commit
d575ddfd74
12 changed files with 1278 additions and 0 deletions
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.idea |
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|
@ -0,0 +1,6 @@ |
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{ |
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"display_name": "Cross product", |
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"info_text": "A 3D coordinates system which supported my presentation about the cross product in math class. Switch through states with arrow keys.", |
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"visible": false, |
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"tags": ["Tool", "Maths"] |
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} |
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class Arrow { |
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|
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constructor(posX, posY, posZ, dirX, dirY, dirZ, c, sp){ |
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this.color = color(c); |
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this.visible = true; |
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this.sphere = sp; |
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this.pos = createVector(posX, posY, posZ); |
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this.dir = createVector(dirX, dirY, dirZ); |
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this.end = p5.Vector.add(this.pos, this.dir); |
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} |
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|
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static cross(a1, a2, c){ |
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let v = p5.Vector.cross(a1.dir, a2.dir); |
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return new Arrow(a1.pos.x, a1.pos.y, a1.pos.z, v.x, v.y, v.z, c); |
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} |
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|
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show(){ |
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this.pos.mult(scale); |
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this.dir.mult(scale); |
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this.end.mult(scale); |
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|
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stroke(this.color); |
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strokeWeight(4); |
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let endV = p5.Vector.add(this.pos, this.dir); |
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line(this.pos.y, -this.pos.z, this.pos.x, endV.y, -endV.z, endV.x); |
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if (this.sphere){ |
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push(); |
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translate(this.pos.y, -this.pos.z, this.pos.x); |
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noStroke(); |
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fill(220, 200, 180); |
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sphere(5); |
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pop(); |
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} |
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|
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this.pos.div(scale); |
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this.dir.div(scale); |
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this.end.div(scale); |
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} |
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|
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} |
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|
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class Quad { |
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|
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constructor(a1, a2, c){ |
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this.color = color(c); |
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this.visible = true; |
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this.a1 = a1; |
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this.a2 = a2; |
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} |
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|
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show(){ |
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this.a1.pos.mult(scale); |
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this.a2.dir.mult(scale); |
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this.a1.end.mult(scale); |
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this.a2.end.mult(scale); |
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|
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ambientLight(this.color); |
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strokeWeight(1); |
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beginShape(); |
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vertex(this.a1.pos.y, -this.a1.pos.z, this.a1.pos.x); |
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vertex(this.a1.end.y, -this.a1.end.z, this.a1.end.x); |
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vertex(this.a1.end.y + this.a2.dir.y, -this.a1.end.z - this.a2.dir.z, this.a1.end.x + this.a2.dir.x); |
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vertex(this.a2.end.y, -this.a2.end.z, this.a2.end.x); |
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endShape(); |
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|
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this.a1.pos.div(scale); |
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this.a2.dir.div(scale); |
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this.a1.end.div(scale); |
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this.a2.end.div(scale); |
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} |
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|
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} |
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|
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class Cuboid { |
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|
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constructor(a1, a2, a3, c, h){ |
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this.color = color(c); |
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this.visible = true; |
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this.showHeight = h; |
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this.a1 = a1; |
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this.a2 = a2; |
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this.a3 = a3; |
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} |
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|
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show(){ |
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this.a1.pos.mult(scale); |
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this.a2.pos.mult(scale); |
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this.a3.pos.mult(scale); |
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this.a1.dir.mult(scale); |
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this.a2.dir.mult(scale); |
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this.a3.dir.mult(scale); |
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this.a1.end.mult(scale); |
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this.a2.end.mult(scale); |
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this.a3.end.mult(scale); |
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|
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let endDown = p5.Vector.add(this.a1.end, this.a2.dir); |
