf"); |
||||
settings = loadJSON('data/settings/settings.json'); |
||||
loadCards(); |
||||
} |
||||
|
||||
function loadCards(){ |
||||
loadJSON("data/settings/sources.json", createCards); |
||||
} |
||||
|
||||
function setup(){ |
||||
let ctx = createCanvas(50, 50); |
||||
ctx.parent("loader"); |
||||
playerDomSetup(0); |
||||
hideDomElements(); |
||||
$("body").show(); |
||||
} |
||||
|
||||
function draw(){ |
||||
clear(); |
||||
let angleStart = frameCount / 10 * PI; |
||||
noFill(); |
||||
stroke("#33AA33"); |
||||
strokeWeight(5); |
||||
arc(25, 25, 45, 45, angleStart, angleStart + PI + HALF_PI); |
||||
} |
||||
|
||||
function loader(dom){ |
||||
//$(dom).attr("disabled", "disabled");
|
||||
//$("#loader").show();
|
||||
} |
||||
|
||||
function createCards(json){ |
||||
cards = []; |
||||
let id = 0; |
||||
hidden = json.hidden; |
||||
for (let src of json.sources){ |
||||
cards.push(new Card(id, src), |
||||
new Card(id + 1, src)); |
||||
id += 2; |
||||
} |
||||
} |
||||
|
||||
function cardClicked(card){ |
||||
if (!game || !game.running || game.cards.includes(card)) return; |
||||
game.revealCard(false, card.id); |
||||
} |
||||
|
||||
function playerDomSetup(playerCount, players){ |
||||
for (let i = 0; i < playerCount; i++){ |
||||
if (i % 2 == 0) $("#left > div:eq(" + i / 2 + ")").show(); |
||||
else $("#right > div:eq(" + (i - 1) / 2 + ")").show(); |
||||
} |
||||
for (let i = playerCount; i < 8; i++){ |
||||
if (i % 2 == 0) $("#left > div:eq(" + i / 2 + ")").hide(); |
||||
else $("#right > div:eq(" + (i - 1) / 2 + ")").hide(); |
||||
} |
||||
if (players != null) for (let p of players) p.hasTurn(false); |
||||
} |
||||
|
||||
function hideDomElements(){ |
||||
//Only leaders shall see those
|
||||
$("#showInterface_btn, #interface").hide(); |
||||
|
||||
//For all
|
||||
$("#player-count, #player-name, .error-label, " +
|
||||
"#join-lobby, #lobby, .setup:eq(1), .setup:eq(2), #p5_loading, #loader").hide(); |
||||
} |
||||
|
||||
function createEmpty(){ |
||||
let empty = $("<div></div>"); |
||||
empty.attr("class", "card empty"); |
||||
return empty; |
||||
} |
||||
|
@ -0,0 +1,2 @@ |
||||
<?php |
||||
echo parse_ini_file("../../../server/.env")["HTTPS_PORT"]; |
@ -0,0 +1,7 @@ |
||||
{ |
||||
"project": { |
||||
"name": "memory", |
||||
"author": "BenjoCraeft", |
||||
"playerCounts": [2, 3, 4, 5, 6, 7, 8] |
||||
} |
||||
} |
@ -0,0 +1,55 @@ |
||||
{ |
||||
"sources": [ |
||||
"data/images/airplane.jpeg", |
||||
"data/images/airplane_high.jpeg", |
||||
"data/images/ant.jpeg", |
||||
"data/images/ant_nest.jpeg", |
||||
"data/images/ball.jpg", |
||||
"data/images/ball_2.jpg", |
||||
"data/images/big_ben.jpeg", |
||||
"data/images/bumblebee.jpeg", |
||||
"data/images/butterfly.jpeg", |
||||
"data/images/cars.jpeg", |
||||
"data/images/cat_2.jpeg", |
||||
"data/images/cereal.jpeg", |
||||
"data/images/cereal_making.jpeg", |
||||
"data/images/cliff.jpeg", |
||||
"data/images/cliff_forest.jpeg", |
||||
"data/images/cloudy_sky.jpeg", |
||||
"data/images/cloudy_sky_high.jpeg", |
||||
"data/images/cloudy_sky_sun.jpeg", |
||||
"data/images/cloudy_sky_sun_2.jpeg", |
||||
"data/images/clover.jpeg", |
||||
"data/images/drink.jpeg", |
||||
"data/images/evening_sky.jpeg", |
||||
"data/images/eye.jpeg", |
||||
"data/images/feast.jpeg", |
||||
"data/images/fire.jpeg", |
||||
"data/images/flower.jpeg", |
||||
"data/images/forest.jpeg", |
||||
"data/images/insect.jpeg", |
||||
"data/images/moss.jpeg", |
||||
"data/images/ocean.jpeg", |
||||
"data/images/pancake.jpeg", |
||||
"data/images/pine_trees.jpeg", |
||||
"data/images/rabbit.jpeg", |
||||
"data/images/river.jpeg", |
||||
"data/images/sledge.jpeg", |
||||
"data/images/snow_forest.jpeg", |
||||
"data/images/snowman.jpeg", |
||||
"data/images/snowy_landscape.jpeg", |
||||
"data/images/stage.jpeg", |
||||
"data/images/strawberries.jpg", |
||||
"data/images/street_forest.jpg", |
||||
"data/images/street_ocean.jpeg", |
||||
"data/images/sunrise.jpeg", |
||||
"data/images/tower_bridge.jpeg", |
||||
"data/images/tree.jpeg", |
||||
"data/images/tree_blue_sky.jpeg", |
||||
"data/images/tree_broken.jpeg", |
||||
"data/images/tree_yellow_sky.jpeg", |
||||
"data/images/volcano.jpeg", |
||||
"data/images/wasteland.jpeg" |
||||
], |
||||
"hidden": "data/images/hidden.png" |
||||
} |
@ -0,0 +1,88 @@ |
||||
#color_picker{ |
||||
width: 300px; |
||||
height: 25%; |
||||
margin: 20px; |
||||
margin-top: 50px; |
||||
border: 5px solid #000; |
||||
background-color: #000; |
||||
-webkit-user-select: none; |
||||
-moz-user-select: none; |
||||
-ms-user-select: none; |
||||
user-select: none; |
||||
position: relative; |
||||
} |
||||
#color_picker_numeric{ |
||||
width: 80%; |
||||
padding: 5%; |
||||
margin: 5%; |
||||
background-color: #888; |
||||
border-radius: 10px; |
||||
overflow: hidden; |
||||
} |
||||
.color_picker_rgb{ |
||||
float: left; |
||||
width: 22%; |
||||
height: 35px; |
||||
font-size: 25px; |
||||
color: #000; |
