Compare commits

...

5 Commits

  1. 90
      Assets/Scenes/Main.unity
  2. 5
      Assets/Scripts/Game/GameManager.cs
  3. 8
      Assets/UI.meta
  4. 4
      Assets/UI/Game.uxml
  5. 0
      Assets/UI/Game.uxml.meta
  6. 4
      Assets/UI/GamePanel.asset
  7. 0
      Assets/UI/GamePanel.asset.meta
  8. 7
      Assets/UI/Menu.uxml
  9. 0
      Assets/UI/Menu.uxml.meta
  10. 37
      Assets/UI/MenuPanel.asset
  11. 8
      Assets/UI/MenuPanel.asset.meta
  12. 4
      Assets/UI/PlayerUI.uxml
  13. 0
      Assets/UI/PlayerUI.uxml.meta
  14. 8
      Assets/UI/Styles.meta
  15. 0
      Assets/UI/Styles/game.uss
  16. 0
      Assets/UI/Styles/game.uss.meta
  17. 3
      Assets/UI/Styles/global.uss
  18. 11
      Assets/UI/Styles/global.uss.meta
  19. 15
      Assets/UI/Styles/menu.uss
  20. 0
      Assets/UI/Styles/menu.uss.meta
  21. 0
      Assets/UI/Styles/player_panel.uss
  22. 0
      Assets/UI/Styles/player_panel.uss.meta
  23. 2
      Packages/manifest.json
  24. 2
      Packages/packages-lock.json
  25. 4
      ProjectSettings/ProjectSettings.asset
  26. 1
      README.md

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@ -53,7 +53,7 @@ namespace Game {
}
private IEnumerator SpawnLoop(Spawnable spawnable) {
SpawnRate required = SpawnRate.Normal; //Settings.SpawnRates[spawnable];
SpawnRate required = Settings.SpawnRates[spawnable];
if (required == SpawnRate.Never)
yield break;
float baseSeconds = spawnRates.First(s => s.spawnable == spawnable).values.First(v => v.spawnRate == required).baseSeconds;
@ -85,9 +85,6 @@ namespace Game {
}
private void SetupPlayers() {
Settings.Type = Type.Hybrid;
Settings.AIDifficulty = Difficulty.VeryHard;
var p1Obj = Instantiate(playerPrefab);
var p2Obj = Instantiate(playerPrefab);

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<ui:Instance template="PlayerUI" name="PlayerBottom" class="player_panel" style="bottom: 0;" />
</ui:UXML>

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<ui:Label text="Pong Reloaded" display-tooltip-when-elided="true" name="top_header" class="header" />
<ui:VisualElement name="main_menu" class="menu" style="display: flex;">
<ui:Button text="Play" display-tooltip-when-elided="true" name="btn_play" />
<ui:Button text="Settings" display-tooltip-when-elided="true" name="btn_settings" />
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@ -2,12 +2,8 @@
--background-color: rgb(80, 80, 80);
}
* {
color: rgb(200, 200, 200);
}
Button {
margin-right: 10px;
margin-right: 5px;
margin-top: 5px;
margin-bottom: 5px;
padding-left: 5px;
@ -18,7 +14,7 @@ Button {
border-bottom-left-radius: 10px;
border-top-right-radius: 10px;
border-bottom-right-radius: 10px;
margin-left: 10px;
margin-left: 5px;
background-color: rgb(53, 53, 53);
border-left-color: rgb(0, 154, 11);
border-right-color: rgb(0, 154, 11);
@ -28,9 +24,12 @@ Button {
border-right-width: 3px;
border-top-width: 3px;
border-bottom-width: 3px;
font-size: 30px;
flex-grow: 1;
flex-shrink: 0;
}
Button:active {
Button:hover {
background-color: rgb(71, 71, 71);
}
@ -46,7 +45,7 @@ Button:active {
}
#top_header {
font-size: 30px;
font-size: 50px;
-unity-font-style: bold;
-unity-text-align: upper-center;
margin-left: 0;

@ -3,7 +3,7 @@
"com.unity.adaptiveperformance.samsung.android": "4.0.2",
"com.unity.collab-proxy": "2.0.0",
"com.unity.feature.mobile": "1.0.0",
"com.unity.ide.rider": "3.0.18",
"com.unity.ide.rider": "3.0.20",
"com.unity.ide.visualstudio": "2.0.17",
"com.unity.ide.vscode": "1.2.5",
"com.unity.inputsystem": "1.4.4",

@ -63,7 +63,7 @@
}
},
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"version": "3.0.18",
"version": "3.0.20",
"depth": 0,
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"dependencies": {

@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 1.0.3
bundleVersion: 1.0.4
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@ -165,7 +165,7 @@ PlayerSettings:
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 11
AndroidBundleVersionCode: 12
AndroidMinSdkVersion: 26
AndroidTargetSdkVersion: 33
AndroidPreferredInstallLocation: 1

@ -4,3 +4,4 @@
- Score number rotation
### Menu
-

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