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let endUp = p5.Vector.add(endDown, this.a3.dir); |
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let a1Up = p5.Vector.add(this.a1.end, this.a3.dir); |
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let a2Up = p5.Vector.add(this.a2.end, this.a3.dir); |
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stroke(this.color); |
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strokeWeight(4); |
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line(this.a2.end.y, -this.a2.end.z, this.a2.end.x, endDown.y, -endDown.z, endDown.x); |
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line(this.a1.end.y, -this.a1.end.z, this.a1.end.x, endDown.y, -endDown.z, endDown.x); |
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line(this.a3.end.y, -this.a3.end.z, this.a3.end.x, a1Up.y, -a1Up.z, a1Up.x); |
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line(this.a3.end.y, -this.a3.end.z, this.a3.end.x, a2Up.y, -a2Up.z, a2Up.x); |
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line(a1Up.y, -a1Up.z, a1Up.x, endUp.y, -endUp.z, endUp.x); |
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line(a2Up.y, -a2Up.z, a2Up.x, endUp.y, -endUp.z, endUp.x); |
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line(this.a1.end.y, -this.a1.end.z, this.a1.end.x, a1Up.y, -a1Up.z, a1Up.x); |
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line(this.a2.end.y, -this.a2.end.z, this.a2.end.x, a2Up.y, -a2Up.z, a2Up.x); |
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line(endDown.y, -endDown.z, endDown.x, endUp.y, -endUp.z, endUp.x); |
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|
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if (this.showHeight){ |
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stroke(255, 255, 0); |
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let hDir = p5.Vector.cross(this.a1.dir, this.a2.dir); |
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let hLength = p5.Vector.dot(this.a3.dir, hDir) / hDir.mag(); |
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hDir.setMag(hLength); |
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line(this.a3.end.y, -this.a3.end.z, this.a3.end.x, this.a3.end.y - hDir.y, -this.a3.end.z + hDir.z, this.a3.end.x - hDir.x); |
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} |
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|
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this.a1.pos.div(scale); |
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this.a2.pos.div(scale); |
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this.a3.pos.div(scale); |
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this.a1.dir.div(scale); |
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this.a2.dir.div(scale); |
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this.a3.dir.div(scale); |
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this.a1.end.div(scale); |
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this.a2.end.div(scale); |
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this.a3.end.div(scale); |
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} |
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} |
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function keyPressed(){ |
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switch(keyCode){ |
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case 68: //D
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debug = !debug; |
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return false; |
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case 71: //G
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grid = !grid; |
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return false; |
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case RIGHT_ARROW: |
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if (state < 16) state++; |
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break; |
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case LEFT_ARROW: |
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if (state > 0) state--; |
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break; |
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} |
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updater(); |
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} |
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|
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function keyReleased(){ |
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switch(keyCode){ |
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|
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} |
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} |
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|
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function mouseDragged(){ |
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|
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} |
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|
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function mousePressed(){ |
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|
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} |
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function mouseReleased(){ |
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} |
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function mouseWheel(event){ |
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scale -= event.delta > 0 ? scale / 50 : -scale / 50; |
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return false; |
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} |
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|
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window.onresize = function(event){ |
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resizeCanvas($("#canvasHolder").width(), $("#canvasHolder").height()); |
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} |
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|
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function checkKeys(){ |
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if (keyIsDown(UP_ARROW) && !keyIsDown(DOWN_ARROW) && scale < 100) scale += scale / 50; |
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if (keyIsDown(DOWN_ARROW) && !keyIsDown(UP_ARROW) && scale > 10) scale -= scale / 50; |
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if (scale < 10) scale = 10; |
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if (scale > 100) scale = 100; |
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} |
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var TOP = 1; |
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var RIGHT = 2 |
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var BOTTOM = 3; |
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var LEFT = 4; |
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var TOP_RIGHT = 5; |
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var BOTTOM_RIGHT = 6; |
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var BOTTOM_LEFT = 7; |
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var TOP_LEFT = 8; |
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|
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var wWidth = window.innerWidth; |
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var wHeight = window.innerHeight; |
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var oldWHeight; |
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var oldWWidth; |
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let frameRateArray = []; |
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|
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function updateVars(){ |
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oldWWidth = wWidth; |
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oldWHeight = wHeight; |
