commit
1f3cbee4cd
19 changed files with 989 additions and 0 deletions
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.idea |
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{ |
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"display_name": "Colorpicker", |
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"info_text": "Tool for determining color codes in HSB, RGB and HEX.", |
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"visible": true, |
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"tags": ["Tool"] |
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} |
After Width: | Height: | Size: 318 B |
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function keyPressed(){ |
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switch(keyCode){ |
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} |
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} |
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function keyReleased(){ |
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switch(keyCode){ |
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} |
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} |
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function mouseDragged(){ |
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colorPicker.mouseDragged(); |
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} |
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function mousePressed(){ |
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colorPicker.mousePressed(); |
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} |
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function mouseReleased(){ |
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colorPicker.mouseReleased(); |
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} |
@ -0,0 +1,669 @@ |
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let TOP = 1, |
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RIGHT = 2, |
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BOTTOM = 3, |
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LEFT = 4, |
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TOP_RIGHT = 5, |
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BOTTOM_RIGHT = 6, |
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BOTTOM_LEFT = 7, |
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TOP_LEFT = 8; |
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function collisionDetection(obj0, obj1){ |
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let sp = strokePadding; |
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if (sp == null) sp = 0; |
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if (obj0.isEllipse && obj1.isRectangle){ |
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//Ball
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let b = obj0; |
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//Rectangle
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let r = obj1; |
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for (let i = 0; i < TWO_PI; i += PI / 32){ |
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/* Check every borderpoint of the ball beginning |
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at the top in clock direction up to top again */ |
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// Ball Center X
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let bcx = b.x; |
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// Ball Center Y
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let bcy = b.y; |
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// Ball Border X
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let bbx = b.x + sin(i) * b.r; |
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// Ball Border Y inverted because Y = 0 is the TOP of the screen
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let bby = b.y - cos(i) * b.r; |
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// Rectangle Width
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let rW = r.width + 2 * sp; |
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// Rectangle Height
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let rH = r.height + 2 * sp; |
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// Rectangle Border X
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let rX = r.x - sp; |
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// Rectangle Border Y
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let rY = r.y - sp; |
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// Objects touch
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if (bbx > rX && bbx < rX + rW |
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&& bby > rY && bby < rY + rH){ |
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// STRAIGHT FACES //
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//Top/Bottom touch
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if (bcx > rX && bcx < rX + rW){
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//Top touch
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if (b.v.y > 0) return {isTouching: true, location: TOP}; |
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//Bottom touch
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if (b.v.y < 0) return {isTouching: true, location: BOTTOM}; |
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} |
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//Left/Right touch
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if (bcy > rY && bcy < rY + rH){ |
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//Left touch
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if (b.v.x > 0) return {isTouching: true, location: LEFT}; |
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//Right touch
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if (b.v.x < 0) return {isTouching: true, location: RIGHT}; |
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} |
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// CORNERS //
