main v0.9
Benjamin Kraft 2 years ago
commit 66758c5d99
  1. 2
      .gitignore
  2. 0
      project.json
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      public/data/images/airplane.jpeg
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      public/data/images/airplane_high.jpeg
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      public/data/images/ant.jpeg
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      public/data/images/ant_nest.jpeg
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      public/data/images/background.jpg
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      public/data/images/ball.jpg
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      public/data/images/ball_2.jpg
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      public/data/images/big_ben.jpeg
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      public/data/images/bumblebee.jpeg
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      public/data/images/butterfly.jpeg
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      public/data/images/cars.jpeg
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      public/data/images/cat_2.jpeg
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      public/data/images/cereal.jpeg
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      public/data/images/cereal_making.jpeg
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      public/data/images/cliff.jpeg
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      public/data/images/cliff_forest.jpeg
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      public/data/images/cloudy_sky.jpeg
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      public/data/images/cloudy_sky_high.jpeg
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      public/data/images/cloudy_sky_sun.jpeg
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      public/data/images/cloudy_sky_sun_2.jpeg
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      public/data/images/clover.jpeg
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      public/data/images/drink.jpeg
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      public/data/images/evening_sky.jpeg
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      public/data/images/eye.jpeg
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      public/data/images/favicon.ico
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      public/data/images/feast.jpeg
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      public/data/images/fire.jpeg
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      public/data/images/flower.jpeg
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      public/data/images/forest.jpeg
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      public/data/images/hidden.png
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      public/data/images/insect.jpeg
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      public/data/images/moss.jpeg
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      public/data/images/ocean.jpeg
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      public/data/images/pancake.jpeg
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      public/data/images/pine_trees.jpeg
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      public/data/images/rabbit.jpeg
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      public/data/images/river.jpeg
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      public/data/images/sledge.jpeg
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      public/data/images/snow_forest.jpeg
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      public/data/images/snowman.jpeg
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      public/data/images/snowy_landscape.jpeg
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      public/data/images/stage.jpeg
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      public/data/images/strawberries.jpg
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      public/data/images/street_forest.jpg
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      public/data/images/street_ocean.jpeg
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      public/data/images/sunrise.jpeg
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      public/data/images/tower_bridge.jpeg
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      public/data/images/tree.jpeg
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      public/data/images/tree_blue_sky.jpeg
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      public/data/images/tree_broken.jpeg
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      public/data/images/tree_yellow_sky.jpeg
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      public/data/images/volcano.jpeg
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      public/data/images/wasteland.jpeg
  56. 125
      public/data/scripts/Card.js
  57. 190
      public/data/scripts/Game.js
  58. 149
      public/data/scripts/Online.js
  59. 49
      public/data/scripts/Player.js
  60. 35
      public/data/scripts/events.js
  61. 443
      public/data/scripts/lib/benjo_library.js
  62. 90
      public/data/scripts/sketch.js
  63. 2
      public/data/settings/get_port.php
  64. 7
      public/data/settings/settings.json
  65. 55
      public/data/settings/sources.json
  66. 88
      public/data/styles/color_picker.css
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      public/data/styles/font.ttf
  68. 88
      public/data/styles/range_input.css
  69. 145
      public/index.html
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      public/styles.css
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      public/thumbnail.png
  72. 4
      server/.gitignore
  73. 439
      server/package-lock.json
  74. 18
      server/package.json
  75. 168
      server/src/client.ts
  76. 20
      server/src/definitions/serialized.d.ts
  77. 74
      server/src/definitions/settings.d.ts
  78. 37
      server/src/game_standard.ts
  79. 7
      server/src/index.ts
  80. 105
      server/src/logger.ts
  81. 148
      server/src/manager.ts
  82. 14
      server/src/memory.ts
  83. 135
      server/src/room.ts
  84. 39
      server/src/start.ts
  85. 11
      server/tsconfig.json

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class Card{
constructor(id, src){
this.id = id;
this.src = src;
this.revealed = true;
this.createDomElement();
}
static SortDomElements(){
function byIndex(a, b){
return $(a).data("index") - $(b).data("index");
}
for (let c of cards){
$(c.dom).data("index", cards.indexOf(c));
}
let list = $("#table img").get();
list.sort(byIndex);
$("#table").append(list);
}
static getById(id){
for (let c of cards){
if (c.id === id) return c;
}
}
static hideTime(){
return 300;
}
reveal(){
if (this.revealed) return;
let card = this;
this.dom.delay(Card.hideTime() / 2).queue(function(next){
$(this).attr("src", card.src);
next();
});
this.dom.css("transform", "rotateY(0deg)");
this.revealed = true;
}
hide(){
if (!this.revealed) return;
this.dom.delay(Card.hideTime() / 2).queue(function(next){
$(this).attr("src", hidden);
next();
});
this.dom.css("transform", "rotateY(180deg)");
this.revealed = false;
}
savePosition(){
let x = this.dom.position().left;
let y = this.dom.position().top;
this.dom.css({
"left": x,
"top": y
});
this.pos = {left: x, top: y};
}
moveToPosition(type, staple){
let card = this;
this.dom.css("position", "absolute");
this.moving = true;
this.dom.animate({
left: this.pos.left,
top: this.pos.top
}, 750, function(){
card.moving = false;
if (type === "collect") {
card.appendToStaple(staple);
}
for (let c of cards) if (c.moving) return;
if (type === "collect"){
} else {
for (let c of cards) c.dom.css("position", "static");
Card.SortDomElements();
game.shuffled = true;
}
});
}
appendToStaple(staple){
this.dom.remove();
this.dom.css({
"position": "",
"top": "",
"left": ""
});
this.dom.attr("class", "card card_on_staple");
staple.append(this.dom);
}
createDomElement(){
this.dom = $("<img></img>");
this.dom.data("card", this);
this.dom.attr({
"class": "card_on_table card",
"id": this.id,
"src": this.revealed ? this.src : hidden
});
this.dom.click(() => cardClicked(this));
let card = this;
this.dom.hover(() => card.debugShow(), () => card.debugHide());
$("#table").append(this.dom);
}
equals(other){
return this.src === other.src;
}
debugShow(){
if (this.revealed || !debug) return;
this.dom.attr("src", this.src);
}
debugHide(){
if (this.revealed || !debug) return;
this.dom.attr("src", hidden);
}
}