||||
} |
||||
.color_picker_rgb:nth-child(1){ |
||||
margin-right: 10%; |
||||
margin-left: 3%; |
||||
background-color: #F00; |
||||
|
||||
} |
||||
.color_picker_rgb:nth-child(2){ |
||||
background-color: #0F0; |
||||
} |
||||
.color_picker_rgb:nth-child(3){ |
||||
margin-left: 10%; |
||||
background-color: #00F; |
||||
color: #FFF; |
||||
} |
||||
#color_picker_hex{ |
||||
width: 50%; |
||||
height: 30px; |
||||
font-size: 25px; |
||||
margin: 10% 25% 0 25%; |
||||
} |
||||
#saturation{ |
||||
position: relative; |
||||
width: calc(100% - 33px); |
||||
height: 100%; |
||||
background: linear-gradient(to right, #FFF 0%, #F00 100%); |
||||
float: left; |
||||
margin-right: 6px; |
||||
} |
||||
#value { |
||||
width: 100%; |
||||
height: 100%; |
||||
background: linear-gradient(to top, #000 0%, rgba(255,255,255,0) 100%); |
||||
} |
||||
#sb_picker{ |
||||
border: 2px solid; |
||||
border-color: #FFF; |
||||
position: absolute; |
||||
width: 14px; |
||||
height: 14px; |
||||
border-radius: 10px; |
||||
bottom: 50px; |
||||
left: 50px; |
||||
box-sizing: border-box; |
||||
z-index: 10; |
||||
} |
||||
#hue { |
||||
width: 27px; |
||||
height: 100%; |
||||
position: relative; |
||||
float: left; |
||||
background: linear-gradient(to bottom, #F00 0%, #F0F 17%, #00F 34%, #0FF 50%, #0F0 67%, #FF0 84%, #F00 100%); |
||||
} |
||||
#hue_picker { |
||||
position: absolute; |
||||
background: #000; |
||||
border-bottom: 1px solid #000; |
||||
top: 0; |
||||
width: 27px; |
||||
height: 2px; |
||||
} |
@ -0,0 +1,88 @@ |
||||
input[type=range] { |
||||
-webkit-appearance: none; |
||||
margin: 18px 0; |
||||
width: 100%; |
||||
} |
||||
input[type=range]:focus { |
||||
outline: none; |
||||
} |
||||
input[type=range]::-webkit-slider-runnable-track { |
||||
width: 100%; |
||||
height: 8.4px; |
||||
cursor: pointer; |
||||
animate: 0.2s; |
||||
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d; |
||||
background: #3071a9; |
||||
border-radius: 1.3px; |
||||
border: 0.2px solid #010101; |
||||
} |
||||
input[type=range]::-webkit-slider-thumb { |
||||
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d; |
||||
border: 1px solid #000000; |
||||
height: 36px; |
||||
width: 16px; |
||||
border-radius: 3px; |
||||
background: #ffffff; |
||||
cursor: pointer; |
||||
-webkit-appearance: none; |
||||
margin-top: -14px; |
||||
} |
||||
input[type=range]:focus::-webkit-slider-runnable-track { |
||||
background: #367ebd; |
||||
} |
||||
input[type=range]::-moz-range-track { |
||||
width: 100%; |
||||
height: 8.4px; |
||||
cursor: pointer; |
||||
animate: 0.2s; |
||||
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d; |
||||
background: #3071a9; |
||||
border-radius: 1.3px; |
||||
border: 0.2px solid #010101; |
||||
} |
||||
input[type=range]::-moz-range-thumb { |
||||
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d; |
||||
border: 1px solid #000000; |
||||
height: 36px; |
||||
width: 16px; |
||||
border-radius: 3px; |
||||
background: #ffffff; |
||||
cursor: pointer; |
||||
} |
||||
input[type=range]::-ms-track { |
||||
width: 100%; |
||||
height: 8.4px; |
||||
cursor: pointer; |
||||
animate: 0.2s; |
||||
background: transparent; |
||||
border-color: transparent; |
||||
border-width: 16px 0; |
||||
color: transparent; |
||||
} |
||||
input[type=range]::-ms-fill-lower { |
||||
background: #2a6495; |
||||
border: 0.2px solid #010101; |
||||
border-radius: 2.6px; |
||||
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d; |
||||
} |
||||
input[type=range]::-ms-fill-upper { |
||||
background: #3071a9; |
||||
border: 0.2px solid #010101; |
||||
border-radius: 2.6px; |
||||
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d; |
||||
} |
||||
input[type=range]::-ms-thumb { |
||||
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d; |
||||
border: 1px solid #000000; |
||||
height: 36px; |
||||
width: 16px; |
||||
border-radius: 3px; |
||||
background: #ffffff; |
||||
cursor: pointer; |
||||
} |
||||
input[type=range]:focus::-ms-fill-lower { |
||||
background: #3071a9; |
||||
} |
||||
input[type=range]:focus::-ms-fill-upper { |
||||
background: #367ebd; |
||||
} |
@ -0,0 +1,145 @@ |
||||
<!DOCTYPE html> |
||||
<html lang="en"> |
||||
<head> |
||||
<meta charset="utf-8"> |
||||
<script src="https://cdn.socket.io/4.4.1/socket.io.min.js" type="text/javascript"></script> |
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.2/p5.min.js" type="text/javascript"></script> |
||||
<script src="https://code.jquery.com/jquery-3.3.1.min.js" type="text/javascript"></script> |
||||
<script src="data/scripts/lib/benjo_library.js" type="text/javascript"></script> |
||||
<script src="data/scripts/events.js" type="text/javascript"></script> |
||||
<script src="data/scripts/sketch.js" type="text/javascript"></script> |
||||
<script src="data/scripts/Card.js" type="text/javascript"></script> |
||||
<script src="data/scripts/Game.js" type="text/javascript"></script> |
||||