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// BOTTOM Left/Right
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if (i > 0 && i <= PI / 2) return {isTouching: true, location: BOTTOM_LEFT}; |
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//LEFT Bottom/Top
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if (i > PI / 2 && i <= PI) return {isTouching: true, location: TOP_LEFT}; |
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//TOP Left/Right
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if (i > PI && i <= PI + PI / 2) return {isTouching: true, location: TOP_RIGHT}; |
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//RIGHT Bottom/Top
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if (i > PI + PI / 2 && i <= TWO_PI) return {isTouching: true, location: BOTTOM_RIGHT}; |
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} |
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} |
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} |
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if (obj0.isEllipse && obj1.isEllipse){ |
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//Ball 1
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let b1 = obj0; |
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//Ball 2
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let b2 = obj1; |
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//Balls are close to each other
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if (b1.x + b1.r > b2.x - b2.r |
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&& b1.x - b1.r < b2.x + b2.r |
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&& b1.y + b1.r > b2.y - b2.r |
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&& b1.y - b1.r < b2.y + b2.r){ |
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let distance = sqrt(pow(b1.x - b2.x, 2) + pow(b1.y - b2.y, 2)); |
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if (distance < b1.r + b2.r) return {isTouching: true}; |
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} |
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} |
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return {isTouching: false, location: 0}; |
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} |
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function performCollision(obj0, obj1, collision){ |
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if (obj0.isEllipse){ |
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let ball = obj0; |
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//Ball collides with frameborder
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if (obj1.isFrameborder){ |
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switch (collision.location){ |
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case BOTTOM: |
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ball.v.y *= -1; |
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break; |
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case LEFT: |
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case RIGHT: |
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ball.v.x *= -1; |
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break; |
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} |
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if (testMode && collision.location == TOP) ball.v.y *= -1; |
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ball.move(); |
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} |
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//Ball collides with any brick
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if (obj1.isBrick){ |
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let cornerX, cornerY; |
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switch (collision.location){ |
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case TOP: |
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case BOTTOM: |
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ball.v.y *= -1; |
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ball.move(); |
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return; |
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case LEFT: |
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case RIGHT: |
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ball.v.x *= -1; |
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ball.move(); |
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return; |
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case TOP_LEFT: |
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cornerX = obj1.x; |
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cornerY = obj1.y; |
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break; |
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case TOP_RIGHT: |
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cornerX = obj1.x + obj1.width; |
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cornerY = obj1.y; |
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break; |
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case BOTTOM_LEFT: |
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cornerX = obj1.x; |
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cornerY = obj1.y + obj1.height; |
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break; |
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case BOTTOM_RIGHT: |
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cornerX = obj1.x + obj1.width; |
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cornerY = obj1.y + obj1.height; |
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break; |
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} |
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let nx = ball.x - cornerX; |
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let ny = ball.y - cornerY; |
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let length = sqrt(nx * nx + ny * ny); |
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nx /= length; |