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class Game{
constructor(playercount){
this.players = [];
this.online = false;
for (let i = 0; i < playercount; i++){
this.players.push(new Player(i, null, "Player"));
}
playerDomSetup(this.players.length, this.players);
this.cards = [];
this.cardSize = $($(".card_on_table")[0]).width();
$("#interface, #showInterface_btn").show();
}
static startShuffle(){
while (!Game.allPaired()){
let c1 = random(cards);
let c2 = random(cards);
if (!c1.equals(c2) && !c2.hasSwitchPartner){
Game.switchPartner(c1, c2);
}
}
for (let c of cards){
c.moveToPosition();
c.hasSwitchPartner = false;
}
}
static switchPartner(c1, c2){
c1.hasSwitchPartner = true;
c2.hasSwitchPartner = true;
let temp = c1.pos;
c1.pos = c2.pos;
c2.pos = temp;
let index = {c1: cards.indexOf(c1),
c2: cards.indexOf(c2)};
temp = cards[index.c1];
cards[index.c1] = cards[index.c2];
cards[index.c2] = temp;
}
static allPaired(){
for (let c of cards){
if (!c.hasSwitchPartner){
return false;
}
}
return true;
}
start(){
if (this.running || !this.shuffled) return;
this.running = true;
random(game.players).hasTurn(true);
}
currentPlayer(){
for (let p of this.players){
if (p.hasTurn()) return p;
}
}
revealCard(calledByServer, cardId){
if (this.nextTurn){
if (!this.pairFound()) for (let c of this.cards) c.hide();
this.cards = [];
this.nextTurn = false;
}
let card = Card.getById(cardId);
card.reveal();
this.cards.push(card);
if (this.cards.length == 2) this.next();
}
pairFound(){
if (this.cards.length < 2) return false;
return this.cards[0].equals(this.cards[1]);
}
next(){
this.nextTurn = true;
if (this.pairFound()) this.thisPlayer();
else this.nextPlayer();
}
nextPlayer(){
let p = this.currentPlayer();
p.hasTurn(false);
let i = this.players.indexOf(p) + 1;
if (i == this.players.length) i = 0;
this.players[i].hasTurn(true);
}
thisPlayer(){
this.collectPair();
}
getLeader(){
return this.players[0];
}
collectPair(){
let p = this.currentPlayer();
let stapleOffset = 2;
let staple = p.dom.find(".staple");
p.cards.push(this.cards[0], this.cards[1]);
p.addPairs(1);
let last = staple.find("img").last();
let count = 1;
for (let c of this.cards) {
let x = (p.pairs - 1) ? last.offset().left + stapleOffset * count : staple.offset().left;
let y = (p.pairs - 1) ? last.offset().top : staple.offset().top;
count++;
c.savePosition();
c.pos = {left: x, top: y};
c.moveToPosition("collect", p.dom.find(".staple"));
c.dom.css("z-index", p.cards.length - 2 + this.cards.indexOf(c));
c.dom.after(createEmpty());
cards.splice(cards.indexOf(c), 1);
}
}
shuffle(){
for (let c of cards){
c.savePosition();
c.hide();
}
setTimeout(Game.startShuffle, Card.hideTime());
}
}
class OnlineGame extends Game{
constructor(players, seed){
super(0);
this.online = true;
randomSeed(seed);
for (let p of players){
this.players.push(new Player(players.indexOf(p), p.id, p.name));
}
playerDomSetup(this.players.length, this.players);
if (socket.id === this.players[0].id){
$("#interface, #showInterface_btn").show();
} else {
$("#interface, #showInterface_btn").hide();
}
}
start(calledByServer){
if (calledByServer){
super.start();
} else
socket.emit("game-action", "start");
}
revealCard(calledByServer, cardId){
if (calledByServer){
super.revealCard(false, cardId);
} else {
if (socket.id !== this.currentPlayer().id) return;
socket.emit("game-action", "revealCard", cardId);
}
}
shuffle(calledByServer){
if (calledByServer){
super.shuffle();
} else
socket.emit("game-action", "shuffle");
}
setPlayers(players){
/*let newPlayers = [];
for (let p of this.players){
if (p.hasTurn() && !p.isIn(players)){
this.nextPlayer();
}
if (p.isIn(players)) newPlayers.push(p);
else if (p.hasTurn())
}
playerDomSetup(this.players.length, this.players);
if (socket.id === this.players[0].id){
$("#interface, #showInterface_btn").show();
}*/
//TODO
}
}

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let formState = "type", lobby;
function joinLobby(dom){
loader(dom);
let name = playerNameEntered();
if (name === '') return;
let codeTyped = $('#join-lobby > input').val();
socket.emit('join-lobby', codeTyped, name);
}
function leaveLobby(dom){
loader(dom);
socket.emit('leave-lobby', lobby.id);
if (game){
$('#initialize-wrapper, ' +
'.setup:eq(1), .setup:eq(2), #join-lobby').show();
game = null;
}
lobby = null;
$('#interface').hide();
$('#initialize').show();
$('#initialize *').attr('disabled', false);
$('#lobby').hide();
}
function createLobby(dom){
loader(dom);
let name = playerNameEntered();
if (name === '') return;
socket.emit('create-lobby', settings);
showLobby();
}
function addSocketEvents(){
socket.on('member-joined', (lobby) => setLobby(lobby));
socket.on('member-left', (lobby) => setLobby(lobby));
socket.on('join-failed', (message) => joinFailed(message));
socket.on('start-game', (lobby, seed) => startOnlineGame(lobby, seed));
socket.on('game-action', (lobby, action, argument) => startAction(action, argument));
}
function startAction(action, argument){
game[action].call(game, true, argument);
}
function startLobby(){
socket.emit('start-game', lobby.id);
}
function startOnlineGame(lobby, seed){
setLobby(lobby);
$("#initialize-wrapper").hide();
console.log(seed);
game = new OnlineGame(lobby.clients, seed);
}
function continueForm(){
if (formState === "type"){
let type = $('input[name="game-type"]:checked').val();
$("#game-type input").attr("disabled", "disabled");
if (type === "online"){
$("#game-type").hide();
$("#player-name").show();
formState = "player-name";
}
if (type === "offline"){
$("#player-count").show();
formState = "player-count";
}
}
else if (formState === "player-count"){
let playerCount = int($("#player-count select").val());
$("#initialize-wrapper").hide();
game = new Game(playerCount);
} else if (formState === "player-name"){
if (playerNameEntered() != ""){
$(".setup:eq(0)").hide();
$(".setup:eq(1), .setup:eq(2), #join-lobby").show();
$("#player-name").hide();
let queries = "?game=memory&name=" + playerNameEntered();
$.get('data/settings/get_port.php', port => {
socket = io('https://' + location.hostname + ':' + port + queries);
addSocketEvents();
});
}
}
}
function joinFailed(reason){
$("#join-lobby .error-label").html(reason);
$("#join-lobby .error-label").show();
}
function showLobby(){
$("#initialize").hide();
$("#lobby").show();
}
function setLobby(newLobby){
lobby = newLobby;
let leader = lobby.clients[0];
$("#lobby-members").html("");
for (let p of lobby.clients){
$("#lobby-members").append(createLobbyMember(p, p.id === leader.id));
}
if (lobby.clientCounts.indexOf(lobby.clients.length) === -1){
let strCounts = '';
for (let c of lobby.clientCounts){
let comma = lobby.clientCounts.indexOf(c) === lobby.clientCounts.length - 1 ? '' : ', ';
strCounts += c + comma;
}
$('#lobby > .error-label').html('Only as ' + strCounts);
$('#lobby > .error-label').show();
$("#start-lobby").attr("disabled", "disabled");
} else {
$('#lobby > .error-label').hide();
$("#start-lobby").attr("disabled", false);
}
if (!(socket.id === leader.id)){
$("#start-lobby").attr({"disabled": "disabled"});
} else {
$("#start-lobby").attr("disabled", false);
}
$("#lobby-id").html("Id: " + lobby.id);
showLobby();
if (game) game.setPlayers(lobby.clients);
}
function createLobbyMember(player, isLeader){
let member = $("<div></div>");
member.attr("class", "lobby-member");
member.html(player.name);
if (isLeader) member.attr("id", "lobby-leader");
return member;
}
function playerNameEntered(){
let name = $("#player-name > input").val();
if (name === ""){
$("#player-name .error-label").html("Please enter a name!");
$("#player-name .error-label").show();
}
return name;
}