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wWidth = window.innerWidth; |
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wHeight = window.innerHeight; |
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} |
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function collisionDetection(obj0, obj1){ |
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var sp = strokePadding; |
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if (sp == null) sp = 0; |
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if (obj0.isEllipse && obj1.isRectangle){ |
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|
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//Ball
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var b = obj0; |
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|
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//Rectangle
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var r = obj1; |
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for (var i = 0; i < TWO_PI; i += PI / 32){ |
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/* Check every borderpoint of the ball beginning |
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at the top in clock direction up to top again */ |
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|
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// Ball Center X
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var bcx = b.x; |
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// Ball Center Y
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var bcy = b.y; |
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// Ball Border X
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var bbx = b.x + sin(i) * b.r; |
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// Ball Border Y inverted because Y = 0 is the TOP of the screen
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var bby = b.y - cos(i) * b.r; |
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|
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// Rectangle Width
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var rW = r.width + 2 * sp; |
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|
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// Rectangle Height
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var rH = r.height + 2 * sp; |
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|
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// Rectangle Border X
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var rX = r.x - sp; |
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// Rectangle Border Y
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var rY = r.y - sp; |
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|
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// Objects touch
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if (bbx > rX && bbx < rX + rW |
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&& bby > rY && bby < rY + rH){ |
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// STRAIGHT FACES //
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|
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//Top/Bottom touch
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if (bcx > rX && bcx < rX + rW){
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|
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//Top touch
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if (b.v.y > 0) return {isTouching: true, location: TOP}; |
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|
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//Bottom touch
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if (b.v.y < 0) return {isTouching: true, location: BOTTOM}; |
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} |
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//Left/Right touch
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if (bcy > rY && bcy < rY + rH){ |
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|
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//Left touch
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if (b.v.x > 0) return {isTouching: true, location: LEFT}; |
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|
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//Right touch
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if (b.v.x < 0) return {isTouching: true, location: RIGHT}; |
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} |
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// CORNERS //
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// BOTTOM Left/Right
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if (i > 0 && i <= PI / 2) return {isTouching: true, location: BOTTOM_LEFT}; |
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//LEFT Bottom/Top
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if (i > PI / 2 && i <= PI) return {isTouching: true, location: TOP_LEFT}; |
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//TOP Left/Right
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if (i > PI && i <= PI + PI / 2) return {isTouching: true, location: TOP_RIGHT}; |
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//RIGHT Bottom/Top
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if (i > PI + PI / 2 && i <= TWO_PI) return {isTouching: true, location: BOTTOM_RIGHT}; |
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} |
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} |
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} |
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if (obj0.isEllipse && obj1.isEllipse){ |
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//Ball 1
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var b1 = obj0; |
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//Ball 2
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var b2 = obj1; |
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//Balls are close to each other
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if (b1.x + b1.r > b2.x - b2.r |
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&& b1.x - b1.r < b2.x + b2.r |
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&& b1.y + b1.r > b2.y - b2.r |
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&& b1.y - b1.r < b2.y + b2.r){ |
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var distance = sqrt(pow(b1.x - b2.x, 2) + pow(b1.y - b2.y, 2)); |
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if (distance < b1.r + b2.r) return {isTouching: true}; |
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} |
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} |
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return {isTouching: false, location: 0}; |
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} |
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function performCollision(obj0, obj1, collision){ |
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if (obj0.isEllipse){ |
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var ball = obj0; |
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//Ball collides with frameborder
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if (obj1.isFrameborder){ |
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switch (collision.location){ |
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case BOTTOM: |
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ball.v.y *= -1; |
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break; |
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case LEFT: |
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case RIGHT: |
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ball.v.x *= -1; |
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break; |
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} |
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if (testMode && collision.location == TOP) ball.v.y *= -1; |