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ny /= length; |
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let projection = ball.v.x * nx + ball.v.y * ny; |
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ball.v.x = ball.v.x - 2 * projection * nx; |
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ball.v.y = ball.v.y - 2 * projection * ny; |
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ball.move(); |
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} |
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//Ball collides with paddleboard
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if (obj1.isPaddle){ |
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let cornerX, cornerY; |
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switch (collision.location){ |
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case TOP: |
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case TOP_LEFT: |
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case TOP_RIGHT: |
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ball.v.x = ball.calcVelocityX(obj1, ball.v.x); |
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ball.v.y = -ball.calcVelocityY(); |
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ball.move(); |
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return; |
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case LEFT: |
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case RIGHT: |
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ball.v.x *= -1; |
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ball.move(); |
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return; |
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case BOTTOM_LEFT: |
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cornerX = obj1.x; |
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cornerY = obj1.y + obj1.height; |
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break; |
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case BOTTOM_RIGHT: |
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cornerX = obj1.x + obj1.width; |
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cornerY = obj1.y + obj1.height; |
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break; |
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} |
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let nx = ball.x - cornerX; |
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let ny = ball.y - cornerY; |
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let length = sqrt(nx * nx + ny * ny); |
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nx /= length; |
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ny /= length; |
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let projection = ball.v.x * nx + ball.v.y * ny; |
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ball.v.x = ball.v.x - 2 * projection * nx; |
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ball.v.y = ball.v.y - 2 * projection * ny; |
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ball.move(); |
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} |
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//Ball collides with other ball
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if (obj1.isEllipse){ |
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//Ball 1
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let b1 = obj0; |
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//Ball 2
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let b2 = obj1; |
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//Set mass equal to radius of each ball
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b1.mass = b1.r; |
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b2.mass = b2.r; |
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//Colliding angle of ball 1 to ball 2 using arc tan of both x and y differences
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let collisionAngle = atan2((b2.y - b1.y), (b2.x - b1.x)); |
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//Converting directions of velocity vector of balls into angles
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let d1 = atan2(b1.v.y, b1.v.x); |
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let d2 = atan2(b2.v.y, b2.v.x); |
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//Ignoring mass effects new velocites are simply magnitude multiplied with value of angle differences
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let newXspeed1 = b1.v.mag * cos(d1 - collisionAngle); |
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let newYspeed1 = b1.v.mag * sin(d1 - collisionAngle); |
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let newXspeed2 = b2.v.mag * cos(d2 - collisionAngle); |
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let newYspeed2 = b2.v.mag * sin(d2 - collisionAngle); |
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//According to the principle of linear momentum, kinetic energy stays the same after collision, so velocities are now related to masses
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let finalXspeed1 = ((b1.mass - b2.mass) * newXspeed1 + b2.mass * 2 * newXspeed2) / (b1.mass + b2.mass); |
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let finalYspeed1 = newYspeed1; |
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let finalXspeed2 = (b1.mass * 2 * newXspeed1 + (b2.mass - b1.mass) * newXspeed2) / (b1.mass + b2.mass); |
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let finalYspeed2 = newYspeed2; |
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//Values of collisionAngle
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let cosAngle = cos(collisionAngle); |
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let sinAngle = sin(collisionAngle); |
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//To also keep velocites relative to pure collisionAngle, subtract sin*x from cos*x and add sin*y to cos*y because coordSystem has y = 0 on the top