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class Player{
constructor(i, id, name){
this.turn = false;
this.pairs = 0;
this.cards = [];
this.id = id;
this.index = i;
this.name = name;
this.createDom();
this.updateDom();
}
static getById(id){
for (let p of game.players){
if (p.id === id) return p;
}
}
addPairs(pairs){
this.pairs += pairs;
this.updateDom();
}
updateDom(){
this.dom.find(".pairs-label").html("Pairs: " + this.pairs);
}
createDom(){
if (this.index % 2 == 0) this.dom = $("#left > div:eq(" + this.index / 2 + ")");
else this.dom = $("#right > div:eq(" + (this.index - 1) / 2 + ")");
this.dom.find("span").html(this.name);
}
isIn(players){
for (let p of players){
if (p.id === this.id) return true;
}
return false;
}
hasTurn(turn){
if (turn == null) return this.turn;
this.turn = turn;
if (turn) this.dom.find(".has-turn").css("background-color", "green");
else this.dom.find(".has-turn").css("background-color", "rgba(0, 0, 0, 0)");
}
}

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"use strict"
function keyPressed(){
}
function keyReleased(){
}
function mouseMoved(){
}
function mouseDragged(){
}
function mousePressed(){
}
function mouseReleased(){
}
window.onresize = function(){
let i = 0;
function resize(){
resizeCanvas($("#canvasHolder").outerWidth(), $("#canvasHolder").outerHeight(), true);
i++;
if (i < 5) window.setTimeout(resize, 0);
}
resize();
}

