Working setup

v2.0
Benjamin Kraft 2 years ago
parent 4d68f17a58
commit 8871c792c4
  1. 3
      .gitignore
  2. 424
      package-lock.json
  3. 18
      package.json
  4. 2
      src/definitions/settings.d.ts
  5. 2
      src/game_standard.ts
  6. 149
      src/global_draw.ts
  7. 12
      src/index.ts
  8. 4
      src/manager.ts
  9. 2
      src/room.ts
  10. 16
      src/start.ts
  11. 1
      ssl_certificate/make_selfsigned.sh
  12. 12
      tsconfig.json

3
.gitignore vendored

@ -2,5 +2,4 @@ out
json_data json_data
logs logs
node_modules node_modules
.idea .env
/ssl_certificate/*.pem

424
package-lock.json generated

@ -0,0 +1,424 @@
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@ -1,21 +1,17 @@
{ {
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"version": "2.0", "version": "2.0",
"private": true, "private": true,
"type": "commonjs", "scripts": {
"main": "out/index.js", "start": "node out/index.js"
"types": "out/index.d.ts", },
"dependencies": { "dependencies": {
"dotenv": "^16.0.3", "dotenv": "^16.0.3",
"https": "^1.0.0", "https": "^1.0.0",
"ini": "^2.0.0", "socket.io": "^4.4.1",
"socket.io": "^4.4.1" "typescript": "^5.0.2"
}, },
"devDependencies": { "devDependencies": {
"@types/node": "^17.0.18", "@types/node": "^18.15.3"
"typescript": "^4.8.4"
},
"scripts": {
"start": "node out/index.js"
} }
} }

@ -1,4 +1,4 @@
import {ServerGame} from "../game_standard.js"; import {ServerGame} from "../game_standard";
declare module Settings { declare module Settings {
interface Global { interface Global {

@ -1,6 +1,6 @@
import {Room} from "./room.js" import {Room} from "./room.js"
import {Client} from "./client.js" import {Client} from "./client.js"
import { Settings } from "./definitions/settings.js"; import {Settings} from "./definitions/settings";
export class ServerGame { export class ServerGame {

@ -0,0 +1,149 @@
import {ServerGame} from "./game_standard"
import {Room} from "./room";
import {Settings} from "./definitions/settings";
import {log} from "./logger";
import {Client} from "./client";
import * as fs from "fs";
export class GlobalDraw extends ServerGame {
lines: any[];
pixels: any[][];
linesPath = "json_data/global_draw/lines.json";
pixelsPath = "json_data/global_draw/pixels.json";
pixelCount = 1000;
constructor(lobby: Room, settings: Settings.Global) {
super(lobby, settings);
this.lines = [];
this.pixels = [];
for (let x = 0; x < this.pixelCount; x++) {
let column = [];
for (let y = 0; y < this.pixelCount; y++) {
column.push({x: x, y: y, c: "#ffffff"});
}
this.pixels.push(column);
}
let linesLoaded = false;
let pixelsLoaded = false;
this.loadDrawingsFromFile(this.linesPath, (data: any[]) => {
this.lines = data;
}, () => {
linesLoaded = true;
if (pixelsLoaded) {
this.startSaveInterval();
}
});
this.loadDrawingsFromFile(this.pixelsPath, (data: any[]) => {
for (let x = 0; x < this.pixelCount; x++) {
for (let y = 0; y < this.pixelCount; y++) {
if (data[x])
if (data[x][y])
this.pixels[x][y].c = data[x][y].c
}
}
}, () => {
pixelsLoaded = true;
if (linesLoaded) {
this.startSaveInterval();
}
});
}
startSaveInterval() {
this.saveAllDrawingsToFile();
//Saves once every day
setInterval(() => this.saveAllDrawingsToFile(), 1000 * 60 * 60 * 24);
}
addLine(line: any) {
this.lines.push(line);
this.room.toAll('add-line', line)
}
fillPixel(pixel: any) {
this.pixels[pixel.x][pixel.y].c = pixel.c;
this.room.toAll('fill-pixel', pixel)
}
loadDrawingsFromFile(drawingsPath: string, successs: (data: any[]) => void, done: () => void) {
fs.readFile(drawingsPath, 'utf8', (err, data) => {
if (err)
log('load-error', null, this.room, err.message);
else {
try {
let parsed = JSON.parse(data);
log('load-success', null, this.room);
successs(parsed);
} catch (e) {
log('parse-error', null, this.room, e.message);
}
}
done();
});
}
saveDrawingsToFile(drawings: any[], drawingsPath: string, callback: (err: any) => void) {
let splits = drawingsPath.split('/');
let path = splits.slice(0, splits.length - 1).reduce((prev, curr) => prev + '/' + curr);
let name = splits[splits.length - 1];
if (!fs.existsSync(path)) {
fs.mkdirSync(path, {recursive: true});
}
fs.writeFile(drawingsPath, JSON.stringify(drawings), callback);
}
saveAllDrawingsToFile() {
let linesSaved = false;
let pixelsSaved = false;
this.saveDrawingsToFile(this.lines, this.linesPath, (err) => {
if (err)
log('save-error', null, this.room, err.message);
else {
linesSaved = true;
if (pixelsSaved) {
this.room.toAll('all-saved');
linesSaved = false;
pixelsSaved = false
}
log('save-success', null, this.room, 'Successfully saved lines to file')
}
});
this.saveDrawingsToFile(this.pixels, this.pixelsPath, (err) => {
if (err)
log('save-error', null, this.room, err.message);
else {
pixelsSaved = true;
if (linesSaved) {
this.room.toAll('all-saved');
pixelsSaved = false;
linesSaved = false
}
log('save-success', null, this.room, 'Successfully saved pixels to file')
}
});
}
addClient(client: Client): void {
this.setEvents(client);
}
setEvents(client: Client): void {
super.setEvents(client);
let socket = client.socket;
socket.on('add-line', (line) => this.addLine(line));
socket.on('fill-pixel', (pixel) => this.fillPixel(pixel));
socket.on('request-all-lines', () => socket.emit('add-all', this.lines));
socket.on('request-all-pixels', () => socket.emit('fill-all', this.pixels));
socket.on('save-all', () => this.saveAllDrawingsToFile());
}
}