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let u1x = cosAngle * finalXspeed1 - sinAngle * finalYspeed1; |
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let u1y = sinAngle * finalXspeed1 + cosAngle * finalYspeed1; |
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let u2x = cosAngle * finalXspeed2 - sinAngle * finalYspeed2; |
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let u2y = sinAngle * finalXspeed2 + cosAngle * finalYspeed2; |
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//Set new velocities to both balls
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b1.v.x = u1x; |
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b1.v.y = u1y; |
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b2.v.x = u2x; |
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b2.v.y = u2y; |
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//Update magnitude
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b1.v.mag = sqrt(pow(b1.v.x, 2) + pow(b1.v.y, 2)); |
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b2.v.mag = sqrt(pow(b2.v.x, 2) + pow(b2.v.y, 2)); |
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//Move balls one vx/vy forward to avoid double inverting collision detection
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b1.x += b1.v.x; |
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b1.y += b1.v.y; |
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b2.x += b2.v.x; |
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b2.y += b2.v.y; |
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} |
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} |
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} |
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function toTimeString(time, hoursWanted){ |
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time = floor(time / 10); |
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let hs = String(floor(time % 100)); |
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let fs = String(floor((time / 100) % 60)); |
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if (hoursWanted){ |
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let min = String(floor(((time / 100) / 60) % 60)); |
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let hr = String(floor(((time / 100) / 60) / 60)); |
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if (hs.length < 2) hs = "0" + hs; |
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if (fs.length < 2) fs = "0" + fs; |
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if (min.length < 2) min = "0" + min; |
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if (hr.length < 2) hr = "0" + hr; |
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let timeString = hr + ":" + min + ":" + fs + ":" + hs; |
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} else { |
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let min = String(floor(((time / 100) / 60) % 60)); |
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if (hs.length < 2) hs = "0" + hs; |
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if (fs.length < 2) fs = "0" + fs; |
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if (min.length < 2) min = "0" + min; |
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let timeString = min + ":" + fs + ":" + hs; |
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} |
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return timeString; |
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} |
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function setCookie(name, value, years){ |
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let expires = ""; |
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if (years){ |
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let date = new Date(); |
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date.setTime(date.getTime() + (years * 365 * 24 * 60 * 60 * 1000)); |
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expires = "; expires=" + date.toUTCString(); |
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} |
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document.cookie = name + "=" + value + expires + "; path=/"; |
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} |
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function getCookie(name){ |
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let nameEQ = name + "="; |
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let ca = document.cookie.split(';'); |
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for (let i = 0; i < ca.length; i++){ |
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let c = ca[i]; |
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while (c.charAt(0) == ' ') c = c.substring(1, c.length); |
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if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length, c.length); |
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} |
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return null; |
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} |
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function deleteCookies(){ |
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for (let i = 0; i < arguments.length; i++) setCookie(arguments[i], "", -1); |
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} |
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function deleteAllCookies(){ |
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let cookies = document.cookie.split(";"); |
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for (let i = 0; i < cookies.length; i++) deleteCookies(cookies[i].split("=")[0]); |
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} |
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Array.prototype.shuffle = function(){ |
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let currentIndex = this.length, temporaryValue, randomIndex; |
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while (0 != currentIndex){ |