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"use strict"
class Collision{
static ellipseToEllipse(e1, e2){
//Colliding angle of ball 1 to ball 2 using arc tan of both x and y differences
let collisionAngle = atan2((e2.pos.y - e1.pos.y), (e2.pos.x - e1.pos.x));
//Converting directions of velocity vector of balls into angles
let d1 = atan2(e1.vel.y, e1.vel.x);
let d2 = atan2(e2.vel.y, e2.vel.x);
//Ignoring mass effects new velocites are simply magnitude multiplied with value of angle differences
let newXspeed1 = e1.vel.mag() * cos(d1 - collisionAngle);
let newYspeed1 = e1.vel.mag() * sin(d1 - collisionAngle);
let newXspeed2 = e2.vel.mag() * cos(d2 - collisionAngle);
let newYspeed2 = e2.vel.mag() * sin(d2 - collisionAngle);
//According to the principle of linear momentum, kinetic energy stays the same after collision, so velocities are now related to masses
let finalXspeed1 = ((e1.radius - e2.radius) * newXspeed1 + e2.radius * 2 * newXspeed2) / (e1.radius + e2.radius);
let finalYspeed1 = newYspeed1;
let finalXspeed2 = (e1.radius * 2 * newXspeed1 + (e2.radius - e1.radius) * newXspeed2) / (e1.radius + e2.radius);
let finalYspeed2 = newYspeed2;
//Values of collisionAngle
let cosAngle = cos(collisionAngle);
let sinAngle = sin(collisionAngle);
//To also keep velocites relative to pure collisionAngle, subtract sin*x from cos*x and add sin*y to cos*y because coordSystem has y = 0 on the top
let u1x = cosAngle * finalXspeed1 - sinAngle * finalYspeed1;
let u1y = sinAngle * finalXspeed1 + cosAngle * finalYspeed1;
let u2x = cosAngle * finalXspeed2 - sinAngle * finalYspeed2;
let u2y = sinAngle * finalXspeed2 + cosAngle * finalYspeed2;
//Set new velocities to both balls
e1.vel.x = u1x;
e1.vel.y = u1y;
e2.vel.x = u2x;
e2.vel.y = u2y;
//Move balls one vx/vy forward to avoid double inverting collision detection
e1.pos.x += e1.vel.x;
e1.pos.y += e1.vel.y;
e2.pos.x += e2.vel.x;
e2.pos.y += e2.vel.y;
}
}
function toTimeString(time, hoursWanted){
time = floor(time / 10);
let hs = String(floor(time % 100));
let fs = String(floor((time / 100) % 60));
if (hoursWanted){
let min = String(floor(((time / 100) / 60) % 60));
let hr = String(floor(((time / 100) / 60) / 60));
if (hs.length < 2) hs = "0" + hs;
if (fs.length < 2) fs = "0" + fs;
if (min.length < 2) min = "0" + min;
if (hr.length < 2) hr = "0" + hr;
let timeString = hr + ":" + min + ":" + fs + ":" + hs;
} else {
let min = String(floor(((time / 100) / 60) % 60));
if (hs.length < 2) hs = "0" + hs;
if (fs.length < 2) fs = "0" + fs;
if (min.length < 2) min = "0" + min;
let timeString = min + ":" + fs + ":" + hs;
}
return timeString;
}
function setCookie(name, value, years){
let expires = "";
if (years){
let date = new Date();
date.setTime(date.getTime() + (years * 365 * 24 * 60 * 60 * 1000));
expires = "; expires=" + date.toUTCString();
}
document.cookie = name + "=" + value + expires + "; path=/";
}
function getCookie(name){
let nameEQ = name + "=";
let ca = document.cookie.split(';');
for (let i = 0; i < ca.length; i++){
let c = ca[i];
while (c.charAt(0) == ' ') c = c.substring(1, c.length);
if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length, c.length);
}
return null;
}
function deleteCookies(){
for (let i = 0; i < arguments.length; i++) setCookie(arguments[i], "", -1);
}
function deleteAllCookies(){
let cookies = document.cookie.split(";");
for (let i = 0; i < cookies.length; i++) deleteCookies(cookies[i].split("=")[0]);
}
Array.prototype.shuffle = function(){
let currentIndex = this.length, temporaryValue, randomIndex;
while (0 != currentIndex){
randomIndex = floor(random() * currentIndex);
currentIndex -= 1;
temporaryValue = this[currentIndex];
this[currentIndex] = this[randomIndex];
this[randomIndex] = temporaryValue;
}
}
Array.prototype.copy = function(){
return this.slice(0);
};
//Divides big Array into big multidimensional Array
Array.prototype.partitiate = function(dimensions){
if (!dimensions) return this;
let parts = [];
while(this.length) parts.push(this.splice(0, round(pow(this.length, 1 / (1 + 1 / dimensions)))).partitiate(dimensions - 1));
return parts;
}
String.prototype.isValidHEX = function(){
return /(^#[0-9A-Fa-f]{6}$)|(^#[0-9A-Fa-f]{3}$)/i.test(this);
}
String.prototype.capitalize = function(){
return this.charAt(0).toUpperCase() + this.slice(1);
}
function debugInformation(x, y){
push();
textSize(12);
textStyle(NORMAL);
stroke(255);
strokeWeight(1);
fill(255);
text("FPS : " + round(frameRate()), 10 + x, 10 + textAscent("FPS : ") + y);
text("MouseX : " + round(mouseX + x), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + y);
text("MouseY : " + round(-mouseY - y), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + 10 + textAscent("MouseY : ") + y);
pop();
}
class ColorPicker {
constructor(){
this.movingObject = "";
}
updateFromGraphical(){
this.h = (1 - $("#hue_picker").position().top / $("#hue").height()) * 360;
this.s = ($("#sb_picker").position().left + 8) / $("#saturation").width() * 100;
this.v = (1 - ($("#sb_picker").position().top + 8) / $("#value").height()) * 100;
this.r = HSVtoRGB(this.h, this.s, this.v).r;
this.g = HSVtoRGB(this.h, this.s, this.v).g;
this.b = HSVtoRGB(this.h, this.s, this.v).b;
this.hex = RGBtoHEX(this.r, this.g, this.b);
this.updateInterface();
}
updateFromHSV(){
this.h = $($("#color_picker_hsv input")[0]).val();
this.s = $($("#color_picker_hsv input")[1]).val();
this.v = $($("#color_picker_hsv input")[2]).val();
this.r = HSVtoRGB(this.h, this.s, this.v).r;
this.g = HSVtoRGB(this.h, this.s, this.v).g;
this.b = HSVtoRGB(this.h, this.s, this.v).b;
this.hex = RGBtoHEX(this.r, this.g, this.b);
this.updateFromHEX(null, true);
this.updateInterface();
}
updateFromRGB(){
this.r = $($("#color_picker_rgb input")[0]).val();
this.g = $($("#color_picker_rgb input")[1]).val();
this.b = $($("#color_picker_rgb input")[2]).val();
this.h = RGBtoHSV(this.r, this.g, this.b).h;
this.s = RGBtoHSV(this.r, this.g, this.b).s;
this.v = RGBtoHSV(this.r, this.g, this.b).v;
this.hex = RGBtoHEX(this.r, this.g, this.b);
this.updateFromHEX(null, true);
this.updateInterface();
}
updateFromHEX(input, otf){
if (!otf){ //Not on the fly
if ($(input).val().isValidHEX()) this.hex = $(input).val();
else {
alert("Error!");
return;
}
}
this.r = HEXtoRGB(this.hex).r;
this.g = HEXtoRGB(this.hex).g;
this.b = HEXtoRGB(this.hex).b;
this.h = RGBtoHSV(this.r, this.g, this.b).h;
this.s = RGBtoHSV(this.r, this.g, this.b).s;
this.v = RGBtoHSV(this.r, this.g, this.b).v;
this.updateInterface();
}
updateInterface(){
let r = $($("#color_picker_rgb input")[0]),
g = $($("#color_picker_rgb input")[1]),
b = $($("#color_picker_rgb input")[2]),
h = $($("#color_picker_hsv input")[0]),
s = $($("#color_picker_hsv input")[1]),
v = $($("#color_picker_hsv input")[2]),
hex = $("#color_picker_hex"),
bgColor;
r.val(round(this.r));
g.val(round(this.g));
b.val(round(this.b));
h.val(round(this.h));
s.val(round(this.s));
v.val(round(this.v));
bgColor = color(this.r, 0, 0);
r.css({
"background-color": bgColor.toString(),
"color": fontColor(bgColor)
});
bgColor = color(0, this.g, 0);
g.css({
"background-color": bgColor.toString(),
"color": fontColor(bgColor)
});
bgColor = color(0, 0, this.b);
b.css({
"background-color": bgColor.toString(),
"color": fontColor(bgColor)
});
colorMode(HSL);
bgColor = color(this.h, 100, 50);
h.css({
"background-color": bgColor.toString(),
"color": fontColor(bgColor)
});
bgColor = color(this.h, this.s, 100 - this.s / 2);
s.css({
"background-color": bgColor.toString(),
"color": fontColor(bgColor)
});
bgColor = color(this.h, 100, this.v / 2);
v.css({
"background-color": bgColor.toString(),
"color": fontColor(bgColor)
});
colorMode(RGB);
hex.val(this.hex);
hex.css({
"background-color": this.hex,
"color": fontColor(color(this.hex))
});
let sRGB = HSVtoRGB(this.h, 100, 100);
let saturationBackground = "linear-gradient(to right, #FFF 0%, rgb("
+ sRGB.r + ","
+ sRGB.g + ","
+ sRGB.b + ") 100%)";
$("#hue_picker").css("top", (1 - this.h / 360) * $("#hue").height());
$("#sb_picker").css({
"left": this.s / 100 * $("#saturation").width() - 8,
"top": (1 - this.v / 100) * $("#value").height() - 8
});
$("#saturation").css("background", saturationBackground);
}
mousePressed(){
let x = winMouseX - $("#saturation").offset().left;
let y = winMouseY - $("#value").offset().top;
if (x > 0 && x < $("#saturation").width() && y > 0 && y < $("#value").height()){
this.movingObject = "sb";
}
if (x > $("#saturation").width() + 6 && x < $("#saturation").width() + 6 + $("#hue").width() && y > 0 && y < $("#hue").height()){
this.movingObject = "hue";
}
this.mouseDragged();
}
mouseDragged(){
if (this.movingObject == "hue"){
let objH = $("#hue");
let picker = $("#hue_picker");
let h = winMouseY - objH.offset().top;
if (h > 0 && h < objH.height()){
picker.css("top", h - 1);
} else if (h > objH.height()){
picker.css("top", objH.height() - 1);
} else if (h < 0){
picker.css("top", -1);
}
}
if (this.movingObject == "sb"){
let objS = $("#saturation");
let objV = $("#value");
let picker = $("#sb_picker");
let s = winMouseX - objS.offset().left;
let v = winMouseY - objV.offset().top;
if (s > 0 && s < objS.width()){
picker.css("left", s - 8);
} else if (s < 0){
picker.css("left", -8);
} else if (s < objS.width()){
picker.css("left", objS.width() - 8);
}
if (v > 0 && v < objV.height()){
picker.css("top", v - 8);
} else if (v < 0){
picker.css("top", -8);
} else if (v > objV.height()){
picker.css("top", objV.height() - 8);
}
}
this.updateFromGraphical();
}
mouseReleased(){
this.movingObject = "";
}
getColor(){
return this.hex;
}
}
function fontColor(bg){
//https://www.nbdtech.com/Blog/archive/2008/04/27/Calculating-the-Perceived-Brightness-of-a-Color.aspx
let o = (red(bg) * 299 + green(bg) * 587 + blue(bg) * 114) / 1000;
return (o > 125) ? "#000" : "#CCC";
}
//www.stackoverflow.com -->
function RGBtoHEX(r, g, b) {
let rgb = b | (g << 8) | (r << 16);
return '#' + (0x1000000 + rgb).toString(16).slice(1);
}
function HEXtoRGB(hex) {
let shorthandRegex = /^#?([a-fA-F\d])([a-fA-F\d])([a-fA-F\d])$/i;
hex = hex.replace(shorthandRegex, function(m, r, g, b) {
return r + r + g + g + b + b;
});
let result = /^#?([a-fA-F\d]{2})([a-fA-F\d]{2})([a-fA-F\d]{2})$/i.exec(hex);
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : null;
}
function HSVtoRGB(h, s, v) {
let r, g, b, i, f, p, q, t;
if (arguments.length === 1) {
s = h.s, v = h.v, h = h.h;
}
h /= 360;
s /= 100;
v /= 100;
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return {
r: r * 255,
g: g * 255,
b: b * 255
};
}
function RGBtoHSV(r, g, b) {
if (arguments.length === 1) {
g = r.g, b = r.b, r = r.r;
}
let max = Math.max(r, g, b), min = Math.min(r, g, b),
d = max - min,
h,
s = (max === 0 ? 0 : d / max),
v = max / 255;
switch (max) {
case min: h = 0; break;
case r: h = (g - b) + d * (g < b ? 6: 0); h /= 6 * d; break;
case g: h = (b - r) + d * 2; h /= 6 * d; break;
case b: h = (r - g) + d * 4; h /= 6 * d; break;
}
return {
h: h * 360,
s: s * 100,
v: v * 100
};
}
function ranBool(chance){
if (!chance) chance = 2;
return Math.floor(Math.random() * chance + 1) == chance ? true : false;
}