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ball.move(); |
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} |
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|
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//Ball collides with any brick
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if (obj1.isBrick){ |
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switch (collision.location){ |
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case TOP: |
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case BOTTOM: |
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ball.v.y *= -1; |
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ball.move(); |
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return; |
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case LEFT: |
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case RIGHT: |
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ball.v.x *= -1; |
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ball.move(); |
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return; |
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case TOP_LEFT: |
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var cornerX = obj1.x; |
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var cornerY = obj1.y; |
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break; |
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case TOP_RIGHT: |
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var cornerX = obj1.x + obj1.width; |
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var cornerY = obj1.y; |
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break; |
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case BOTTOM_LEFT: |
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var cornerX = obj1.x; |
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var cornerY = obj1.y + obj1.height; |
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break; |
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case BOTTOM_RIGHT: |
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var cornerX = obj1.x + obj1.width; |
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var cornerY = obj1.y + obj1.height; |
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break; |
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} |
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var nx = ball.x - cornerX; |
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var ny = ball.y - cornerY; |
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var length = sqrt(nx * nx + ny * ny); |
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nx /= length; |
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ny /= length; |
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var projection = ball.v.x * nx + ball.v.y * ny; |
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ball.v.x = ball.v.x - 2 * projection * nx; |
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ball.v.y = ball.v.y - 2 * projection * ny; |
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ball.move(); |
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} |
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|
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//Ball collides with paddleboard
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if (obj1.isPaddle){ |
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switch (collision.location){ |
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case TOP: |
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case TOP_LEFT: |
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case TOP_RIGHT: |
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ball.v.x = ball.calcVelocityX(obj1, ball.v.x); |
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ball.v.y = -ball.calcVelocityY(); |
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ball.move(); |
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return; |
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case LEFT: |
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case RIGHT: |
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ball.v.x *= -1; |
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ball.move(); |
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return; |
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case BOTTOM_LEFT: |
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var cornerX = obj1.x; |
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var cornerY = obj1.y + obj1.height; |
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break; |
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case BOTTOM_RIGHT: |
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var cornerX = obj1.x + obj1.width; |
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var cornerY = obj1.y + obj1.height; |
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break; |
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} |
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var nx = ball.x - cornerX; |
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var ny = ball.y - cornerY; |
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var length = sqrt(nx * nx + ny * ny); |
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nx /= length; |
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ny /= length; |
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var projection = ball.v.x * nx + ball.v.y * ny; |
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ball.v.x = ball.v.x - 2 * projection * nx; |
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ball.v.y = ball.v.y - 2 * projection * ny; |
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ball.move(); |
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} |
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|
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//Ball collides with other ball
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if (obj1.isEllipse){ |
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|
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//Ball 1
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var b1 = obj0; |
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|
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//Ball 2
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var b2 = obj1; |
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|
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//Set mass equal to radius of each ball
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b1.mass = b1.r; |
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b2.mass = b2.r; |
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|
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//Colliding angle of ball 1 to ball 2 using arc tan of both x and y differences
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var collisionAngle = atan2((b2.y - b1.y), (b2.x - b1.x)); |
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|
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//Converting directions of velocity vector of balls into angles
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var d1 = atan2(b1.v.y, b1.v.x); |
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var d2 = atan2(b2.v.y, b2.v.x); |
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//Ignoring mass effects new velocites are simply magnitude multiplied with value of angle differences
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var newXspeed1 = b1.v.mag * cos(d1 - collisionAngle); |
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var newYspeed1 = b1.v.mag * sin(d1 - collisionAngle); |
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var newXspeed2 = b2.v.mag * cos(d2 - collisionAngle); |
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var newYspeed2 = b2.v.mag * sin(d2 - collisionAngle); |