<script src="data/scripts/Player.js" type="text/javascript"></script> |
||||
<script src="data/scripts/Online.js" type="text/javascript"></script> |
||||
<link href="styles.css" rel="stylesheet"> |
||||
<link href="data/styles/color_picker.css" rel="stylesheet"> |
||||
<link href="data/styles/range_input.css" rel="stylesheet"> |
||||
<link href="data/images/favicon.ico" rel="icon" type="image/x-icon"> |
||||
<title>Memory</title> |
||||
</head> |
||||
<body style="display: none;"> |
||||
<div id="p5_loading"></div> |
||||
<div id="game"> |
||||
<div class="player-holder" id="left"> |
||||
<div class="player"> |
||||
<div class="has-turn"></div> |
||||
<span></span> |
||||
<label class="pairs-label"></label> |
||||
<div class="staple"> |
||||
|
||||
</div> |
||||
</div> |
||||
<div class="player"> |
||||
<div class="has-turn"></div> |
||||
<span></span> |
||||
<label class="pairs-label"></label> |
||||
<div class="staple"> |
||||
|
||||
</div> |
||||
</div> |
||||
<div class="player"> |
||||
<div class="has-turn"></div> |
||||
<span></span> |
||||
<label class="pairs-label"></label> |
||||
<div class="staple"> |
||||
|
||||
</div> |
||||
</div> |
||||
<div class="player"> |
||||
<div class="has-turn"></div> |
||||
<span></span> |
||||
<label class="pairs-label"></label> |
||||
<div class="staple"> |
||||
|
||||
</div> |
||||
</div> |
||||
</div> |
||||
<div id="table"></div> |
||||
<div class="player-holder" id="right"> |
||||
<div class="player"> |
||||
<div class="has-turn"></div> |
||||
<span></span> |
||||
<label class="pairs-label"></label> |
||||
<div class="staple"> |
||||
|
||||
</div> |
||||
</div> |
||||
<div class="player"> |
||||
<div class="has-turn"></div> |
||||
<span></span> |
||||
<label class="pairs-label"></label> |
||||
<div class="staple"> |
||||
|
||||
</div> |
||||
</div> |
||||
<div class="player"> |
||||
<div class="has-turn"></div> |
||||
<span></span> |
||||
<label class="pairs-label"></label> |
||||
<div class="staple"> |
||||
|
||||
</div> |
||||
</div> |
||||
<div class="player"> |
||||
<div class="has-turn"></div> |
||||
<span></span> |
||||
<label class="pairs-label"></label> |
||||
<div class="staple"> |
||||
|
||||
</div> |
||||
</div> |
||||
</div> |
||||
</div> |
||||
<div id="interface"> |
||||
<button onclick="game.shuffle();">Shuffle</button> |
||||
<button onclick="game.start();">Start</button> |
||||
</div> |
||||
<div id="initialize-wrapper"> |
||||
<div class="initialize-lobby" id="initialize"> |
||||
<fieldset id="game-type"> |
||||
<legend>Type</legend> |
||||
<form> |
||||
<input id="offline" name="game-type" type="radio" value="offline"> |
||||
<label for="offline">Offline</label><br> |
||||
<input id="online" name="game-type" type="radio" value="online"> |
||||
<label for="online">Online</label> |
||||
</form> |
||||
</fieldset> |
||||
<fieldset id="player-count"> |
||||
<legend>Player</legend> |
||||
<select> |
||||
<option value="2">2</option> |
||||
<option value="3">3</option> |
||||
<option value="4">4</option> |
||||
<option value="5">5</option> |
||||
<option value="6">6</option> |
||||
<option value="7">7</option> |
||||
<option value="8">8</option> |
||||
</select> |
||||
</fieldset> |
||||
<fieldset id="player-name"> |
||||
<span>Enter your name:</span><br> |
||||
<input type="text"/><br> |
||||
<span class="error-label"></span> |
||||
</fieldset> |
||||
<button class="setup" onclick="continueForm();">OK</button> |
||||
<button class="setup" onclick="createLobby(this);">Create Lobby</button> |
||||
<fieldset id="join-lobby"> |
||||
<span>Enter Lobby Code:</span><br> |
||||
<input type="text"/><br> |
||||
<span class="error-label"></span> |
||||
</fieldset> |
||||
<button class="setup" onclick="joinLobby(this);">Join Lobby</button> |
||||
<div id="loader"></div> |
||||
</div> |
||||
<div class="initialize-lobby" id="lobby"> |
||||
<div id="lobby-members"></div> |
||||
<button class="setup" id="start-lobby" onclick="startLobby(this);">Start</button> |
||||
<button class="setup" id="leave-lobby" onclick="leaveLobby(this);">Leave</button> |
||||
<span id="lobby-id"></span> |
||||
<span class="error-label"></span> |
||||
</div> |
||||
</div> |
||||
</body> |
||||
</html> |
@ -0,0 +1,251 @@ |
||||
a:link, a:hover, a:active, a:visited{color: #000;} |
||||
|
||||
html, body{margin: 0; padding: 0; height: 100%; width: 100%;} |
||||
|
||||
canvas{margin: 0; padding: 0; border: none; display: block;} |
||||
|
||||
button:hover{cursor: pointer;} |
||||
|
||||
@font-face{ |
||||
font-family: "Rametto"; |
||||
src: url("data/styles/font.ttf"); |
||||
} |
||||
|
||||
*{ |
||||
font-family: "Rametto"; |
||||
} |
||||
|
||||
html{ |
||||
background-image: url(data/images/background.jpg); |
||||
background-size: 100% 100%; |
||||
} |
||||
|
||||
#interface{ |
||||
width: 100%; |
||||
position: fixed; |
||||
bottom: 0; |
||||
margin: auto; |
||||
visibility: visible; |
||||
opacity: 1; |
||||
float: left; |
||||
text-align: center; |
||||
} |
||||
|
||||