@ -0,0 +1,90 @@
"use strict"
let socket;
let debug = false,
viewPort = {x: 0, y: 0},
font,
settings;
let userInterface = true,
cards = [],
hidden,
game,
cardSize;
function preload(){
font = loadFont("data/styles/font.ttf");
settings = loadJSON('data/settings/settings.json');
loadCards();
}
function loadCards(){
loadJSON("data/settings/sources.json", createCards);
}
function setup(){
let ctx = createCanvas(50, 50);
ctx.parent("loader");
playerDomSetup(0);
hideDomElements();
$("body").show();
}
function draw(){
clear();
let angleStart = frameCount / 10 * PI;
noFill();
stroke("#33AA33");
strokeWeight(5);
arc(25, 25, 45, 45, angleStart, angleStart + PI + HALF_PI);
}
function loader(dom){
//$(dom).attr("disabled", "disabled");
//$("#loader").show();
}
function createCards(json){
cards = [];
let id = 0;
hidden = json.hidden;
for (let src of json.sources){
cards.push(new Card(id, src),
new Card(id + 1, src));
id += 2;
}
}
function cardClicked(card){
if (!game || !game.running || game.cards.includes(card)) return;
game.revealCard(false, card.id);
}
function playerDomSetup(playerCount, players){
for (let i = 0; i < playerCount; i++){
if (i % 2 == 0) $("#left > div:eq(" + i / 2 + ")").show();
else $("#right > div:eq(" + (i - 1) / 2 + ")").show();
}
for (let i = playerCount; i < 8; i++){
if (i % 2 == 0) $("#left > div:eq(" + i / 2 + ")").hide();
else $("#right > div:eq(" + (i - 1) / 2 + ")").hide();
}
if (players != null) for (let p of players) p.hasTurn(false);
}
function hideDomElements(){
//Only leaders shall see those
$("#showInterface_btn, #interface").hide();
//For all
$("#player-count, #player-name, .error-label, " +
"#join-lobby, #lobby, .setup:eq(1), .setup:eq(2), #p5_loading, #loader").hide();
}
function createEmpty(){
let empty = $("<div></div>");
empty.attr("class", "card empty");
return empty;
}

@ -0,0 +1,2 @@
<?php
echo parse_ini_file("../../../server/.env")["HTTPS_PORT"];

@ -0,0 +1,7 @@
{
"project": {
"name": "memory",
"author": "BenjoCraeft",
"playerCounts": [2, 3, 4, 5, 6, 7, 8]
}
}

@ -0,0 +1,55 @@
{
"sources": [
"data/images/airplane.jpeg",
"data/images/airplane_high.jpeg",
"data/images/ant.jpeg",
"data/images/ant_nest.jpeg",
"data/images/ball.jpg",
"data/images/ball_2.jpg",
"data/images/big_ben.jpeg",
"data/images/bumblebee.jpeg",
"data/images/butterfly.jpeg",
"data/images/cars.jpeg",
"data/images/cat_2.jpeg",
"data/images/cereal.jpeg",
"data/images/cereal_making.jpeg",
"data/images/cliff.jpeg",
"data/images/cliff_forest.jpeg",
"data/images/cloudy_sky.jpeg",
"data/images/cloudy_sky_high.jpeg",
"data/images/cloudy_sky_sun.jpeg",
"data/images/cloudy_sky_sun_2.jpeg",
"data/images/clover.jpeg",
"data/images/drink.jpeg",
"data/images/evening_sky.jpeg",
"data/images/eye.jpeg",
"data/images/feast.jpeg",
"data/images/fire.jpeg",
"data/images/flower.jpeg",
"data/images/forest.jpeg",
"data/images/insect.jpeg",
"data/images/moss.jpeg",
"data/images/ocean.jpeg",
"data/images/pancake.jpeg",
"data/images/pine_trees.jpeg",
"data/images/rabbit.jpeg",
"data/images/river.jpeg",
"data/images/sledge.jpeg",
"data/images/snow_forest.jpeg",
"data/images/snowman.jpeg",
"data/images/snowy_landscape.jpeg",
"data/images/stage.jpeg",
"data/images/strawberries.jpg",
"data/images/street_forest.jpg",
"data/images/street_ocean.jpeg",
"data/images/sunrise.jpeg",
"data/images/tower_bridge.jpeg",
"data/images/tree.jpeg",
"data/images/tree_blue_sky.jpeg",
"data/images/tree_broken.jpeg",
"data/images/tree_yellow_sky.jpeg",
"data/images/volcano.jpeg",
"data/images/wasteland.jpeg"
],
"hidden": "data/images/hidden.png"
}

@ -0,0 +1,88 @@
#color_picker{
width: 300px;
height: 25%;
margin: 20px;
margin-top: 50px;
border: 5px solid #000;
background-color: #000;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
position: relative;
}
#color_picker_numeric{
width: 80%;
padding: 5%;
margin: 5%;
background-color: #888;
border-radius: 10px;
overflow: hidden;
}
.color_picker_rgb{
float: left;
width: 22%;
height: 35px;
font-size: 25px;
color: #000;
}
.color_picker_rgb:nth-child(1){
margin-right: 10%;
margin-left: 3%;
background-color: #F00;
}
.color_picker_rgb:nth-child(2){
background-color: #0F0;
}
.color_picker_rgb:nth-child(3){
margin-left: 10%;
background-color: #00F;
color: #FFF;
}
#color_picker_hex{
width: 50%;
height: 30px;
font-size: 25px;
margin: 10% 25% 0 25%;
}
#saturation{
position: relative;
width: calc(100% - 33px);
height: 100%;
background: linear-gradient(to right, #FFF 0%, #F00 100%);
float: left;
margin-right: 6px;
}
#value {
width: 100%;
height: 100%;
background: linear-gradient(to top, #000 0%, rgba(255,255,255,0) 100%);
}
#sb_picker{
border: 2px solid;
border-color: #FFF;
position: absolute;
width: 14px;
height: 14px;
border-radius: 10px;
bottom: 50px;
left: 50px;
box-sizing: border-box;
z-index: 10;
}
#hue {
width: 27px;
height: 100%;
position: relative;
float: left;
background: linear-gradient(to bottom, #F00 0%, #F0F 17%, #00F 34%, #0FF 50%, #0F0 67%, #FF0 84%, #F00 100%);
}
#hue_picker {
position: absolute;
background: #000;
border-bottom: 1px solid #000;
top: 0;
width: 27px;
height: 2px;
}

Binary file not shown.