@ -1,7 +1,7 @@
'use strict'; import {GlobalDraw} from "./global_draw";
import {StartServer} from "./start";
export {StartServer} from "./start.js" StartServer({
export {Room} from "./room.js" useP2P: false,
export {log} from "./logger.js" gameClass: GlobalDraw
export {Client} from "./client.js" });
export {ServerGame} from "./game_standard.js"

@ -17,7 +17,7 @@ export class ConnectionManager {
this.io = io; this.io = io;
this.rooms = []; this.rooms = [];
/*let drawSettings = { let drawSettings = {
project: { project: {
name: 'global-draw', name: 'global-draw',
playerCounts: null playerCounts: null
@ -28,7 +28,7 @@ export class ConnectionManager {
let drawRoom = this.createRoom(drawSettings, ''); let drawRoom = this.createRoom(drawSettings, '');
drawRoom.id = 'global-draw-room'; drawRoom.id = 'global-draw-room';
drawRoom.startGame(); drawRoom.startGame();
this.rooms.push(drawRoom);*/ this.rooms.push(drawRoom);
} }
static RoomListByGame(game: string): Room[] { static RoomListByGame(game: string): Room[] {

@ -2,7 +2,7 @@ import {Client} from "./client.js"
import {ServerGame} from "./game_standard.js" import {ServerGame} from "./game_standard.js"
import {serializeObject} from "./manager.js"; import {serializeObject} from "./manager.js";
import {Server} from "socket.io"; import {Server} from "socket.io";
import { Settings } from "./definitions/settings.js"; import {Settings} from "./definitions/settings";
export class Room { export class Room {

@ -1,26 +1,24 @@
import {ConnectionManager} from "./manager.js"; import {ConnectionManager} from "./manager.js";
import {log} from "./logger.js"; import {log} from "./logger.js";
import https from 'https';
import {Server} from 'socket.io'; import {Server} from 'socket.io';
import fs from 'fs';
import { Settings } from "./definitions/settings";
import {Room} from "./room.js"; import {Room} from "./room.js";
import * as https from "https";
import * as fs from "fs";
export function StartServer(settings: Settings.Server){ export function StartServer(settings: any){
let rootDir = __dirname + '/..';
require("dotenv").config(); require("dotenv").config();
const httpsPort = parseInt(process.env["HTTPS_PORT"]); const httpsPort = parseInt(process.env.HTTPS_PORT);
let cert = fs.readFileSync(rootDir + '/ssl_certificate/cert.pem'); let cert = fs.readFileSync(`${process.env.SSL_PATH}/cert.pem`);
let key = fs.readFileSync(rootDir + '/ssl_certificate/key.pem'); let key = fs.readFileSync(`${process.env.SSL_PATH}/key.pem`);
let httpsServer = https.createServer({key: key, cert: cert}); let httpsServer = https.createServer({key: key, cert: cert});
let sIO = new Server(httpsServer, { let sIO = new Server(httpsServer, {
cors: { cors: {
origin: ["https://play.benjamin-kraft.local", "https://dev.play.benjamin-kraft.eu", "https://play.benjamin-kraft.eu"] origin: ["https://play.benjamin-kraft.local", "https://play.benjamin-kraft.eu"]
} }
}); });
if (settings.useP2P){ if (settings.useP2P){

@ -1 +0,0 @@
openssl req -newkey rsa:2048 -new -nodes -x509 -days 3650 -keyout key.pem -out cert.pem

@ -1,19 +1,11 @@
{ {
"compilerOptions": { "compilerOptions": {
"target": "ES2022", "module": "CommonJS",
"module": "Node16",
"moduleResolution": "Node",
"esModuleInterop": true,
"alwaysStrict": true, "alwaysStrict": true,
"removeComments": true,
"declaration": true,
"declarationMap": true,
"sourceMap": true, "sourceMap": true,
"outDir": "./out" "outDir": "./out"
}, },
"include": [ "include": [
"src/**/*.ts" "./src"
] ]
} }
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