#interface button{ |
||||
width: 100px; |
||||
padding: 5px; |
||||
margin: 2px; |
||||
border-radius: 4px; |
||||
box-shadow: 2px 2px 4px #000; |
||||
background-color: rgb(36, 126, 248); |
||||
float: left; |
||||
} |
||||
|
||||
#interface button:hover{ |
||||
filter: brightness(70%); |
||||
} |
||||
|
||||
#game{ |
||||
display: flex; |
||||
width: 100%; |
||||
height: 100%; |
||||
background-image: url(data/images/background.jpg); |
||||
background-size: 100% 100%; |
||||
} |
||||
|
||||
#table{ |
||||
margin: auto; |
||||
width: 100vh; |
||||
height: 100vh; |
||||
display: flex; |
||||
flex-wrap: wrap; |
||||
justify-content: space-around; |
||||
align-items: center; |
||||
} |
||||
|
||||
.card_on_table{ |
||||
margin: 0 calc(1vh - 2px); |
||||
transition: filter 150ms ease-in-out, transform 300ms ease-in-out; |
||||
cursor: pointer; |
||||
} |
||||
.card_on_table:hover{ |
||||
filter: brightness(70%); |
||||
} |
||||
|
||||
.card_on_staple{ |
||||
position: relative; |
||||
margin-left: calc((-8vh - 2px) + 4px - 1px); |
||||
top: 0px; |
||||
float: left; |
||||
} |
||||
.card_on_staple:first-child{ |
||||
margin-left: 0px; |
||||
} |
||||
|
||||
.card_on_staple:hover{ |
||||
transform: none; |
||||
} |
||||
|
||||
.card{ |
||||
width: 8vh; |
||||
height: 8vh; |
||||
background-size: 100% 100%; |
||||
border-radius: 7px; |
||||
border: 1px solid #000; |
||||
box-shadow: 10px 10px 15px #000; |
||||
} |
||||
|
||||
.empty{ |
||||
margin: 0 calc(1vh - 2px); |
||||
border: 1px solid rgba(0, 0, 0, 0); |
||||
box-shadow: none; |
||||
} |
||||
|
||||
.player-holder{ |
||||
display: flex; |
||||
flex-wrap: wrap; |
||||
justify-content: space-around; |
||||
align-items: center; |
||||
width: calc((100vw - 100vh) / 2); |
||||
} |
||||
|
||||
.player{ |
||||
background-color: rgba(0, 0, 0, 0.5); |
||||
width: 90%; |
||||
padding: 10px; |
||||
border: 3px solid #000; |
||||
border-radius: 10px; |
||||
box-shadow: 10px 10px 15px #000; |
||||
} |
||||
|
||||
.staple{ |
||||
width: 95%; |
||||
height: calc(8vh + 2px); |
||||
margin: 50px 2.5% 2.5% 2.5%; |
||||
} |
||||
|
||||
.has-turn{ |
||||
width: 30px; |
||||
height: 30px; |
||||
border: 1px solid #000; |
||||
box-shadow: 2px 2px 5px #000; |
||||
border-radius: 2px; |
||||
} |
||||
|
||||
.pairs-label{ |
||||
font-size: 15px; |
||||
} |
||||
|
||||
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"requires": { |
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"@socket.io/component-emitter": "~3.1.0", |
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}, |
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}, |
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"ws": { |
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"version": "8.11.0", |
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"resolved": "https://registry.npmjs.org/ws/-/ws-8.11.0.tgz", |
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"requires": {} |
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} |
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} |
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} |
@ -0,0 +1,18 @@ |
||||
{ |
||||
"name": "chainreact-server", |
||||
"version": "2.0", |
||||
"private": true, |
||||
"scripts": { |
||||
"start": "node out/index.js", |
||||
"tsc": "npx tsc" |
||||
}, |
||||
"dependencies": { |
||||
"dotenv": "^16.0.3", |
||||
"https": "^1.0.0", |
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"socket.io": "^4.4.1", |
||||
"typescript": "^5.0.2" |
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}, |
||||
"devDependencies": { |
||||
"@types/node": "^18.15.3" |
||||
} |
||||
} |
@ -0,0 +1,168 @@ |
||||
import {Room} from "./room.js" |
||||
import {ConnectionManager, serializeObject} from "./manager.js" |
||||
import {log} from "./logger.js"; |
||||
import * as SocketIO from "socket.io"; |
||||
|
||||
export class Client { |
||||
|
||||
socket: SocketIO.Socket; |
||||
name: string; |
||||
game: string; |
||||
id: string; |
||||
isReady: boolean; |
||||
isPlayer: boolean; |
||||
isSpectator: boolean; |
||||
|
||||
constructor(socket: SocketIO.Socket, manager: ConnectionManager) { |
||||
this.socket = socket; |
||||
// @ts-ignore
|
||||
this.name = socket.handshake.query.name; |
||||
// @ts-ignore
|
||||
this.game = socket.handshake.query.game; |
||||
this.id = socket.id; |
||||
this.setEvents(manager) |
||||
} |
||||
|
||||
get serialized(): Serialized.Client { |
||||
return { |
||||
id: this.id, |
||||
name: this.name, |
||||
game: this.game, |
||||
isReady: this.isReady, |
||||
isPlayer: this.isPlayer, |
||||
isSpectator: this.isSpectator |
||||
}; |
||||
} |
||||
|
||||
setEvents(mng: ConnectionManager): void { |
||||
let s = this.socket; |
||||
s.on('room-list', () => this.sendRoomList()); |
||||
s.on('client-list', () => this.sendClientList()); |
||||
s.on('set-ready', ready => this.setReady(ready)); |
||||
s.on('game-settings', settings => this.setGameSettings(settings)); |