@ -0,0 +1,88 @@
input[type=range] {
-webkit-appearance: none;
margin: 18px 0;
width: 100%;
}
input[type=range]:focus {
outline: none;
}
input[type=range]::-webkit-slider-runnable-track {
width: 100%;
height: 8.4px;
cursor: pointer;
animate: 0.2s;
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d;
background: #3071a9;
border-radius: 1.3px;
border: 0.2px solid #010101;
}
input[type=range]::-webkit-slider-thumb {
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d;
border: 1px solid #000000;
height: 36px;
width: 16px;
border-radius: 3px;
background: #ffffff;
cursor: pointer;
-webkit-appearance: none;
margin-top: -14px;
}
input[type=range]:focus::-webkit-slider-runnable-track {
background: #367ebd;
}
input[type=range]::-moz-range-track {
width: 100%;
height: 8.4px;
cursor: pointer;
animate: 0.2s;
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d;
background: #3071a9;
border-radius: 1.3px;
border: 0.2px solid #010101;
}
input[type=range]::-moz-range-thumb {
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d;
border: 1px solid #000000;
height: 36px;
width: 16px;
border-radius: 3px;
background: #ffffff;
cursor: pointer;
}
input[type=range]::-ms-track {
width: 100%;
height: 8.4px;
cursor: pointer;
animate: 0.2s;
background: transparent;
border-color: transparent;
border-width: 16px 0;
color: transparent;
}
input[type=range]::-ms-fill-lower {
background: #2a6495;
border: 0.2px solid #010101;
border-radius: 2.6px;
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d;
}
input[type=range]::-ms-fill-upper {
background: #3071a9;
border: 0.2px solid #010101;
border-radius: 2.6px;
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d;
}
input[type=range]::-ms-thumb {
box-shadow: 1px 1px 1px #000000, 0px 0px 1px #0d0d0d;
border: 1px solid #000000;
height: 36px;
width: 16px;
border-radius: 3px;
background: #ffffff;
cursor: pointer;
}
input[type=range]:focus::-ms-fill-lower {
background: #3071a9;
}
input[type=range]:focus::-ms-fill-upper {
background: #367ebd;
}

@ -0,0 +1,145 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script src="https://cdn.socket.io/4.4.1/socket.io.min.js" type="text/javascript"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.2/p5.min.js" type="text/javascript"></script>
<script src="https://code.jquery.com/jquery-3.3.1.min.js" type="text/javascript"></script>
<script src="data/scripts/lib/benjo_library.js" type="text/javascript"></script>
<script src="data/scripts/events.js" type="text/javascript"></script>
<script src="data/scripts/sketch.js" type="text/javascript"></script>
<script src="data/scripts/Card.js" type="text/javascript"></script>
<script src="data/scripts/Game.js" type="text/javascript"></script>
<script src="data/scripts/Player.js" type="text/javascript"></script>
<script src="data/scripts/Online.js" type="text/javascript"></script>
<link href="styles.css" rel="stylesheet">
<link href="data/styles/color_picker.css" rel="stylesheet">
<link href="data/styles/range_input.css" rel="stylesheet">
<link href="data/images/favicon.ico" rel="icon" type="image/x-icon">
<title>Memory</title>
</head>
<body style="display: none;">
<div id="p5_loading"></div>
<div id="game">
<div class="player-holder" id="left">
<div class="player">
<div class="has-turn"></div>
<span></span>
<label class="pairs-label"></label>
<div class="staple">
</div>
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<div class="player">
<div class="has-turn"></div>
<span></span>
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<div class="player">
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<div class="player">
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<div id="table"></div>
<div class="player-holder" id="right">
<div class="player">
<div class="has-turn"></div>
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<label class="pairs-label"></label>
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<div id="interface">
<button onclick="game.shuffle();">Shuffle</button>
<button onclick="game.start();">Start</button>
</div>
<div id="initialize-wrapper">
<div class="initialize-lobby" id="initialize">
<fieldset id="game-type">
<legend>Type</legend>
<form>
<input id="offline" name="game-type" type="radio" value="offline">
<label for="offline">Offline</label><br>
<input id="online" name="game-type" type="radio" value="online">
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<select>
<option value="2">2</option>
<option value="3">3</option>
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<option value="7">7</option>
<option value="8">8</option>
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<fieldset id="player-name">
<span>Enter your name:</span><br>
<input type="text"/><br>
<span class="error-label"></span>
</fieldset>
<button class="setup" onclick="continueForm();">OK</button>
<button class="setup" onclick="createLobby(this);">Create Lobby</button>
<fieldset id="join-lobby">
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<span class="error-label"></span>
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</body>
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height: 8vh;
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height: 30px;
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background-color: rgb(150, 150, 150);
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box-shadow: 4px 4px 8px #000;
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border-radius: 3px;
border: 2px solid #000;
background-color: rgb(53, 204, 53);
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}

@ -0,0 +1,18 @@
{
"name": "chainreact-server",
"version": "2.0",
"private": true,
"scripts": {
"start": "node out/index.js",
"tsc": "npx tsc"
},
"dependencies": {
"dotenv": "^16.0.3",
"https": "^1.0.0",
"socket.io": "^4.4.1",
"typescript": "^5.0.2"
},
"devDependencies": {
"@types/node": "^18.15.3"
}
}

@ -0,0 +1,168 @@
import {Room} from "./room.js"
import {ConnectionManager, serializeObject} from "./manager.js"
import {log} from "./logger.js";
import * as SocketIO from "socket.io";
export class Client {
socket: SocketIO.Socket;
name: string;
game: string;
id: string;
isReady: boolean;
isPlayer: boolean;
isSpectator: boolean;
constructor(socket: SocketIO.Socket, manager: ConnectionManager) {
this.socket = socket;
// @ts-ignore
this.name = socket.handshake.query.name;
// @ts-ignore
this.game = socket.handshake.query.game;
this.id = socket.id;
this.setEvents(manager)
}
get serialized(): Serialized.Client {
return {
id: this.id,
name: this.name,
game: this.game,
isReady: this.isReady,
isPlayer: this.isPlayer,
isSpectator: this.isSpectator
};
}
setEvents(mng: ConnectionManager): void {
let s = this.socket;
s.on('room-list', () => this.sendRoomList());
s.on('client-list', () => this.sendClientList());
s.on('set-ready', ready => this.setReady(ready));
s.on('game-settings', settings => this.setGameSettings(settings));
s.on('create-lobby', (settings, name) => this.createRoom(settings, name));
s.on('join-lobby', roomId => this.joinRoom(roomId));
s.on('leave-lobby', roomId => this.leaveRoom(roomId));
s.on('join-spectators', () => this.joinSpectators());
s.on('join-players', () => this.joinPlayers());
s.on('start-game', lobbyId => mng.startGame(this, lobbyId));
s.on('stop-game', lobbyId => mng.stopGame(this, lobbyId));
s.on('feedback', content => mng.saveFeedbackToFile(this, content));
s.on('disconnect', () => mng.disconnected(this));
this.send('connected')
}
sendRoomList(): void {
let rooms = ConnectionManager.RoomListByGame(this.game);
this.send('room-list', rooms)
}
sendClientList(): void {
let clients = ConnectionManager.ClientListByClientId(this.id);
this.send('client-list', clients)
}
setReady(ready: boolean): void {
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms);
if (room) {
this.isReady = ready;
room.toAll('client-list', room.clients)
}
}
setGameSettings(settings: any): void {
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms);
if (room) {
room.gameSettings = settings;
room.toAll('game-settings', settings)
}
}
createRoom(settings: Settings.Global, name: string): void {
let room = ConnectionManager.Instance.createRoom(settings, name);
room.add(this);
this.send('created-lobby', room);
log('lobby-created', this, room)
}
joinRoom(roomId: string): Room {
let room = Room.getByRoomId(roomId, ConnectionManager.Instance.rooms);
if (!room) {
this.send('join-failed', 'Room does not exist!');
log('join-non-existent', this, new Room('not-existent', roomId))
} else if (room.hasStarted && !room.settings.spectators) {
this.send('join-failed', 'Game has started yet!');
log('join-started', this, room)
} else {
room.add(this);
log('member-joined', this, room)
}
return room
}
leaveRoom(_roomId: string): void {
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms);
if (!room)
return;
this.leave(room.id);
if (room.runningGame)
room.runningGame.removeClient(this);
room.clients.splice(room.clients.indexOf(this), 1);
room.toAll('member-left', this.id, this.name);
room.toAll('client-list', room.clients);
this.send('left-lobby');
log('member-left', this, room);
if (room.isEmpty && !room.settings.always) {
ConnectionManager.Instance.deleteRoom(room)
}
}
joinSpectators() {
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms);
if (!room)
return;
this.isSpectator = true;
this.isPlayer = false;
room.toAll('client-list', room.clients)
}
joinPlayers() {
let room = Room.getByClientId(this.id, ConnectionManager.Instance.rooms);
if (!room)
return;
if (room.hasStarted)
return;
this.isSpectator = false;
this.isPlayer = true;
room.toAll('client-list', room.clients)
}
send(event: string, ...args: any[]): void {
this.socket.emit(event, ...serializeObject(args))
}
join(roomId: string): void {
this.socket.join(roomId)
}
leave(roomId: string): void {
this.socket.leave(roomId)
}
}