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|
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//According to the principle of linear momentum, kinetic energy stays the same after collision, so velocities are now related to masses
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var finalXspeed1 = ((b1.mass - b2.mass) * newXspeed1 + b2.mass * 2 * newXspeed2) / (b1.mass + b2.mass); |
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var finalYspeed1 = newYspeed1; |
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var finalXspeed2 = (b1.mass * 2 * newXspeed1 + (b2.mass - b1.mass) * newXspeed2) / (b1.mass + b2.mass); |
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var finalYspeed2 = newYspeed2; |
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|
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//Values of collisionAngle
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var cosAngle = cos(collisionAngle); |
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var sinAngle = sin(collisionAngle); |
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|
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//To also keep velocites relative to pure collisionAngle, subtract sin*x from cos*x and add sin*y to cos*y because coordSystem has y = 0 on the top
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var u1x = cosAngle * finalXspeed1 - sinAngle * finalYspeed1; |
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var u1y = sinAngle * finalXspeed1 + cosAngle * finalYspeed1; |
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var u2x = cosAngle * finalXspeed2 - sinAngle * finalYspeed2; |
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var u2y = sinAngle * finalXspeed2 + cosAngle * finalYspeed2; |
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|
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//Set new velocities to both balls
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b1.v.x = u1x; |
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b1.v.y = u1y; |
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b2.v.x = u2x; |
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b2.v.y = u2y; |
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|
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//Update magnitude
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b1.v.mag = sqrt(pow(b1.v.x, 2) + pow(b1.v.y, 2)); |
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b2.v.mag = sqrt(pow(b2.v.x, 2) + pow(b2.v.y, 2)); |
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|
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|
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//Move balls one vx/vy forward to avoid double inverting collision detection
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b1.x += b1.v.x; |
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b1.y += b1.v.y; |
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b2.x += b2.v.x; |
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b2.y += b2.v.y; |
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} |
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} |
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} |
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|
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|
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|
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function toTimeString(time, hoursWanted){ |
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|
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var time = floor(time / 10); |
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|
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var hs = String(floor(time % 100)); |
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var fs = String(floor((time / 100) % 60)); |
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|
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if (hoursWanted){ |
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var min = String(floor(((time / 100) / 60) % 60)); |
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var hr = String(floor(((time / 100) / 60) / 60)); |
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|
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if (hs.length < 2) hs = "0" + hs; |
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if (fs.length < 2) fs = "0" + fs; |
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if (min.length < 2) min = "0" + min; |
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if (hr.length < 2) hr = "0" + hr; |
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|
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var timeString = hr + ":" + min + ":" + fs + ":" + hs; |
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} else { |
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var min = String(floor(((time / 100) / 60) % 60)); |
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|
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if (hs.length < 2) hs = "0" + hs; |
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if (fs.length < 2) fs = "0" + fs; |
||||
if (min.length < 2) min = "0" + min; |
||||
|
||||
var timeString = min + ":" + fs + ":" + hs; |
||||
} |
||||
|
||||
|
||||
|
||||
return timeString; |
||||
} |
||||
|
||||
|
||||
function setCookie(name, value, years){ |
||||
var expires = ""; |
||||
if (years){ |
||||
var date = new Date(); |
||||
date.setTime(date.getTime() + (years * 365 * 24 * 60 * 60 * 1000)); |
||||
expires = "; expires=" + date.toUTCString(); |
||||
} |
||||
document.cookie = name + "=" + value + expires + "; path=/"; |
||||
} |
||||
|
||||
function getCookie(name){ |
||||
var nameEQ = name + "="; |
||||
var ca = document.cookie.split(';'); |
||||
for (var i = 0; i < ca.length; i++){ |
||||
var c = ca[i]; |
||||
while (c.charAt(0) == ' ') c = c.substring(1, c.length); |
||||
if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length, c.length); |
||||
} |
||||
return null; |
||||
} |
||||
|
||||
function deleteCookies(){ |
||||
for (var i = 0; i < arguments.length; i++) setCookie(arguments[i], "", -1); |
||||
} |
||||
|
||||
function deleteAllCookies(){ |
||||
var cookies = document.cookie.split(";"); |
||||
for (var i = 0; i < cookies.length; i++) deleteCookies(cookies[i].split("=")[0]); |
||||
} |
||||
|
||||
Array.prototype.shuffle = function(){ |
||||
let currentIndex = this.length, temporaryValue, randomIndex; |
||||
while (0 != currentIndex){ |
||||
randomIndex = floor(random() * currentIndex); |
||||
currentIndex -= 1; |
||||
temporaryValue = this[currentIndex]; |
||||
this[currentIndex] = this[randomIndex]; |
||||
this[randomIndex] = temporaryValue; |
||||
} |
||||
} |
||||
|
||||
Array.prototype.clone = function(){ |
||||
return this.slice(0); |
||||
}; |
||||
|
||||
Array.prototype.partitiate = function(dimensions){ |
||||
if (dimensions == 0) return this; |
||||
let parts = []; |
||||
while(this.length) parts.push(this.splice(0, round(pow(this.length, 1 / (1 + 1 / dimensions)))).partitiate(dimensions - 1)); |
||||
return parts; |
||||
} |
||||
|
||||
function debugInformation(){ |
||||
let x = viewPort.x, |
||||
y = viewPort.y; |
||||
textSize(12); |
||||
textStyle(NORMAL); |
||||
stroke(255); |
||||
strokeWeight(1); |
||||
fill(255); |
||||
text("FPS : " + round(frameRate()), 10 + x, 10 + textAscent("FPS : ") + y); |
||||
text("MouseX : " + round(mouseX + x), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + y); |
||||
text("MouseY : " + round(mouseY + y), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + 10 + textAscent("MouseY : ") + y); |
||||
} |
||||
|
||||
|
||||
|
||||
function ColorPicker(editor) { |
||||
this.movingObject = ""; |
||||
|
||||
this.updateFromHSV = function(){ |
||||
this.h = 1 - $("#hue_picker").position().top / $("#hue").height(); |
||||
this.s = ($("#sb_picker").position().left + 8) / $("#saturation").width(); |
||||