||||
s.on('create-lobby', (settings, name) => this.createRoom(settings, name)); |
||||
s.on('join-lobby', roomId => this.joinRoom(roomId)); |
||||
s.on('leave-lobby', roomId => this.leaveRoom(roomId)); |
||||
s.on('join-spectators', () => this.joinSpectators()); |
||||
s.on('join-players', () => this.joinPlayers()); |
||||
s.on('start-game', lobbyId => mng.startGame(this, lobbyId)); |
||||
s.on('stop-game', lobbyId => mng.stopGame(this, lobbyId)); |
||||
s.on('feedback', content => mng.saveFeedbackToFile(this, content)); |
||||
s.on('disconnect', () => mng.disconnected(this)); |
||||
|
||||
this.send('connected') |
||||
} |
||||
|
||||
sendRoomList(): void { |
||||
let rooms = ConnectionManager.RoomListByGame(this.game); |
||||
this.send('room-list', rooms) |
||||
} |
||||
|
||||
sendClientList(): void { |
||||
let clients = ConnectionManager.ClientListByClientId(this.id); |
||||
this.send('client-list', clients) |
||||
} |
||||
|
||||
setReady(ready: boolean): void { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
|
||||
if (room) { |
||||
this.isReady = ready; |
||||
room.toAll('client-list', room.clients) |
||||
} |
||||
} |
||||
|
||||
setGameSettings(settings: any): void { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
|
||||
if (room) { |
||||
room.gameSettings = settings; |
||||
room.toAll('game-settings', settings) |
||||
} |
||||
} |
||||
|
||||
createRoom(settings: Settings.Global, name: string): void { |
||||
let room = ConnectionManager.Instance.createRoom(settings, name); |
||||
|
||||
room.add(this); |
||||
this.send('created-lobby', room); |
||||
|
||||
log('lobby-created', this, room) |
||||
} |
||||
|
||||
joinRoom(roomId: string): Room { |
||||
let room = Room.getByRoomId(roomId, ConnectionManager.Instance.rooms); |
||||
|
||||
if (!room) { |
||||
this.send('join-failed', 'Room does not exist!'); |
||||
log('join-non-existent', this, new Room('not-existent', roomId)) |
||||
} else if (room.hasStarted && !room.settings.spectators) { |
||||
this.send('join-failed', 'Game has started yet!'); |
||||
log('join-started', this, room) |
||||
} else { |
||||
room.add(this); |
||||
log('member-joined', this, room) |
||||
} |
||||
return room |
||||
} |
||||
|
||||
leaveRoom(_roomId: string): void { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
|
||||
if (!room) |
||||
return; |
||||
|
||||
this.leave(room.id); |
||||
if (room.runningGame) |
||||
room.runningGame.removeClient(this); |
||||
room.clients.splice(room.clients.indexOf(this), 1); |
||||
room.toAll('member-left', this.id, this.name); |
||||
room.toAll('client-list', room.clients); |
||||
|
||||
this.send('left-lobby'); |
||||
|
||||
log('member-left', this, room); |
||||
|
||||
if (room.isEmpty && !room.settings.always) { |
||||
ConnectionManager.Instance.deleteRoom(room) |
||||
} |
||||
} |
||||
|
||||
joinSpectators() { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
if (!room) |
||||
return; |
||||
|
||||
this.isSpectator = true; |
||||
this.isPlayer = false; |
||||
|
||||
room.toAll('client-list', room.clients) |
||||
} |
||||
|
||||
joinPlayers() { |
||||
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms); |
||||
if (!room) |
||||
return; |
||||
|
||||
if (room.hasStarted) |
||||
return; |
||||
|
||||
this.isSpectator = false; |
||||
this.isPlayer = true; |
||||
|
||||
room.toAll('client-list', room.clients) |
||||
} |
||||
|
||||
send(event: string, ...args: any[]): void { |
||||
this.socket.emit(event, ...serializeObject(args)) |
||||
} |
||||
|
||||
join(roomId: string): void { |
||||
this.socket.join(roomId) |
||||
} |
||||
|
||||
leave(roomId: string): void { |
||||
this.socket.leave(roomId) |
||||
} |
||||
|
||||
} |
@ -0,0 +1,20 @@ |
||||
declare namespace Serialized { |
||||
|
||||
interface Lobby { |
||||
id: string |
||||
name: string |
||||
game: string |
||||
clientCounts: number[] |
||||
clients: Client[] |
||||
hasStarted: boolean |
||||
} |
||||
|
||||
interface Client { |
||||
id: string |
||||
name: string |
||||
game: string |
||||
isReady: boolean |
||||
isPlayer: boolean |
||||
isSpectator: boolean |
||||
} |
||||
} |
@ -0,0 +1,74 @@ |
||||
declare module Settings { |
||||
interface Global { |
||||
project: Project |
||||
frameWork: FrameWork |
||||
game: any |
||||
always: boolean |
||||
spectators: boolean |
||||
} |
||||
|
||||
interface Project { |
||||
name: string |
||||
author: string |
||||
playerCounts: number[] |
||||
} |
||||
|
||||
interface FrameWork { |
||||
frameRate: number |
||||
updateRate: number |
||||
width: number |
||||
height: number |
||||
} |
||||
|
||||
interface Game { |
||||
ball: Ball |
||||
player: Player |
||||
cw: number |
||||
ch: number |
||||
} |
||||
|
||||
interface Ball { |
||||
radius: number |
||||
velocity: number |
||||
acceleration: number |
||||
runUp: Ball.RunUp |
||||
color: Color |
||||
cw: number |
||||
ch: number |
||||
} |
||||
|
||||
interface Player { |
||||
width: number |
||||
height: number |