@ -0,0 +1,20 @@
declare namespace Serialized {
interface Lobby {
id: string
name: string
game: string
clientCounts: number[]
clients: Client[]
hasStarted: boolean
}
interface Client {
id: string
name: string
game: string
isReady: boolean
isPlayer: boolean
isSpectator: boolean
}
}

@ -0,0 +1,74 @@
declare module Settings {
interface Global {
project: Project
frameWork: FrameWork
game: any
always: boolean
spectators: boolean
}
interface Project {
name: string
author: string
playerCounts: number[]
}
interface FrameWork {
frameRate: number
updateRate: number
width: number
height: number
}
interface Game {
ball: Ball
player: Player
cw: number
ch: number
}
interface Ball {
radius: number
velocity: number
acceleration: number
runUp: Ball.RunUp
color: Color
cw: number
ch: number
}
interface Player {
width: number
height: number
margin: number
points: number
normal: State
weakened: State
enhanced: State
cw: number
ch: number
}
interface Color {
stroke: string
fill: string
}
interface State {
vel: Vector
color: Color
moveMargin: number
}
interface Vector {
x: number
y: number
}
module Ball {
interface RunUp {
min: number
max: number
}
}
}

@ -0,0 +1,37 @@
import {Room} from "./room.js"
import {Client} from "./client.js"
export class ServerGame {
room: Room;
settings: Settings.Global;
game: any;
constructor(room: Room, settings: Settings.Global) {
this.settings = settings;
this.room = room;
this.room.clients.forEach(c => this.addClient(c))
}
addClient(client: Client): void {
this.setEvents(client)
}
removeClient(client: Client): void {
this.removeEvents(client)
}
gameAction(action: string, ...args: any[]): void {
}
setEvents(client: Client): void {
let socket = client.socket;
socket.on('game-action', (action, ...args) => this.gameAction(action, ...args))
}
removeEvents(client: Client): void {
let socket = client.socket;
socket.removeAllListeners('game-action')
}
}

@ -0,0 +1,7 @@
import {Memory} from "./memory";
import {StartServer} from "./start";
StartServer({
useP2P: false,
gameClass: Memory
});

@ -0,0 +1,105 @@
import {Room} from "./room.js"
import {Client} from "./client.js"
import * as fs from "fs";
import * as util from "util";
let logFolder = "./logs";
if (!fs.existsSync(logFolder)) {
fs.mkdirSync(logFolder);
}
let logFile = fs.createWriteStream(logFolder + '/' + new Date().getTime() + '.log', {flags: 'a'});
let logStdout = process.stdout;
console.log = function () {
logFile.write(util.format.apply(null, arguments) + '\n');
logStdout.write(util.format.apply(null, arguments) + '\n');
};
console.error = console.log;
process.on('uncaughtException', err => {
console.error('Uncaught error: ', err);
process.exit(1);
});
process.stdin.pipe(logFile);
export function log(type: string, client: Client, lobby?: Room, msg?: string) {
let now = new Date(Date.now()).toString(), message, name, game;
let date = '[' + now.substring(0, now.indexOf('GMT') - 1) + ']';
if (client) {
game = '[' + client.game + ']';
let short = client.id.substring(0, Math.round(client.id.length / 3));
name = '"' + client.name + '(' + short + '...)"';
} else {
if (type === 'lobby-deleted') {
game = '[' + lobby.gameName + ']';
} else {
game = '[undefined]';
}
name = 'UNKNOWN';
}
if (lobby) {
game = '[' + lobby.gameName + ']';
}
switch (type) {
case 'join-non-existent':
message = name + ' tried to join non-existent lobby "' + lobby.id + '"';
break;
case 'join-started':
message = name + ' tried to join the started game "' + lobby.id + '"';
break;
case 'lobby-created':
message = name + ' created new lobby: "' + lobby.id + '"';
break;
case 'game-started':
message = name + ' started the game: "' + lobby.id + '"';
break;
case 'game-stopped':
message = name + ' stopped the game: "' + lobby.id + '"';
break;
case 'member-joined':
message = name + ' joined the lobby "' + lobby.id + '"';
break;
case 'member-left':
message = name + ' left the lobby "' + lobby.id + '"';
break;
case 'lobby-deleted':
message = 'Lobby "' + lobby.id + '" was deleted';
break;
case 'save-success':
message = msg;
break;
case 'save-error':
message = 'Failed to save contents to file: ' + msg;
break;
case 'load-success':
message = 'Successfully loaded and parsed file contents';
break;
case 'load-error':
message = 'Failed to load file: ' + msg;
break;
case 'parse-error':
message = 'Failed to parse contents: ' + msg;
break;
case 'feedback':
message = 'Saved feedback to file: ' + msg;
break;
case 'connection':
message = name + ' connected';
break;
case 'disconnection':
message = name + ' disconnected';
break;
case 'startup':
message = msg;
break;
}
console.log(date + game + ' ---> {' + message + '}');
}