this.v = 1 - ($("#sb_picker").position().top + 8) / $("#value").height(); |
||||
|
||||
this.r = HSVtoRGB(this.h, this.s, this.v).r; |
||||
this.g = HSVtoRGB(this.h, this.s, this.v).g; |
||||
this.b = HSVtoRGB(this.h, this.s, this.v).b; |
||||
|
||||
this.hex = RGBtoHEX(this.r, this.g, this.b); |
||||
|
||||
this.updateInterface(); |
||||
} |
||||
|
||||
this.updateFromRGB = function(){ |
||||
this.r = $($(".color_picker_rgb")[0]).val(); |
||||
this.g = $($(".color_picker_rgb")[1]).val(); |
||||
this.b = $($(".color_picker_rgb")[2]).val(); |
||||
|
||||
this.h = RGBtoHSV(this.r, this.g, this.b).h; |
||||
this.s = RGBtoHSV(this.r, this.g, this.b).s; |
||||
this.v = RGBtoHSV(this.r, this.g, this.b).v; |
||||
|
||||
this.hex = RGBtoHEX(this.r, this.g, this.b); |
||||
|
||||
this.updateFromHEX(null, true); |
||||
|
||||
this.updateInterface(); |
||||
} |
||||
|
||||
this.updateFromHEX = function(input, otf){ |
||||
if (!otf){ //Not on the fly
|
||||
if ($(input).val().isValidHEX()) this.hex = $(input).val(); |
||||
else { |
||||
alert("Error!"); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
this.r = HEXtoRGB(this.hex).r; |
||||
this.g = HEXtoRGB(this.hex).g; |
||||
this.b = HEXtoRGB(this.hex).b; |
||||
|
||||
this.h = RGBtoHSV(this.r, this.g, this.b).h; |
||||
this.s = RGBtoHSV(this.r, this.g, this.b).s; |
||||
this.v = RGBtoHSV(this.r, this.g, this.b).v; |
||||
|
||||
this.updateInterface(); |
||||
} |
||||
|
||||
this.updateInterface = function(){ |
||||
var o = Math.round((this.r * 299 + (this.g * 587) + (this.b * 114)) / 1000); //https://www.nbdtech.com/Blog/archive/2008/04/27/Calculating-the-Perceived-Brightness-of-a-Color.aspx
|
||||
this.fontColor = (o > 125) ? "#000" : "#FFF"; |
||||
|
||||
$($(".color_picker_rgb")[0]).val(this.r); |
||||
$($(".color_picker_rgb")[1]).val(this.g); |
||||
$($(".color_picker_rgb")[2]).val(this.b); |
||||
|
||||
$("#color_picker_hex").val(this.hex); |
||||
|
||||
$("#hue_picker").css("top", (1 - this.h) * $("#hue").height()); |
||||
$("#sb_picker").css({ |
||||
"left": this.s * $("#saturation").width() - 8, |
||||
"top": (1 - this.v) * $("#value").height() - 8 |
||||
}); |
||||
|
||||
var sRGB = HSVtoRGB(this.h, 1, 1); |
||||
var saturationBackground = "linear-gradient(to right, #FFF 0%, rgb("
|
||||
+ sRGB.r + ","
|
||||
+ sRGB.g + ","
|
||||
+ sRGB.b + ") 100%)"; |
||||
|
||||
$("#saturation").css("background", saturationBackground); |
||||
|
||||
/*$($(".color_picker_rgb")[0]).css({ |
||||
"background-color": "rgb(" + this.r + ", 0, 0)" |
||||
}); |
||||
$($(".color_picker_rgb")[1]).css({ |
||||
"background-color": "rgb(0, " + this.g + ", 0)" |
||||
}); |
||||
$($(".color_picker_rgb")[2]).css({ |
||||
"background-color": "rgb(0, 0, " + this.b + ")" |
||||
});*/ |
||||
//Fancy but overloaded
|
||||
|
||||
$("#color_picker_hex").css({ |
||||
"background-color": this.hex, |
||||
"color": this.fontColor |
||||
}); |
||||
} |
||||
|
||||
this.mousePressed = function(){ |
||||
var x = winMouseX - $("#saturation").offset().left; |
||||
var y = winMouseY - $("#value").offset().top; |
||||
if (x > 0 && x < $("#saturation").width() && y > 0 && y < $("#value").height()){ |
||||
this.movingObject = "sb"; |
||||
} |
||||
if (x > $("#saturation").width() + 6 && x < $("#saturation").width() + 6 + $("#hue").width() && y > 0 && y < $("#hue").height()){ |
||||
this.movingObject = "hue"; |
||||
} |
||||
this.mouseDragged(); |
||||
} |
||||
|
||||
this.mouseDragged = function(){ |
||||
if (this.movingObject == "hue"){ |
||||
var objH = $("#hue"); |
||||
var picker = $("#hue_picker"); |
||||
var h = winMouseY - objH.offset().top; |
||||
if (h > 0 && h < objH.height()){ |
||||
picker.css("top", h - 1); |
||||
} else if (h > objH.height()){ |
||||
picker.css("top", objH.height() - 1); |
||||
} else if (h < 0){ |
||||
picker.css("top", -1); |
||||
} |
||||
} |
||||
|
||||
if (this.movingObject == "sb"){ |
||||
var objS = $("#saturation"); |
||||
var objV = $("#value"); |
||||
var picker = $("#sb_picker"); |
||||
var s = winMouseX - objS.offset().left; |
||||
var v = winMouseY - objV.offset().top; |
||||
if (s > 0 && s < objS.width()){ |
||||
picker.css("left", s - 8); |
||||
} else if (s < 0){ |
||||
picker.css("left", -8); |
||||
} else if (s < objS.width()){ |
||||
picker.css("left", objS.width() - 8); |
||||
} |
||||
if (v > 0 && v < objV.height()){ |
||||
picker.css("top", v - 8); |
||||
} else if (v < 0){ |
||||
picker.css("top", -8); |
||||
} else if (v > objV.height()){ |
||||
picker.css("top", objV.height() - 8); |
||||
} |
||||
} |
||||
|
||||
this.updateFromHSV(); |
||||
} |
||||
|
||||
this.mouseReleased = function(){ |
||||
this.movingObject = ""; |
||||
} |
||||
|
||||
this.getColor = function(){ |
||||
return this.hex; |
||||
} |
||||
} |
||||
|
||||
//www.stackoverflow.com -->
|
||||
function RGBtoHEX(r, g, b) { |
||||
var rgb = b | (g << 8) | (r << 16); |
||||
return '#' + (0x1000000 + rgb).toString(16).slice(1); |
||||
} |
||||
|
||||
function HEXtoRGB(hex) { |
||||
var shorthandRegex = /^#?([a-fA-F\d])([a-fA-F\d])([a-fA-F\d])$/i; |
||||
hex = hex.replace(shorthandRegex, function(m, r, g, b) { |
||||
return r + r + g + g + b + b; |
||||
}); |
||||
var result = /^#?([a-fA-F\d]{2})([a-fA-F\d]{2})([a-fA-F\d]{2})$/i.exec(hex); |
||||
return result ? { |
||||
r: parseInt(result[1], 16), |
||||
g: parseInt(result[2], 16), |
||||
b: parseInt(result[3], 16) |
||||
} : null; |
||||
} |
||||
|
||||
function HSVtoRGB(h, s, v) { |
||||
var r, g, b, i, f, p, q, t; |
||||
if (arguments.length === 1) { |
||||
s = h.s, v = h.v, h = h.h; |
||||
} |
||||
i = Math.floor(h * 6); |
||||
f = h * 6 - i; |
||||
p = v * (1 - s); |
||||
q = v * (1 - f * s); |
||||
t = v * (1 - (1 - f) * s); |
||||
switch (i % 6) { |
||||
case 0: r = v, g = t, b = p; break; |
||||
case 1: r = q, g = v, b = p; break; |
||||
case 2: r = p, g = v, b = t; break; |
||||
case 3: r = p, g = q, b = v; break; |
||||
case 4: r = t, g = p, b = v; break; |
||||
case 5: r = v, g = p, b = q; break; |
||||
} |
||||
return { |
||||
r: Math.round(r * 255), |
||||
g: Math.round(g * 255), |
||||
b: Math.round(b * 255) |
||||
}; |
||||
} |
||||
|
||||
function RGBtoHSV(r, g, b) { |
||||
if (arguments.length === 1) { |
||||
g = r.g, b = r.b, r = r.r; |
||||
} |
||||
var max = Math.max(r, g, b), min = Math.min(r, g, b), |
||||
d = max - min, |
||||
h, |
||||
s = (max === 0 ? 0 : d / max), |
||||
v = max / 255; |
||||
|
||||
switch (max) { |
||||
case min: h = 0; break; |
||||
case r: h = (g - b) + d * (g < b ? 6: 0); h /= 6 * d; break; |
||||
case g: h = (b - r) + d * 2; h /= 6 * d; break; |
||||
case b: h = (r - g) + d * 4; h /= 6 * d; break; |
||||
} |
||||
|
||||
return { |
||||
h: h, |
||||
s: s, |
||||
v: v |
||||
}; |
||||
} |
||||
|
||||
String.prototype.isValidHEX = function(){ |
||||
return /(^#[0-9A-Fa-f]{6}$)|(^#[0-9A-Fa-f]{3}$)/i.test(this); |
||||
} |
@ -0,0 +1,267 @@ |
||||
//p5 X --> Y
|
||||
//p5 Y --> -Z
|
||||
//p5 Z --> X
|
||||
|
||||
//line(y1, -z1, x1, y2, -z2, x2)
|
||||
|
||||
let debug = false, |
||||
viewPort = {x: 0, y: 0, z: 0}, |
||||
arrows = [], |
||||
quads = [], |
||||
cuboids = [], |
||||
state = 0, |
||||
scale = 25, |
||||
grid = true; |
||||
|
||||
let oldMouse = {x: 0, y: 0}, |
||||
rotation = {x: 0, y: 0}; |
||||
|
||||
|
||||
function setup() { |
||||
setFrameRate(60); |
||||
let c = createCanvas($("#canvasHolder").width(), $("#canvasHolder").height(), WEBGL); |
||||
c.parent("canvasHolder"); |
||||
$("#cheatInput").css("display", "none"); |
||||
} |
||||
|
||||
function draw() { |
||||
background(20); |
||||
translate(-50, 50, 0); |
||||
rotateX(-PI / 16); |
||||
rotateY(-PI / 8); |
||||
myOrbitControl(); |
||||
checkKeys(); |
||||
drawCoordSystem(); |
||||
for (let a of arrows) a.show();
|
||||
for (let q of quads) q.show(); |
||||
for (let c of cuboids) c.show(); |
||||
} |
||||
|
||||
let vectorA1 = () => new Arrow(2, 2, 2, 4, 0, 0, "#FFF", true); |
||||
let vectorB1 = () => new Arrow(2, 2, 2, 0, 6, 0, "#FFF"); |
||||