||||
margin: number |
||||
points: number |
||||
normal: State |
||||
weakened: State |
||||
enhanced: State |
||||
cw: number |
||||
ch: number |
||||
} |
||||
|
||||
interface Color { |
||||
stroke: string |
||||
fill: string |
||||
} |
||||
|
||||
interface State { |
||||
vel: Vector |
||||
color: Color |
||||
moveMargin: number |
||||
} |
||||
|
||||
interface Vector { |
||||
x: number |
||||
y: number |
||||
} |
||||
|
||||
module Ball { |
||||
interface RunUp { |
||||
min: number |
||||
max: number |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,37 @@ |
||||
import {Room} from "./room.js" |
||||
import {Client} from "./client.js" |
||||
|
||||
export class ServerGame { |
||||
|
||||
room: Room; |
||||
settings: Settings.Global; |
||||
game: any; |
||||
|
||||
constructor(room: Room, settings: Settings.Global) { |
||||
this.settings = settings; |
||||
this.room = room; |
||||
this.room.clients.forEach(c => this.addClient(c)) |
||||
} |
||||
|
||||
addClient(client: Client): void { |
||||
this.setEvents(client) |
||||
} |
||||
|
||||
removeClient(client: Client): void { |
||||
this.removeEvents(client) |
||||
} |
||||
|
||||
gameAction(action: string, ...args: any[]): void { |
||||
} |
||||
|
||||
setEvents(client: Client): void { |
||||
let socket = client.socket; |
||||
socket.on('game-action', (action, ...args) => this.gameAction(action, ...args)) |
||||
} |
||||
|
||||
removeEvents(client: Client): void { |
||||
let socket = client.socket; |
||||
socket.removeAllListeners('game-action') |
||||
} |
||||
|
||||
} |
@ -0,0 +1,7 @@ |
||||
import {Memory} from "./memory"; |
||||
import {StartServer} from "./start"; |
||||
|
||||
StartServer({ |
||||
useP2P: false, |
||||
gameClass: Memory |
||||
}); |
@ -0,0 +1,105 @@ |
||||
import {Room} from "./room.js" |
||||
import {Client} from "./client.js" |
||||
|
||||
import * as fs from "fs"; |
||||
import * as util from "util"; |
||||
|
||||
let logFolder = "./logs"; |
||||
|
||||
if (!fs.existsSync(logFolder)) { |
||||
fs.mkdirSync(logFolder); |
||||
} |
||||
|
||||
let logFile = fs.createWriteStream(logFolder + '/' + new Date().getTime() + '.log', {flags: 'a'}); |
||||
let logStdout = process.stdout; |
||||
|
||||
console.log = function () { |
||||
logFile.write(util.format.apply(null, arguments) + '\n'); |
||||
logStdout.write(util.format.apply(null, arguments) + '\n'); |
||||
}; |
||||
|
||||
console.error = console.log; |
||||
|
||||
process.on('uncaughtException', err => { |
||||
console.error('Uncaught error: ', err); |
||||
process.exit(1); |
||||
}); |
||||
|
||||
process.stdin.pipe(logFile); |
||||
|
||||
|
||||
export function log(type: string, client: Client, lobby?: Room, msg?: string) { |
||||
let now = new Date(Date.now()).toString(), message, name, game; |
||||
let date = '[' + now.substring(0, now.indexOf('GMT') - 1) + ']'; |
||||
|
||||
if (client) { |
||||
game = '[' + client.game + ']'; |
||||
let short = client.id.substring(0, Math.round(client.id.length / 3)); |
||||
name = '"' + client.name + '(' + short + '...)"'; |
||||
} else { |
||||
if (type === 'lobby-deleted') { |
||||
game = '[' + lobby.gameName + ']'; |
||||
} else { |
||||
game = '[undefined]'; |
||||
} |
||||
name = 'UNKNOWN'; |
||||
} |
||||
if (lobby) { |
||||
game = '[' + lobby.gameName + ']'; |
||||
} |
||||
switch (type) { |
||||
case 'join-non-existent': |
||||
message = name + ' tried to join non-existent lobby "' + lobby.id + '"'; |
||||
break; |
||||
case 'join-started': |
||||
message = name + ' tried to join the started game "' + lobby.id + '"'; |
||||
break; |
||||
case 'lobby-created': |
||||
message = name + ' created new lobby: "' + lobby.id + '"'; |
||||
break; |
||||
case 'game-started': |
||||
message = name + ' started the game: "' + lobby.id + '"'; |
||||
break; |
||||
case 'game-stopped': |
||||
message = name + ' stopped the game: "' + lobby.id + '"'; |
||||
break; |
||||
case 'member-joined': |
||||
message = name + ' joined the lobby "' + lobby.id + '"'; |
||||
break; |
||||
case 'member-left': |
||||
message = name + ' left the lobby "' + lobby.id + '"'; |
||||
break; |
||||
case 'lobby-deleted': |
||||
message = 'Lobby "' + lobby.id + '" was deleted'; |
||||
break; |
||||
case 'save-success': |
||||
message = msg; |
||||
break; |
||||
case 'save-error': |
||||
message = 'Failed to save contents to file: ' + msg; |
||||
break; |
||||
case 'load-success': |
||||
message = 'Successfully loaded and parsed file contents'; |
||||
break; |
||||
case 'load-error': |
||||
message = 'Failed to load file: ' + msg; |
||||
break; |
||||
case 'parse-error': |
||||
message = 'Failed to parse contents: ' + msg; |
||||
break; |
||||
case 'feedback': |
||||
message = 'Saved feedback to file: ' + msg; |
||||
break; |
||||
case 'connection': |
||||
message = name + ' connected'; |
||||
break; |
||||
case 'disconnection': |
||||
message = name + ' disconnected'; |
||||
break; |
||||
case 'startup': |
||||
message = msg; |
||||
