stronger wormhole

main
Benjamin Kraft 1 year ago
parent 8a0c403d2b
commit a742ed85ec
  1. 4
      Assets/Scripts/Game/Wormhole.cs

@ -61,10 +61,10 @@ namespace Game {
Vector2 thisPos = new Vector2(transform.position.x, transform.position.y);
foreach (var ball in GameManager.Singleton.Balls) {
Vector2 diff = thisPos - ball.Rb.position;
if (diff.sqrMagnitude > Radius * Radius)
if (diff.sqrMagnitude > Radius * Radius * 2 * 2)
continue;
float dist = diff.magnitude;
Vector2 force = diff.normalized / dist * (Size * 5);
Vector2 force = diff.normalized / dist * (Size * 20);
force = Vector2.ClampMagnitude(force, 15);
ball.Rb.AddForce(force);
}

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