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randomIndex = floor(random() * currentIndex); |
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currentIndex -= 1; |
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temporaryValue = this[currentIndex]; |
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this[currentIndex] = this[randomIndex]; |
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this[randomIndex] = temporaryValue; |
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} |
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} |
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Array.prototype.clone = function(){ |
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return this.slice(0); |
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}; |
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Array.prototype.partitiate = function(dimensions){ |
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if (dimensions == 0) return this; |
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let parts = []; |
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while(this.length) parts.push(this.splice(0, round(pow(this.length, 1 / (1 + 1 / dimensions)))).partitiate(dimensions - 1)); |
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return parts; |
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} |
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String.prototype.isValidHEX = function(){ |
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return /(^#[0-9A-Fa-f]{6}$)|(^#[0-9A-Fa-f]{3}$)/i.test(this); |
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} |
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function debugInformation(){ |
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let x = viewPort.x, |
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y = viewPort.y; |
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textSize(12); |
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textStyle(NORMAL); |
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stroke(255); |
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strokeWeight(1); |
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fill(255); |
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text("FPS : " + round(frameRate()), 10 + x, 10 + textAscent("FPS : ") + y); |
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text("MouseX : " + round(mouseX + x), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + y); |
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text("MouseY : " + round(-mouseY - y), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + 10 + textAscent("MouseY : ") + y); |
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} |
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function ColorPicker(editor) { |
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this.movingObject = ""; |
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this.updateFromGraphical = function(){ |
||||||
|
this.h = (1 - $("#hue_picker").position().top / $("#hue").height()) * 360; |
||||||
|
this.s = ($("#sb_picker").position().left + 8) / $("#saturation").width() * 100; |
||||||
|
this.v = (1 - ($("#sb_picker").position().top + 8) / $("#value").height()) * 100; |
||||||
|
|
||||||
|
this.r = HSVtoRGB(this.h, this.s, this.v).r; |
||||||
|
this.g = HSVtoRGB(this.h, this.s, this.v).g; |
||||||
|
this.b = HSVtoRGB(this.h, this.s, this.v).b; |
||||||
|
|
||||||
|
this.hex = RGBtoHEX(this.r, this.g, this.b); |
||||||
|
|
||||||
|
this.updateInterface(); |
||||||
|
} |
||||||
|
|
||||||
|
this.updateFromHSV = function(){ |
||||||
|
this.h = $($("#color_picker_hsv input")[0]).val(); |
||||||
|
this.s = $($("#color_picker_hsv input")[1]).val(); |
||||||
|
this.v = $($("#color_picker_hsv input")[2]).val(); |
||||||
|
|
||||||
|
this.r = HSVtoRGB(this.h, this.s, this.v).r; |
||||||
|
this.g = HSVtoRGB(this.h, this.s, this.v).g; |
||||||
|
this.b = HSVtoRGB(this.h, this.s, this.v).b; |
||||||
|
|
||||||
|
this.hex = RGBtoHEX(this.r, this.g, this.b); |
||||||
|
|
||||||
|
this.updateFromHEX(null, true); |
||||||
|
|
||||||
|
this.updateInterface(); |
||||||
|
} |
||||||
|
|
||||||
|
this.updateFromRGB = function(){ |
||||||
|
this.r = $($("#color_picker_rgb input")[0]).val(); |
||||||
|
this.g = $($("#color_picker_rgb input")[1]).val(); |
||||||
|
this.b = $($("#color_picker_rgb input")[2]).val(); |
||||||
|
|
||||||
|
this.h = RGBtoHSV(this.r, this.g, this.b).h; |
||||||
|
this.s = RGBtoHSV(this.r, this.g, this.b).s; |
||||||
|
this.v = RGBtoHSV(this.r, this.g, this.b).v; |
||||||
|
|
||||||
|
this.hex = RGBtoHEX(this.r, this.g, this.b); |
||||||
|
|
||||||
|
this.updateFromHEX(null, true); |
||||||
|
|
||||||
|
this.updateInterface(); |
||||||
|
} |
||||||
|
|
||||||
|
this.updateFromHEX = function(input, otf){ |
||||||
|
if (!otf){ //Not on the fly
|
||||||
|
if ($(input).val().isValidHEX()) this.hex = $(input).val(); |
||||||
|
else { |
||||||
|
alert("Error!"); |
||||||
|
return; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
this.r = HEXtoRGB(this.hex).r; |
||||||
|
this.g = HEXtoRGB(this.hex).g; |
||||||
|
this.b = HEXtoRGB(this.hex).b; |
||||||
|
|
||||||
|
this.h = RGBtoHSV(this.r, this.g, this.b).h; |
||||||
|
this.s = RGBtoHSV(this.r, this.g, this.b).s; |
||||||
|
this.v = RGBtoHSV(this.r, this.g, this.b).v; |
||||||
|
|
||||||
|
this.updateInterface(); |
||||||
|
} |
||||||
|
|
||||||
|
this.updateInterface = function(){ |
||||||
|
|
||||||
|
let r = $($("#color_picker_rgb input")[0]), |
||||||
|
g = $($("#color_picker_rgb input")[1]), |
||||||
|
b = $($("#color_picker_rgb input")[2]), |
||||||
|
h = $($("#color_picker_hsv input")[0]), |
||||||
|
s = $($("#color_picker_hsv input")[1]), |
||||||
|
v = $($("#color_picker_hsv input")[2]), |
||||||
|
hex = $("#color_picker_hex"), |
||||||
|
final = $("#color_picker_final"), |
||||||
|
bgColor; |
||||||
|
|
||||||
|
r.val(round(this.r)); |
||||||
|
g.val(round(this.g)); |
||||||
|
b.val(round(this.b)); |
||||||
|
h.val(round(this.h)); |
||||||
|
s.val(round(this.s)); |
||||||
|
