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21 lines
349 B

using System;
using Unity.Netcode;
using UnityEngine;
namespace Game {
public class Wormhole : NetworkBehaviour {
public float Size { get; set; }
private void Start() {
transform.localScale = new Vector3(Size, Size, Size);
}
private void FixedUpdate() {
foreach (var ball in GameManager.Singleton.Balls) {
}
}
}
}