let vectorC1 = () => new Arrow(2, 2, 2, 3, 0, 5, "#FFF"); |
||||
let vectorA2 = () => new Arrow(2, 2, 2, 2, 3, -2, "#FFF", true); |
||||
let vectorB2 = () => new Arrow(2, 2, 2, 0, 3, 2, "#FFF"); |
||||
let vectorC2 = () => new Arrow(2, 2, 2, 3, -1, 6, "#FFF"); |
||||
let createCuboid = (a1, a2, a3, h) => new Cuboid(a1, a2, a3, color(100, 255, 255), h); |
||||
let createQuad = (a1, a2) => new Quad(a1, a2, color(255, 200, 100)); |
||||
let crossVector = (a1, a2) => Arrow.cross(a1, a2, "#FE9"); |
||||
|
||||
function drawCoordSystem(){ |
||||
|
||||
strokeWeight(5); |
||||
|
||||
let strong = 10, |
||||
weak = 150; |
||||
|
||||
let longLength = 300; |
||||
let shortLength = longLength / 3; |
||||
|
||||
let long = longLength - longLength % scale; |
||||
let short = shortLength - shortLength % scale; |
||||
|
||||
//X
|
||||
stroke(strong, strong, 255); //strong
|
||||
line(0, 0, long, 0, 0, 0); |
||||
stroke(weak, weak, 255); //weak
|
||||
line(0, 0, 0, 0, 0, -short); |
||||
|
||||
//Y
|
||||
stroke(255, strong, strong); //strong
|
||||
line(long, 0, 0, 0, 0, 0); |
||||
stroke(255, weak, weak); //weak
|
||||
line(0, 0, 0, -short, 0, 0); |
||||
|
||||
//Z
|
||||
stroke(strong, 255, strong); //strong
|
||||
line(0, -long, 0, 0, 0, 0); |
||||
stroke(weak, 255, weak); //weak
|
||||
line(0, 0, 0, 0, short, 0); |
||||
|
||||
if (grid){ |
||||
strokeWeight(1); |
||||
|
||||
//Multiple for XY
|
||||
stroke("rgba(255, " + weak + ", 255, 0.3)"); |
||||
for (let y = -short; y <= longLength; y += scale) line(y, 0, long, y, 0, -short); |
||||
for (let x = -short; x <= longLength; x += scale) line(long, 0, x, -short, 0, x); |
||||
|
||||
//Multiple for XZ
|
||||
stroke("rgba(" + weak + ", 255, 255, 0.3)"); |
||||
for (let z = -short; z <= longLength; z += scale) line(0, -z, long, 0, -z, -short); |
||||
for (let x = -short; x <= longLength; x += scale) line(0, -long, x, 0, short, x); |
||||
|
||||
//Multiple for YZ
|
||||
stroke("rgba(255, 255, " + weak + ", 0.3)"); |
||||
for (let y = -short; y <= longLength; y += scale) line(y, -long, 0, y, short, 0); |
||||
for (let z = -short; z <= longLength; z += scale) line(long, -z, 0, -short, -z, 0); |
||||
} |
||||
|
||||
} |
||||
|
||||
function myOrbitControl(){ |
||||
if (mouseIsPressed){ |
||||
rotation.x -= map(mouseY - oldMouse.y, 0, height, 0, PI); |
||||
rotation.y += map(mouseX - oldMouse.x, 0, width, 0, PI); |
||||
} |
||||
rotateX(rotation.x); |
||||
rotateY(rotation.y); |
||||
oldMouse.x = mouseX; |
||||
oldMouse.y = mouseY; |
||||
} |
||||
|
||||
function html(name, vector, first, second){ |
||||
if (name == null){ |
||||
$("#info").html(""); |
||||
return; |
||||
} |
||||
let dir = vector.dir; |
||||
$("#info").append("<fieldset><table><tr><td></td><td><span></span></td><td></td><td><span></span></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td></tr></table></fieldset>"); |
||||
$("#info fieldset").last().attr({ |
||||
"class": "holder", |
||||
"id": name |
||||
}); |
||||
$("#" + name + " table tr:eq(0) td:eq(0)").html("<sub>→</sub>"); |
||||
$("#" + name + " table tr:eq(0) td:eq(0)").css({"text-align": "left", "-moz-transform": "translate(-2px, 30px) scale(1, 1)"}); |
||||
$("#" + name + " table tr:eq(0) td:eq(1) span").html("("); |
||||
$("#" + name + " table tr:eq(0) td:eq(2)").html(dir.x); |
||||
$("#" + name + " table tr:eq(0) td:eq(3) span").html(")"); |
||||
$("#" + name + " table tr:eq(0) td:eq(1), #" + name + " table tr:eq(0) td:eq(3)").attr({ |
||||
"style": "font-size: 70px", |
||||
"rowspan": "3" |
||||
}); |
||||
$("#" + name + " table tr:eq(1) td:eq(0)").html(name + " = "); |
||||
$("#" + name + " table tr:eq(1) td:eq(1)").html(dir.y); |
||||
$("#" + name + " table tr:eq(2) td:eq(1)").html(dir.z); |
||||
|
||||
if (first){ |
||||
$("#" + name + " table tr:eq(0) td:eq(5), #" + name + " table tr:eq(0) td:eq(7)").html("<sub>→</sub>"); |
||||
$("#" + name + " table tr:eq(0) td:eq(5), #" + name + " table tr:eq(0) td:eq(7)").css("-moz-transform", "translateY(30px)"); |
||||
$("#" + name + " table tr:eq(1) td:eq(2)").html(" = "); |
||||
$("#" + name + " table tr:eq(1) td:eq(3)").html(first); |
||||
$("#" + name + " table tr:eq(1) td:eq(4)").html("×"); |
||||
$("#" + name + " table tr:eq(1) td:eq(5)").html(second); |
||||
} |
||||
} |
||||
|
||||
function updater(){ |
||||
arrows = []; |
||||
quads = []; |
||||
cuboids = []; |
||||
html(null); |
||||
switch(state){ |
||||
case 1: |
||||
arrows.push(vectorA1()); |
||||
html("a", vectorA1()); |
||||
break; |
||||
case 2: |
||||
arrows.push(vectorA1()); |
||||
arrows.push(vectorB1()); |
||||
html("a", vectorA1()); |
||||
html("b", vectorB1()); |
||||
break; |
||||
case 3: |
||||
arrows.push(vectorA1()); |
||||
arrows.push(vectorB1()); |
||||
arrows.push(crossVector(vectorA1(), vectorB1())); |
||||
html("a", vectorA1()); |
||||
html("b", vectorB1()); |
||||
html("x", crossVector(vectorA1(), vectorB1()), "a", "b");
|
||||
break; |
||||
case 4: |
||||
arrows.push(vectorA1()); |
||||
arrows.push(vectorB1()); |
||||
arrows.push(crossVector(vectorA1(), vectorB1())); |
||||
quads.push(createQuad(vectorA1(), vectorB1())); |
||||
html("a", vectorA1()); |
||||
html("b", vectorB1()); |
||||
html("x", crossVector(vectorA1(), vectorB1()), "a", "b");
|
||||
break; |
||||
case 5: |
||||
arrows.push(vectorA1()); |
||||
arrows.push(vectorB1()); |
||||
html("a", vectorA1()); |
||||
html("b", vectorB1()); |
||||
break; |
||||
case 6: |
||||
arrows.push(vectorA1()); |
||||
arrows.push(vectorB1()); |
||||
arrows.push(vectorC1()); |
||||
html("a", vectorA1()); |
||||
html("b", vectorB1()); |
||||
html("c", vectorC1()); |
||||
break; |
||||
case 7: |
||||
arrows.push(vectorA1()); |
||||
arrows.push(vectorB1()); |
||||
arrows.push(vectorC1()); |
||||
cuboids.push(createCuboid(vectorA1(), vectorB1(), vectorC1(), true)); |
||||
html("a", vectorA1()); |
||||
html("b", vectorB1()); |
||||
html("c", vectorC1()); |
||||
break; |
||||
case 8: |
||||
arrows.push(vectorA1()); |
||||
arrows.push(vectorB1()); |
||||
arrows.push(vectorC1()); |
||||
arrows.push(crossVector(vectorA1(), vectorB1())); |
||||
cuboids.push(createCuboid(vectorA1(), vectorB1(), vectorC1(), true)); |
||||
quads.push(createQuad(vectorA1(), vectorB1())); |
||||
html("a", vectorA1()); |
||||
html("b", vectorB1()); |
||||
html("c", vectorC1()); |
||||
html("x", crossVector(vectorA1(), vectorB1()), "a", "b");
|
||||
break; |
||||
case 9: |
||||
break; |
||||
case 10: |
||||
arrows.push(vectorA2()); |
||||
html("a", vectorA2()); |
||||
break; |
||||
case 11: |
||||
arrows.push(vectorA2()); |
||||
arrows.push(vectorB2()); |
||||
html("a", vectorA2()); |
||||
html("b", vectorB2()); |
||||
break; |
||||
case 12: |
||||
arrows.push(vectorA2()); |
||||
arrows.push(vectorB2()); |
||||
arrows.push(vectorC2()); |
||||
html("a", vectorA2()); |
||||
html("b", vectorB2()); |
||||
html("c", vectorC2()); |
||||
break; |
||||
case 13: |
||||
quads.push(createQuad(vectorA2(), vectorB2())); |
||||
arrows.push(vectorA2()); |
||||
arrows.push(vectorB2()); |
||||
arrows.push(vectorC2()); |
||||
html("a", vectorA2()); |
||||
html("b", vectorB2()); |
||||
html("c", vectorC2()); |
||||
break; |
||||
case 14: |
||||
cuboids.push(createCuboid(vectorA2(), vectorB2(), vectorC2(), false)); |
||||
quads.push(createQuad(vectorA2(), vectorB2())); |
||||
arrows.push(vectorA2()); |
||||
arrows.push(vectorB2()); |
||||
arrows.push(vectorC2()); |
||||
html("a", vectorA2()); |
||||
html("b", vectorB2()); |
||||
html("c", vectorC2()); |
||||
break; |
||||
case 15: |
||||
cuboids.push(createCuboid(vectorA2(), vectorB2(), vectorC2(), false)); |
||||
quads.push(createQuad(vectorA2(), vectorB2())); |
||||
arrows.push(crossVector(vectorA2(), vectorB2())); |
||||
arrows.push(vectorA2()); |
||||
arrows.push(vectorB2()); |
||||
arrows.push(vectorC2()); |
||||
html("a", vectorA2()); |
||||
html("b", vectorB2()); |
||||
html("c", vectorC2()); |
||||
html("x", crossVector(vectorA2(), vectorB2()), "a", "b"); |
||||
break; |
||||
} |
||||
} |
Binary file not shown.