v.val(round(this.v)); |
||||||
|
bgColor = color(this.r, 0, 0); |
||||||
|
r.css({ |
||||||
|
"background-color": bgColor.toString(), |
||||||
|
"color": fontColor(bgColor) |
||||||
|
}); |
||||||
|
bgColor = color(0, this.g, 0); |
||||||
|
g.css({ |
||||||
|
"background-color": bgColor.toString(), |
||||||
|
"color": fontColor(bgColor) |
||||||
|
}); |
||||||
|
bgColor = color(0, 0, this.b); |
||||||
|
b.css({ |
||||||
|
"background-color": bgColor.toString(), |
||||||
|
"color": fontColor(bgColor) |
||||||
|
}); |
||||||
|
colorMode(HSL); |
||||||
|
bgColor = color(this.h, 100, 50); |
||||||
|
h.css({ |
||||||
|
"background-color": bgColor.toString(), |
||||||
|
"color": fontColor(bgColor) |
||||||
|
}); |
||||||
|
bgColor = color(this.h, this.s, 100 - this.s / 2); |
||||||
|
s.css({ |
||||||
|
"background-color": bgColor.toString(), |
||||||
|
"color": fontColor(bgColor) |
||||||
|
}); |
||||||
|
bgColor = color(this.h, 100, this.v / 2); |
||||||
|
v.css({ |
||||||
|
"background-color": bgColor.toString(), |
||||||
|
"color": fontColor(bgColor) |
||||||
|
}); |
||||||
|
colorMode(RGB); |
||||||
|
hex.val(this.hex); |
||||||
|
hex.css({ |
||||||
|
"background-color": this.hex, |
||||||
|
"color": fontColor(color(this.hex)) |
||||||
|
}); |
||||||
|
final.css({ |
||||||
|
"background-color": this.hex |
||||||
|
}); |
||||||
|
|
||||||
|
|
||||||
|
let sRGB = HSVtoRGB(this.h, 100, 100); |
||||||
|
let saturationBackground = "linear-gradient(to right, #FFF 0%, rgb("
|
||||||
|
+ sRGB.r + ","
|
||||||
|
+ sRGB.g + ","
|
||||||
|
+ sRGB.b + ") 100%)"; |
||||||
|
$("#hue_picker").css("top", (1 - this.h / 360) * $("#hue").height()); |
||||||
|
$("#sb_picker").css({ |
||||||
|
"left": this.s / 100 * $("#saturation").width() - 8, |
||||||
|
"top": (1 - this.v / 100) * $("#value").height() - 8 |
||||||
|
}); |
||||||
|
$("#saturation").css("background", saturationBackground); |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
this.mousePressed = function(){ |
||||||
|
let x = winMouseX - $("#saturation").offset().left; |
||||||
|
let y = winMouseY - $("#value").offset().top; |
||||||
|
if (x > 0 && x < $("#saturation").width() && y > 0 && y < $("#value").height()){ |
||||||
|
this.movingObject = "sb"; |
||||||
|
} |
||||||
|
if (x > $("#saturation").width() + 6 && x < $("#saturation").width() + 6 + $("#hue").width() && y > 0 && y < $("#hue").height()){ |
||||||
|
this.movingObject = "hue"; |
||||||
|
} |
||||||
|
this.mouseDragged(); |
||||||
|
} |
||||||
|
|
||||||
|
this.mouseDragged = function(){ |
||||||
|
if (this.movingObject == "hue"){ |
||||||
|
let objH = $("#hue"); |
||||||
|
let picker = $("#hue_picker"); |
||||||
|
let h = winMouseY - objH.offset().top; |
||||||
|
if (h > 0 && h < objH.height()){ |
||||||
|
picker.css("top", h - 1); |
||||||
|
} else if (h > objH.height()){ |
||||||
|
picker.css("top", objH.height() - 1); |
||||||
|
} else if (h < 0){ |
||||||
|
picker.css("top", -1); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
if (this.movingObject == "sb"){ |
||||||
|
let objS = $("#saturation"); |
||||||
|
let objV = $("#value"); |
||||||
|
let picker = $("#sb_picker"); |
||||||
|
let s = winMouseX - objS.offset().left; |
||||||
|
let v = winMouseY - objV.offset().top; |
||||||
|
if (s > 0 && s < objS.width()){ |
||||||
|
picker.css("left", s - 8); |
||||||
|
} else if (s < 0){ |
||||||
|
picker.css("left", -8); |
||||||
|
} else if (s < objS.width()){ |
||||||
|
picker.css("left", objS.width() - 8); |
||||||
|
} |
||||||
|
if (v > 0 && v < objV.height()){ |
||||||
|
picker.css("top", v - 8); |
||||||
|
} else if (v < 0){ |
||||||
|
picker.css("top", -8); |
||||||
|
} else if (v > objV.height()){ |
||||||
|
picker.css("top", objV.height() - 8); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
this.updateFromGraphical(); |
||||||
|
} |
||||||
|
|
||||||
|
this.mouseReleased = function(){ |
||||||
|
this.movingObject = ""; |
||||||
|
} |
||||||
|
|
||||||
|
this.getColor = function(){ |
||||||
|
return this.hex; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
function fontColor(color){ |
||||||
|
//https://www.nbdtech.com/Blog/archive/2008/04/27/Calculating-the-Perceived-Brightness-of-a-Color.aspx
|
||||||
|
let o = Math.round((red(color) * 299 + (green(color) * 587) + (blue(color) * 114)) / 1000); |
||||||
|
return (o > 125) ? "#000" : "#CCC"; |
||||||
|
} |
||||||
|
|
||||||
|
//www.stackoverflow.com -->
|
||||||
|
function RGBtoHEX(r, g, b) { |
||||||
|
let rgb = b | (g << 8) | (r << 16); |
||||||
|
return '#' + (0x1000000 + rgb).toString(16).slice(1); |
||||||
|
} |
||||||
|
|
||||||
|
function HEXtoRGB(hex) { |
||||||
|
let shorthandRegex = /^#?([a-fA-F\d])([a-fA-F\d])([a-fA-F\d])$/i; |
||||||
|
hex = hex.replace(shorthandRegex, function(m, r, g, b) { |
||||||
|
return r + r + g + g + b + b; |
||||||
|
}); |
||||||
|
let result = /^#?([a-fA-F\d]{2})([a-fA-F\d]{2})([a-fA-F\d]{2})$/i.exec(hex); |
||||||
|
return result ? { |
||||||
|
r: parseInt(result[1], 16), |
||||||
|
g: parseInt(result[2], 16), |
||||||
|
b: parseInt(result[3], 16) |
||||||
|
} : null; |
||||||
|
} |
||||||
|
|
||||||
|
function HSVtoRGB(h, s, v) { |
||||||
|
let r, g, b, i, f, p, q, t; |
||||||
|
if (arguments.length === 1) { |
||||||
|
s = h.s, v = h.v, h = h.h; |
||||||
|
} |
||||||
|
h /= 360; |
||||||
|
s /= 100; |
||||||
|
v /= 100; |
||||||
|
i = Math.floor(h * 6); |
||||||
|
f = h * 6 - i; |
||||||
|
p = v * (1 - s); |
||||||
|
q = v * (1 - f * s); |
||||||
|
t = v * (1 - (1 - f) * s); |
||||||
|
switch (i % 6) { |
||||||
|
case 0: r = v, g = t, b = p; break; |
||||||
|
case 1: r = q, g = v, b = p; break; |
||||||
|
case 2: r = p, g = v, b = t; break; |
||||||
|
case 3: r = p, g = q, b = v; break; |
||||||
|
case 4: r = t, g = p, b = v; break; |
||||||
|
case 5: r = v, g = p, b = q; break; |
||||||
|
} |
||||||
|
return { |
||||||
|
r: r * 255, |
||||||
|
g: g * 255, |
||||||
|
b: b * 255 |
||||||
|
}; |
||||||
|
} |
||||||
|
|
||||||
|
function RGBtoHSV(r, g, b) { |
||||||
|
if (arguments.length === 1) { |
||||||
|
g = r.g, b = r.b, r = r.r; |
||||||
|
} |
||||||
|