@ -0,0 +1,148 @@
import {Room} from "./room.js"
import {Client} from "./client.js"
import {log} from "./logger.js"
import * as fs from "fs";
import * as SocketIO from "socket.io"
export class ConnectionManager {
static Instance: ConnectionManager;
io: SocketIO.Server;
rooms: Room[];
constructor(io: SocketIO.Server) {
ConnectionManager.Instance = this;
this.io = io;
this.rooms = [];
/*let drawSettings = {
project: {
name: 'global-draw',
playerCounts: null
},
always: true,
spectators: true
};
let drawRoom = this.createRoom(drawSettings, '');
drawRoom.id = 'global-draw-room';
drawRoom.startGame();
this.rooms.push(drawRoom);*/
}
static RoomListByGame(game: string): Room[] {
return this.Instance.rooms.filter(l => l.gameName === game)
}
static ClientListByClientId(clientId: string): Client[] {
let room = Room.getByClientId(clientId, this.Instance.rooms);
return room.clients
}
newSocket(socket: SocketIO.Socket): void {
let client = new Client(socket, this);
log('connection', client)
}
roomListUpdate(): void {
this.io.sockets.emit('room-list', serializeObject(this.rooms))
}
createRoom(settings: Settings.Global | any, name: string): Room {
let roomId = Room.generateCode(10);
let room = new Room(name, roomId, settings, this.io);
this.rooms.push(room);
this.roomListUpdate();
return room
}
deleteRoom(room: Room): void {
this.rooms.splice(this.rooms.indexOf(room), 1);
this.roomListUpdate();
log('lobby-deleted', null, room)
}
//Starts the game of a room with given id
startGame(client: Client, _roomId: string): void {
let lobby = Room.getByClientId(client.id, this.rooms);
if (!lobby) return;
if (!lobby.hasStarted) {
lobby.startGame();
log('game-started', client, lobby)
}
this.io.sockets.emit('room-list', serializeObject(this.rooms))
}
//Stops the game of a lobby with given id
stopGame(client: Client, lobbyId: string): void {
let lobby = Room.getByRoomId(lobbyId, this.rooms);
if (!lobby) return;
lobby.stopGame(client);
log('game-stopped', client, lobby)
}
//Saves user feedback to a file
saveFeedbackToFile(client: Client, content: string): void {
let date = new Date(Date.now()).toString();
let path = "feedback/" + client.game + '.txt';
let saveToFile = (content: string) => {
fs.writeFile(path, content, (err: any) => {
if (err)
log('save-error', client, null, err.message);
else
log('feedback', client, null, path)
});
};
if (fs.existsSync(path)) {
fs.readFile(path, 'utf8', (err, data) => {
if (err)
log('load-error', client, null, err.message);
else {
log('load-success', client, null);
let newContent = data + '\n\n\n\n' + date + '\n\n' + content;
saveToFile(newContent)
}
})
} else {
saveToFile(date + '\n' + content)
}
}
//Removes a disconnected client from all references
disconnected(client: Client): void {
let room = Room.getByClientId(client.id, this.rooms);
if (room)
client.leaveRoom(room.id);
log('disconnection', client)
}
}
export function serializeObject(object: any): any {
function serialize(obj: any) {
if (!obj)
return obj;
if (obj.serialized)
return obj.serialized;
else if (obj instanceof Array) {
let content = [];
obj.forEach(o => {
content.push(serialize(o))
});
return content
}
return obj
}
return serialize(object)
}

@ -0,0 +1,14 @@
import {Room} from "./room"
import {ServerGame} from "./game_standard"
export class Memory extends ServerGame {
constructor(room: Room, settings: Settings.Global) {
super(room, settings);
}
gameAction(action: string, ...args: any[]) {
this.room.toAll('game-action', action, ...args);
}
}

@ -0,0 +1,135 @@
import {Client} from "./client.js"
import {ServerGame} from "./game_standard.js"
import {serializeObject} from "./manager.js";
import {Server} from "socket.io";
export class Room {
id: string;
gameName: string;
clientCounts: number[];
io: Server;
clients: Client[];
runningGame: ServerGame;
settings: Settings.Global;
gameSettings: any;
name: string;
static GameClass: typeof ServerGame
constructor(name: string, id: string, settings?: Settings.Global, io?: Server) {
this.id = id;
this.name = name;
if (!io || !settings) return;
this.settings = settings;
this.gameName = settings.project.name;
this.clientCounts = settings.project.playerCounts;
this.io = io;
this.clients = [];
this.gameSettings = {}
}
get leader(): Client {
return this.players[0]
}
get players(): Client[] {
return this.clients.filter(c => c.isPlayer)
}
get spectators(): Client[] {
return this.clients.filter(c => c.isSpectator)
}
get serialized(): Serialized.Lobby {
return {
id: this.id,
name: this.name,
game: this.gameName,
clientCounts: this.clientCounts,
clients: serializeObject(this.clients),
hasStarted: this.hasStarted
};
}
get isEmpty(): boolean {
return !(this.clients.length)
}
get hasStarted(): boolean {
return this.runningGame != null
}
static getByRoomId(id: string, lobbies: Room[]): Room {
for (let l of lobbies) {
if (l.id === id)
return l
}
return null;
}
static getByClientId(id: string, lobbies: Room[]): Room {
for (let l of lobbies) {
for (let c of l.clients) {
if (c.id === id)
return l
}
}
return null;
}
static generateCode(elements: number): string {
let code = '';
let possible = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
while (elements--) {
code += possible.charAt(Math.floor(Math.random() * possible.length))
}
return code
}
startGame(): void {
let seed = Math.random() * 10000;
this.toAll('start-game', seed);
this.runGame()
}
stopGame(client: Client): void {
this.toAll('stop-game', client);
this.runningGame = null
}
add(client: Client): void {
this.clients.push(client);
let isPlayer = !this.hasStarted && this.hasValidPlayerCount();
client.isPlayer = isPlayer;
client.isSpectator = !isPlayer;
client.isReady = false;
client.join(this.id);
this.toAll('member-joined', client.id, client.name);
this.toAll('client-list', this.clients);
this.toAll('game-settings', this.gameSettings);
if (this.hasStarted)
this.runningGame.addClient(client)
}
hasValidPlayerCount(): boolean {
let valid = false;
this.clientCounts.forEach(c => {
if (c === this.clients.length)
valid = true
});
return valid
}
runGame(): void {
this.runningGame = new Room.GameClass(this, this.settings);
}
toAll(event: string, ...args: any[]): void {
this.io.to(this.id).emit(event, serializeObject(this), ...serializeObject(args))
}
}

@ -0,0 +1,39 @@
import {ConnectionManager} from "./manager.js";
import {log} from "./logger.js";
import {Server} from 'socket.io';
import {Room} from "./room.js";
import * as https from "https";
import * as fs from "fs";
export function StartServer(settings: any){
require("dotenv").config();
const httpsPort = parseInt(process.env.HTTPS_PORT);
let cert = fs.readFileSync(`${process.env.SSL_PATH}/cert.pem`);
let key = fs.readFileSync(`${process.env.SSL_PATH}/key.pem`);
let httpsServer = https.createServer({key: key, cert: cert});
let sIO = new Server(httpsServer, {
cors: {
origin: ["https://play.benjamin-kraft.local", "https://play.benjamin-kraft.eu"]
}
});
if (settings.useP2P){
const p2p = require('socket.io-p2p-server').Server;
sIO.use(p2p);
}
httpsServer.listen(httpsPort);
Room.GameClass = settings.gameClass;
let connectionManager = new ConnectionManager(sIO);
// On new connection
sIO.on('connection', socket => connectionManager.newSocket(socket));
log('startup', null, null, 'Server is listening on port ' + httpsPort);
}

@ -0,0 +1,11 @@
{
"compilerOptions": {
"module": "CommonJS",
"outDir": "./out",
"sourceMap": true,
"alwaysStrict": true
},
"include": [
"./src"
]
}
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