Binary file not shown.
@ -0,0 +1,88 @@ |
||||
#color_picker{ |
||||
width: 300px; |
||||
height: 25%; |
||||
margin: 20px; |
||||
margin-top: 50px; |
||||
border: 5px solid #000; |
||||
background-color: #000; |
||||
-webkit-user-select: none; |
||||
-moz-user-select: none; |
||||
-ms-user-select: none; |
||||
user-select: none; |
||||
position: relative; |
||||
} |
||||
#color_picker_numeric{ |
||||
width: 80%; |
||||
padding: 5%; |
||||
margin: 5%; |
||||
background-color: #888; |
||||
border-radius: 10px; |
||||
overflow: hidden; |
||||
} |
||||
.color_picker_rgb{ |
||||
float: left; |
||||
width: 22%; |
||||
height: 35px; |
||||
font-size: 25px; |
||||
color: #000; |
||||
} |
||||
.color_picker_rgb:nth-child(1){ |
||||
margin-right: 10%; |
||||
margin-left: 3%; |
||||
background-color: #F00; |
||||
|
||||
} |
||||
.color_picker_rgb:nth-child(2){ |
||||
background-color: #0F0; |
||||
} |
||||
.color_picker_rgb:nth-child(3){ |
||||
margin-left: 10%; |
||||
background-color: #00F; |
||||
color: #FFF; |
||||
} |
||||
#color_picker_hex{ |
||||
width: 50%; |
||||
height: 30px; |
||||
font-size: 25px; |
||||
margin: 10% 25% 0 25%; |
||||
} |
||||
#saturation{ |
||||
position: relative; |
||||
width: calc(100% - 33px); |
||||
height: 100%; |
||||
background: linear-gradient(to right, #FFF 0%, #F00 100%); |
||||
float: left; |
||||
margin-right: 6px; |
||||
} |
||||
#value { |
||||
width: 100%; |
||||
height: 100%; |
||||
background: linear-gradient(to top, #000 0%, rgba(255,255,255,0) 100%); |
||||
} |
||||
#sb_picker{ |
||||
border: 2px solid; |
||||
border-color: #FFF; |
||||
position: absolute; |
||||
width: 14px; |
||||
height: 14px; |
||||
border-radius: 10px; |
||||
bottom: 50px; |
||||
left: 50px; |
||||
box-sizing: border-box; |
||||
z-index: 10; |
||||
} |
||||
#hue { |
||||
width: 27px; |
||||
height: 100%; |
||||
position: relative; |
||||
float: left; |
||||
background: linear-gradient(to bottom, #F00 0%, #F0F 17%, #00F 34%, #0FF 50%, #0F0 67%, #FF0 84%, #F00 100%); |
||||
} |
||||
#hue_picker { |
||||
position: absolute; |
||||
background: #000; |
||||
border-bottom: 1px solid #000; |
||||
top: 0; |
||||
width: 27px; |
||||
height: 2px; |
||||
} |
@ -0,0 +1,87 @@ |
||||
a:link, a:hover, a:active, a:visited{color: #000;} |
||||
|
||||
html, body{margin: 0; padding: 0; height: 100%; width: 100%; background-color: #AAA;} |
||||
|
||||
canvas{margin: 0; padding: 0; display: block;} |
||||
|
||||
button:hover{cursor: pointer;} |
||||
|
||||
#canvasHolder{ |
||||
position: absolute; |
||||
display: block; |
||||
width: calc(100% - 340px - 10px); |
||||
margin: auto; |
||||
right: 0px; |
||||
top: 0px; |
||||
bottom: 0px; |
||||
} |
||||
|
||||
@font-face { |
||||
font-family: 'TitilliumWeb'; |
||||
src: url('data/styles/TitilliumWeb-Light.ttf'); |
||||
} |
||||
|
||||
body{ |
||||
font-family: 'TitilliumWeb'; |
||||
cursor: none; |
||||
-moz-user-select: none; |
||||
-webkit-user-select: none; |
||||
} |
||||
|
||||
#info{ |
||||
background-color: #222; |
||||
position: absolute; |
||||
display: block; |
||||
width: 340px; |
||||
margin: auto; |
||||
left: 0px; |
||||
top: 0px; |
||||
bottom: 0px; |
||||
overflow: hidden; |
||||
} |
||||
|
||||
#border{ |
||||
position: absolute; |
||||
display: block; |
||||
width: 10px; |
||||
top: 0; |
||||
bottom: 0; |
||||
left: 340px; |
||||
background-color: #444; |
||||
} |
||||
|
||||
.holder{ |
||||
background-color: rgb(10, 20, 20); |
||||
position: relative; |
||||
width: 314px; |
||||
margin: 5px; |
||||
padding: 3px; |
||||
padding-top: 0px; |
||||
border: 5px solid #444; |
||||
border-radius: 5px; |
||||
color: #ddd; |
||||
font-size: 35px; |
||||
} |
||||
|
||||
p{margin-top: 5px; margin-bottom: 5px;} |
||||
legend{font-size: 30px;} |
||||
|
||||
.holder span{ |
||||
display: inline-block; |
||||
-moz-transform: scale(1,2); |
||||
} |
||||
|
||||
.holder td{ |
||||
text-align: center; |
||||
padding: 0px; |
||||
} |
||||
|
||||
#cheatInput{ |
||||
position: absolute; |
||||
margin: 0px; |
||||
padding: 0px; |
||||
bottom: 0; |
||||
right: 0; |
||||
left: 0; |
||||
width: 384px; |
||||
} |
After Width: | Height: | Size: 124 KiB |
Loading…
Reference in new issue