let max = Math.max(r, g, b), min = Math.min(r, g, b), |
||||||
|
d = max - min, |
||||||
|
h, |
||||||
|
s = (max === 0 ? 0 : d / max), |
||||||
|
v = max / 255; |
||||||
|
|
||||||
|
switch (max) { |
||||||
|
case min: h = 0; break; |
||||||
|
case r: h = (g - b) + d * (g < b ? 6: 0); h /= 6 * d; break; |
||||||
|
case g: h = (b - r) + d * 2; h /= 6 * d; break; |
||||||
|
case b: h = (r - g) + d * 4; h /= 6 * d; break; |
||||||
|
} |
||||||
|
|
||||||
|
return { |
||||||
|
h: h * 360, |
||||||
|
s: s * 100, |
||||||
|
v: v * 100 |
||||||
|
}; |
||||||
|
} |
@ -0,0 +1,17 @@ |
|||||||
|
let debug = false, |
||||||
|
viewPort = {x: 0, y: 0, v: 0}; |
||||||
|
|
||||||
|
let colorPicker = null; |
||||||
|
|
||||||
|
function setup(){ |
||||||
|
noCanvas(); |
||||||
|
colorPicker = new ColorPicker(null); |
||||||
|
colorPicker.hex = "#F00"; |
||||||
|
colorPicker.updateFromHEX(null, true); |
||||||
|
} |
||||||
|
|
||||||
|
function draw(){ |
||||||
|
|
||||||
|
|
||||||
|
if (debug) debugInformation(); |
||||||
|
} |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,93 @@ |
|||||||
|
Copyright 2016 The Cabin Project Authors (impallari@gmail.com) |
||||||
|
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1. |
||||||
|
This license is copied below, and is also available with a FAQ at: |
||||||
|
https://scripts.sil.org/OFL |
||||||
|
|
||||||
|
|
||||||
|
----------------------------------------------------------- |
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 |
||||||
|
----------------------------------------------------------- |
||||||
|
|
||||||
|
PREAMBLE |
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide |
||||||
|
development of collaborative font projects, to support the font creation |
||||||
|
efforts of academic and linguistic communities, and to provide a free and |
||||||
|
open framework in which fonts may be shared and improved in partnership |
||||||
|
with others. |
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and |
||||||
|
redistributed freely as long as they are not sold by themselves. The |
||||||
|
fonts, including any derivative works, can be bundled, embedded, |
||||||
|
redistributed and/or sold with any software provided that any reserved |
||||||
|
names are not used by derivative works. The fonts and derivatives, |
||||||
|
however, cannot be released under any other type of license. The |
||||||
|
requirement for fonts to remain under this license does not apply |
||||||
|
to any document created using the fonts or their derivatives. |
||||||
|
|
||||||
|
DEFINITIONS |
||||||
|
"Font Software" refers to the set of files released by the Copyright |
||||||
|
Holder(s) under this license and clearly marked as such. This may |
||||||
|
include source files, build scripts and documentation. |
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the |
||||||
|
copyright statement(s). |
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as |
||||||
|
distributed by the Copyright Holder(s). |
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting, |
||||||
|
or substituting -- in part or in whole -- any of the components of the |
||||||
|
Original Version, by changing formats or by porting the Font Software to a |
||||||
|
new environment. |
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical |
||||||
|
writer or other person who contributed to the Font Software. |
||||||
|
|
||||||
|
PERMISSION & CONDITIONS |
||||||
|
Permission is hereby granted, free of charge, to any person obtaining |
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify, |
||||||
|
redistribute, and sell modified and unmodified copies of the Font |
||||||
|
Software, subject to the following conditions: |
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components, |
||||||
|
in Original or Modified Versions, may be sold by itself. |
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled, |
||||||
|
redistributed and/or sold with any software, provided that each copy |
||||||
|
contains the above copyright notice and this license. These can be |
||||||
|
included either as stand-alone text files, human-readable headers or |
||||||
|
in the appropriate machine-readable metadata fields within text or |
||||||
|
binary files as long as those fields can be easily viewed by the user. |
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font |
||||||
|
Name(s) unless explicit written permission is granted by the corresponding |
||||||
|
Copyright Holder. This restriction only applies to the primary font name as |
||||||
|
presented to the users. |
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font |
||||||
|
Software shall not be used to promote, endorse or advertise any |
||||||
|
Modified Version, except to acknowledge the contribution(s) of the |
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written |
||||||
|
permission. |
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole, |
||||||
|
must be distributed entirely under this license, and must not be |
||||||
|
distributed under any other license. The requirement for fonts to |
||||||
|
remain under this license does not apply to any document created |
||||||
|
using the Font Software. |
||||||
|
|
||||||
|
TERMINATION |
||||||
|
This license becomes null and void if any of the above conditions are |
||||||
|
not met. |
||||||
|
|
||||||
|
DISCLAIMER |
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF |
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT |
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE |
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL |
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM |
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE. |
@ -0,0 +1,106 @@ |
|||||||
|
/*Colorpicker graphical*/ |
||||||
|
|
||||||
|
#color_picker_holder{ |
||||||
|
float: left; |
||||||
|
display: inline; |
||||||
|
width: 70%; |
||||||
|
height: 100%; |
||||||
|
} |
||||||
|
|
||||||
|
#color_picker{ |
||||||
|
position: relative; |
||||||
|
width: calc(100% - 10px); |
||||||
|
height: calc(100% - 10px); |
||||||
|
border: 5px solid #000; |
||||||