break; |
||||
} |
||||
|
||||
console.log(date + game + ' ---> {' + message + '}'); |
||||
} |
@ -0,0 +1,148 @@ |
||||
import {Room} from "./room.js" |
||||
import {Client} from "./client.js" |
||||
import {log} from "./logger.js" |
||||
import * as fs from "fs"; |
||||
import * as SocketIO from "socket.io" |
||||
|
||||
export class ConnectionManager { |
||||
|
||||
static Instance: ConnectionManager; |
||||
io: SocketIO.Server; |
||||
rooms: Room[]; |
||||
|
||||
constructor(io: SocketIO.Server) { |
||||
ConnectionManager.Instance = this; |
||||
|
||||
this.io = io; |
||||
this.rooms = []; |
||||
|
||||
/*let drawSettings = { |
||||
project: { |
||||
name: 'global-draw', |
||||
playerCounts: null |
||||
}, |
||||
always: true, |
||||
spectators: true |
||||
}; |
||||
let drawRoom = this.createRoom(drawSettings, ''); |
||||
drawRoom.id = 'global-draw-room'; |
||||
drawRoom.startGame(); |
||||
this.rooms.push(drawRoom);*/ |
||||
} |
||||
|
||||
static RoomListByGame(game: string): Room[] { |
||||
return this.Instance.rooms.filter(l => l.gameName === game) |
||||
} |
||||
|
||||
static ClientListByClientId(clientId: string): Client[] { |
||||
let room = Room.getByClientId(clientId, this.Instance.rooms); |
||||
|
||||
return room.clients |
||||
} |
||||
|
||||
newSocket(socket: SocketIO.Socket): void { |
||||
let client = new Client(socket, this); |
||||
log('connection', client) |
||||
} |
||||
|
||||
roomListUpdate(): void { |
||||
this.io.sockets.emit('room-list', serializeObject(this.rooms)) |
||||
} |
||||
|
||||
createRoom(settings: Settings.Global | any, name: string): Room { |
||||
let roomId = Room.generateCode(10); |
||||
let room = new Room(name, roomId, settings, this.io); |
||||
|
||||
this.rooms.push(room); |
||||
this.roomListUpdate(); |
||||
|
||||
return room |
||||
} |
||||
|
||||
deleteRoom(room: Room): void { |
||||
this.rooms.splice(this.rooms.indexOf(room), 1); |
||||
this.roomListUpdate(); |
||||
|
||||
log('lobby-deleted', null, room) |
||||
} |
||||
|
||||
//Starts the game of a room with given id
|
||||
startGame(client: Client, _roomId: string): void { |
||||
let lobby = Room.getByClientId(client.id, this.rooms); |
||||
if (!lobby) return; |
||||
|
||||
if (!lobby.hasStarted) { |
||||
lobby.startGame(); |
||||
log('game-started', client, lobby) |
||||
} |
||||
|
||||
this.io.sockets.emit('room-list', serializeObject(this.rooms)) |
||||
} |
||||
|
||||
//Stops the game of a lobby with given id
|
||||
stopGame(client: Client, lobbyId: string): void { |
||||
let lobby = Room.getByRoomId(lobbyId, this.rooms); |
||||
if (!lobby) return; |
||||
|
||||
lobby.stopGame(client); |
||||
log('game-stopped', client, lobby) |
||||
} |
||||
|
||||
|
||||
//Saves user feedback to a file
|
||||
saveFeedbackToFile(client: Client, content: string): void { |
||||
let date = new Date(Date.now()).toString(); |
||||
let path = "feedback/" + client.game + '.txt'; |
||||
let saveToFile = (content: string) => { |
||||
fs.writeFile(path, content, (err: any) => { |
||||
if (err) |
||||
log('save-error', client, null, err.message); |
||||
else |
||||
log('feedback', client, null, path) |
||||
}); |
||||
}; |
||||
if (fs.existsSync(path)) { |
||||
fs.readFile(path, 'utf8', (err, data) => { |
||||
if (err) |
||||
log('load-error', client, null, err.message); |
||||
else { |
||||
log('load-success', client, null); |
||||
let newContent = data + '\n\n\n\n' + date + '\n\n' + content; |
||||
saveToFile(newContent) |
||||
} |
||||
}) |
||||
} else { |
||||
saveToFile(date + '\n' + content) |
||||
} |
||||
} |
||||
|
||||
//Removes a disconnected client from all references
|
||||
disconnected(client: Client): void { |
||||
let room = Room.getByClientId(client.id, this.rooms); |
||||
|
||||
if (room) |
||||
client.leaveRoom(room.id); |
||||
|
||||
log('disconnection', client) |
||||
} |
||||
|
||||
} |
||||
|
||||
export function serializeObject(object: any): any { |
||||
function serialize(obj: any) { |
||||
if (!obj) |
||||
return obj; |
||||
if (obj.serialized) |
||||
return obj.serialized; |
||||
else if (obj instanceof Array) { |
||||
let content = []; |
||||
obj.forEach(o => { |
||||
content.push(serialize(o)) |
||||
}); |
||||
return content |
||||
} |
||||
return obj |
||||
} |
||||
|
||||
return serialize(object) |
||||
} |
@ -0,0 +1,14 @@ |
||||
import {Room} from "./room" |
||||
import {ServerGame} from "./game_standard" |
||||
|
||||
export class Memory extends ServerGame { |
||||
|
||||
constructor(room: Room, settings: Settings.Global) { |
||||
super(room, settings); |
||||
} |
||||
|
||||
gameAction(action: string, ...args: any[]) { |
||||
this.room.toAll('game-action', action, ...args); |
||||
} |
||||
|
||||
} |
@ -0,0 +1,135 @@ |
||||
import {Client} from "./client.js" |
||||
import {ServerGame} from "./game_standard.js" |
||||
import {serializeObject} from "./manager.js"; |
||||
import {Server} from "socket.io"; |
||||
|
||||
export class Room { |
||||
|
||||
