Solving Inverse-Kinematic Problem for PUMA via Position Based Dynamics
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "PBDRoboticsGameModeBase.generated.h"
/**
*
*/
UCLASS()
class PBDROBOTICS_API APBDRoboticsGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};