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22 lines
349 B
22 lines
349 B
1 year ago
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using System;
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using Unity.Netcode;
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using UnityEngine;
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namespace Game {
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public class Wormhole : NetworkBehaviour {
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public float Size { get; set; }
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private void Start() {
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transform.localScale = new Vector3(Size, Size, Size);
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}
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private void FixedUpdate() {
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foreach (var ball in GameManager.Singleton.Balls) {
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}
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}
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}
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}
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