id: string; |
||||
gameName: string; |
||||
clientCounts: number[]; |
||||
io: Server; |
||||
clients: Client[]; |
||||
runningGame: ServerGame; |
||||
settings: Settings.Global; |
||||
gameSettings: any; |
||||
name: string; |
||||
|
||||
static GameClass: typeof ServerGame |
||||
|
||||
constructor(name: string, id: string, settings?: Settings.Global, io?: Server) { |
||||
this.id = id; |
||||
this.name = name; |
||||
if (!io || !settings) return; |
||||
this.settings = settings; |
||||
this.gameName = settings.project.name; |
||||
this.clientCounts = settings.project.playerCounts; |
||||
this.io = io; |
||||
this.clients = []; |
||||
this.gameSettings = {} |
||||
} |
||||
|
||||
get leader(): Client { |
||||
return this.players[0] |
||||
} |
||||
|
||||
get players(): Client[] { |
||||
return this.clients.filter(c => c.isPlayer) |
||||
} |
||||
|
||||
get spectators(): Client[] { |
||||
return this.clients.filter(c => c.isSpectator) |
||||
} |
||||
|
||||
get serialized(): Serialized.Lobby { |
||||
return { |
||||
id: this.id, |
||||
name: this.name, |
||||
game: this.gameName, |
||||
clientCounts: this.clientCounts, |
||||
clients: serializeObject(this.clients), |
||||
hasStarted: this.hasStarted |
||||
}; |
||||
} |
||||
|
||||
get isEmpty(): boolean { |
||||
return !(this.clients.length) |
||||
} |
||||
|
||||
get hasStarted(): boolean { |
||||
return this.runningGame != null |
||||
} |
||||
|
||||
static getByRoomId(id: string, lobbies: Room[]): Room { |
||||
for (let l of lobbies) { |
||||
if (l.id === id) |
||||
return l |
||||
} |
||||
return null; |
||||
} |
||||
|
||||
static getByClientId(id: string, lobbies: Room[]): Room { |
||||
for (let l of lobbies) { |
||||
for (let c of l.clients) { |
||||
if (c.id === id) |
||||
return l |
||||
} |
||||
} |
||||
return null; |
||||
} |
||||
|
||||
static generateCode(elements: number): string { |
||||
let code = ''; |
||||
let possible = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'; |
||||
while (elements--) { |
||||
code += possible.charAt(Math.floor(Math.random() * possible.length)) |
||||
} |
||||
return code |
||||
} |
||||
|
||||
startGame(): void { |
||||
let seed = Math.random() * 10000; |
||||
this.toAll('start-game', seed); |
||||
this.runGame() |
||||
} |
||||
|
||||
stopGame(client: Client): void { |
||||
this.toAll('stop-game', client); |
||||
this.runningGame = null |
||||
} |
||||
|
||||
add(client: Client): void { |
||||
this.clients.push(client); |
||||
|
||||
let isPlayer = !this.hasStarted && this.hasValidPlayerCount(); |
||||
client.isPlayer = isPlayer; |
||||
client.isSpectator = !isPlayer; |
||||
client.isReady = false; |
||||
client.join(this.id); |
||||
|
||||
this.toAll('member-joined', client.id, client.name); |
||||
this.toAll('client-list', this.clients); |
||||
this.toAll('game-settings', this.gameSettings); |
||||
|
||||
if (this.hasStarted) |
||||
this.runningGame.addClient(client) |
||||
} |
||||
|
||||
hasValidPlayerCount(): boolean { |
||||
let valid = false; |
||||
this.clientCounts.forEach(c => { |
||||
if (c === this.clients.length) |
||||
valid = true |
||||
}); |
||||
return valid |
||||
} |
||||
|
||||
runGame(): void { |
||||
this.runningGame = new Room.GameClass(this, this.settings); |
||||
} |
||||
|
||||
toAll(event: string, ...args: any[]): void { |
||||
this.io.to(this.id).emit(event, serializeObject(this), ...serializeObject(args)) |
||||
} |
||||
|
||||
} |
@ -0,0 +1,39 @@ |
||||
import {ConnectionManager} from "./manager.js"; |
||||
import {log} from "./logger.js"; |
||||
|
||||
import {Server} from 'socket.io'; |
||||
import {Room} from "./room.js"; |
||||
import * as https from "https"; |
||||
import * as fs from "fs"; |
||||
|
||||
export function StartServer(settings: any){ |
||||
|
||||
require("dotenv").config(); |
||||
const httpsPort = parseInt(process.env.HTTPS_PORT); |
||||
|
||||
let cert = fs.readFileSync(`${process.env.SSL_PATH}/cert.pem`); |
||||
let key = fs.readFileSync(`${process.env.SSL_PATH}/key.pem`); |
||||
|
||||
let httpsServer = https.createServer({key: key, cert: cert}); |
||||
|
||||
let sIO = new Server(httpsServer, { |
||||
cors: { |
||||
origin: ["https://play.benjamin-kraft.local", "https://play.benjamin-kraft.eu"] |
||||
} |
||||
}); |
||||
if (settings.useP2P){ |
||||
const p2p = require('socket.io-p2p-server').Server; |
||||
sIO.use(p2p); |
||||
} |
||||
|
||||
httpsServer.listen(httpsPort); |
||||
|
||||
Room.GameClass = settings.gameClass; |
||||
|
||||
let connectionManager = new ConnectionManager(sIO); |
||||
|
||||
// On new connection
|
||||
sIO.on('connection', socket => connectionManager.newSocket(socket)); |
||||
|
||||
log('startup', null, null, 'Server is listening on port ' + httpsPort); |
||||
} |
@ -0,0 +1,11 @@ |
||||
{ |
||||
"compilerOptions": { |
||||
"module": "CommonJS", |
||||
"outDir": "./out", |
||||
"sourceMap": true, |
||||
"alwaysStrict": true |
||||
}, |
||||
"include": [ |
||||
"./src" |
||||
] |
||||
} |