|
background-color: #000; |
||||||
|
-webkit-user-select: none; |
||||||
|
-moz-user-select: none; |
||||||
|
-ms-user-select: none; |
||||||
|
user-select: none; |
||||||
|
} |
||||||
|
|
||||||
|
#saturation{ |
||||||
|
position: relative; |
||||||
|
width: calc(100% - 50px - 5px); |
||||||
|
height: 100%; |
||||||
|
background: linear-gradient(to right, #FFF 0%, #F00 100%); |
||||||
|
float: left; |
||||||
|
} |
||||||
|
#value{ |
||||||
|
width: 100%; |
||||||
|
height: 100%; |
||||||
|
background: linear-gradient(to top, #000 0%, rgba(255,255,255,0) 100%); |
||||||
|
} |
||||||
|
#hue{ |
||||||
|
width: 50px; |
||||||
|
height: 100%; |
||||||
|
border-left: 5px solid #000; |
||||||
|
position: relative; |
||||||
|
float: left; |
||||||
|
background: linear-gradient(to bottom, #F00 0%, #F0F 17%, #00F 34%, #0FF 50%, #0F0 67%, #FF0 84%, #F00 100%); |
||||||
|
} |
||||||
|
#sb_picker{ |
||||||
|
border: 2px solid; |
||||||
|
border-color: #FFF; |
||||||
|
position: absolute; |
||||||
|
width: 14px; |
||||||
|
height: 14px; |
||||||
|
border-radius: 10px; |
||||||
|
bottom: 50px; |
||||||
|
left: 50px; |
||||||
|
box-sizing: border-box; |
||||||
|
z-index: 10; |
||||||
|
} |
||||||
|
#hue_picker { |
||||||
|
position: absolute; |
||||||
|
background: #000; |
||||||
|
border-bottom: 2px solid #000; |
||||||
|
top: 0; |
||||||
|
width: 50px; |
||||||
|
height: 2px; |
||||||
|
} |
||||||
|
|
||||||
|
/*Colorpicker numeric*/ |
||||||
|
|
||||||
|
#color_picker_numeric_holder{ |
||||||
|
float: left; |
||||||
|
display: inline; |
||||||
|
width: 30%; |
||||||
|
height: 100%; |
||||||
|
background-color: #888; |
||||||
|
} |
||||||
|
|
||||||
|
#color_picker_numeric{ |
||||||
|
position: relative; |
||||||
|
width: 90%; |
||||||
|
padding: 5%; |
||||||
|
background-color: #888; |
||||||
|
} |
||||||
|
#color_picker_rgb, #color_picker_hsv{ |
||||||
|
position: relative; |
||||||
|
display: table; |
||||||
|
width: 100%; |
||||||
|
margin-bottom: 100px; |
||||||
|
color: #000; |
||||||
|
text-align: center; |
||||||
|
} |
||||||
|
#color_picker_rgb input, #color_picker_hsv input{ |
||||||
|
display: table-cell; |
||||||
|
width: 25%; |
||||||
|
margin: 2%; |
||||||
|
border: 2px solid; |
||||||
|
font-size: 25px; |
||||||
|
} |
||||||
|
#color_picker_hex{ |
||||||
|
width: 50%; |
||||||
|
height: 30px; |
||||||
|
font-size: 25px; |
||||||
|
margin: 10% 25% 0 25%; |
||||||
|
} |
||||||
|
|
||||||
|
#color_picker_final{ |
||||||
|
width: 80%; |
||||||
|
height: 400px; |
||||||
|
margin: 10%; |
||||||
|
border: 3px solid #000; |
||||||
|
} |
@ -0,0 +1,47 @@ |
|||||||
|
<!DOCTYPE html> |
||||||
|
<html lang="en"> |
||||||
|
<head> |
||||||
|
<meta charset="utf-8"> |
||||||
|
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.2/p5.min.js" type="text/javascript"></script> |
||||||
|
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.2/addons/p5.dom.min.js" type="text/javascript"></script> |
||||||
|
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.2/addons/p5.sound.min.js" type="text/javascript"></script> |
||||||
|
<script src="https://code.jquery.com/jquery-3.3.1.min.js" type="text/javascript"></script> |
||||||
|
<script src="data/scripts/lib/benjo_library.js" type="text/javascript"></script> |
||||||
|
<script src="data/scripts/events.js" type="text/javascript"></script> |
||||||
|
<script src="data/scripts/sketch.js" type="text/javascript"></script> |
||||||
|
<link href="styles.css" rel="stylesheet"> |
||||||
|
<link href="data/styles/color_picker.css" rel="stylesheet"> |
||||||
|
<link href="data/images/favicon.ico" rel="icon" type="image/x-icon"> |
||||||
|
<title>Colorpicker</title> |
||||||
|
</head> |
||||||
|
<body> |
||||||
|
<div id="color_picker_holder"> |
||||||
|
<div id="color_picker"> |
||||||
|
<div id="saturation"> |
||||||
|
<div id="value"> |
||||||
|
<div id="sb_picker"></div> |
||||||
|
</div> |
||||||
|
</div> |
||||||
|
<div id="hue"> |
||||||
|
<div id="hue_picker"></div> |
||||||
|
</div> |
||||||
|
</div> |
||||||
|
</div> |
||||||
|
<div id="color_picker_numeric_holder"> |
||||||
|
<div id="color_picker_numeric"> |
||||||
|
<div id="color_picker_rgb"> |
||||||
|
<input max="255" min="0" onchange="colorPicker.updateFromRGB()" oninput="colorPicker.updateFromRGB()" type="number"/> |
||||||
|
<input max="255" min="0" onchange="colorPicker.updateFromRGB()" oninput="colorPicker.updateFromRGB()" type="number"/> |
||||||
|
<input max="255" min="0" onchange="colorPicker.updateFromRGB()" oninput="colorPicker.updateFromRGB()" type="number"/> |
||||||
|
</div> |
||||||
|
<div id="color_picker_hsv"> |
||||||
|
<input max="360" min="0" onchange="colorPicker.updateFromHSV()" oninput="colorPicker.updateFromHSV()" type="number"/> |
||||||
|
<input max="100" min="0" onchange="colorPicker.updateFromHSV()" oninput="colorPicker.updateFromHSV()" type="number"/> |
||||||
|
<input max="100" min="0" onchange="colorPicker.updateFromHSV()" oninput="colorPicker.updateFromHSV()" type="number"/> |
||||||
|
</div> |
||||||
|
<input id="color_picker_hex" onchange="colorPicker.updateFromHEX(this, false)" style="background-color: #F00;" style="background-color: #F00;" type="text"/> |
||||||
|
<div id="color_picker_final"></div> |
||||||
|
</div> |
||||||
|
</div> |
||||||
|
</body> |
||||||
|
</html> |
@ -0,0 +1,26 @@ |
|||||||
|
a:link, a:hover, a:active, a:visited{color: #000;} |
||||||
|
|
||||||
|
html, body{margin: 0; padding: 0; height: 100%; width: 100%;} |
||||||
|
|
||||||
|
canvas{margin: 0; padding: 0; border: none; display: block;} |
||||||
|
|
||||||
|
button:hover{cursor: pointer;} |
||||||
|
|
||||||
|
#canvasHolder{ |
||||||
|
position: absolute; |
||||||
|
width: 100%; |
||||||
|
height: 100%; |
||||||
|
} |
||||||
|
|
||||||
|
@font-face{ |
||||||
|
font-family: "Cabin-Medium"; |
||||||
|
src: url(data/styles/Cabin-Medium.ttf); |
||||||
|
} |
||||||
|
|
||||||
|
body{ |
||||||
|
overflow: hidden; |
||||||
|
} |
||||||
|
|
||||||
|
input{ |
||||||
|
font-family: "Cabin-Medium"; |
||||||
|
} |
After Width: | Height: | Size: 87 KiB |
Loading…
Reference in new issue